hazard14 |
34 days agoWe really need to stabilise.
We don't know which way to turn!
One minute we're at 60% loss and the next we're at 30%.
Yesterday I had my B team play, which normally plays 1 day out of 2, and this morning bim! They're almost all still at 100%.
People are going to say to me "don't complain, it's good", admittedly it's not to our disadvantage, but when you train with a lot of rigour and you try to play my competition with your A too, baaaah, it's a nightmare .... because it's going to be either I sacrifice xp for my youngsters or I sacrifice my championship match....
Really, stability wouldn't go amiss.
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lens59 |
34 days agoThere may have been a physical % offered because it's the same for me
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Akram |
34 days agoIt's really nonsense
I've been training in full endurance for 5 seasons now and I've lost up to 20Ng per player, but in the end it's back to normal and you can easily go on to 10 endurance!
Thank you "VF" for making me lose training time, NG for my 80pot and more and also VF money
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Alexandre67310 |
34 days agoRecovery has gone from 23% in 24 hours to 46% in 24 hours... that's obviously far too much
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Alexandre67310 |
34 days agoIt's also worth noting that the last few hours seem to have returned to normal. To be confirmed
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Socrate |
34 days agoNo comment.
If that's the boss's vision, we'll adapt quietly
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Nicularo |
34 days agoThere was a time (a long time ago) that the VF Legends circle will no doubt be familiar with, when the condition of the pitch was very poor.
It deteriorated with each match. You needed a gardener to put it back in good condition, and when it was really too damaged, you had to change the pitch, and from memory that was quite expensive, but anyway, that's for the digression.
When the pitch was damaged, it increased the physical effort expended by the players. There were also weather conditions that had an impact on the state of the pitch (and therefore the physical effort expended in matches). All these factors also contributed to injuries during matches...
What if everything was correlated, but this time in an invisible way?
Perhaps physical condition is randomly impacted by weather conditions (rain/snow = more fatigue, or high heat = high physical exertion), but this data is 'invisible'.
Well, I say that just because losing 50% one day then 30% the next reminds me of that...
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aymeric45 |
34 days agoAbove all, it was the community's vision that made this improvement project the Top 1 in terms of number of votes.
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bluethunders26 |
34 days agoAh, so this is the top 1 project? 🤔🤔🤔 yet with the requests for improvement and the carrot topic each season, one would tend to believe that the top 1 was the stability and logic of the mdm that the entire community complains about as well as the development of the cdf where we can only do detection and schedule matches
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Clamsii |
34 days agoAt the top, I can throw my hardy generation in the bin, which will be useless in the face of the 99 NGs with their huge numbers...
Changing ideas every season is starting to get on my nerves, so make up your mind once and for all about recovery management....
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Raito |
34 days agoI think it's great... we can't think about recovery time and too many calculations about who plays and how many minutes are played... in short, I hope it lasts
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Azby |
34 days agoThe project put forward by the community was "I want more recovery".
The project doesn't go any further, because there are no arguments for it. It appeared in reaction to the endurance reform, which is only a few weeks old. No wonder it attracts thumbs.
With the settings put in place since the day before yesterday (subject to modification), I can play every day with my youth team, which has an average endurance of 20, without doing a recovery camp. Are we sure that's what the community wants? I'm fine with it. :D
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Pariraaa paparira |
34 days agoGiven that the community was complaining about slow recovery, here we are with an improvement and some people don't want it. It's hard to work out what you really want
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Alexandre67310 |
34 days agoYou can ask for a faster recovery without doubling it.
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aymeric45 |
34 days agoFor the record, it has not been multiplied by 2.
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Aglacis |
34 days agoAnd hello :3
It can't be easy, having said that, to satisfy a majority of clubs, a happy medium must be quite complicated to find ... because the impact of the recovery or the endu changes regularly from one season to another and that inevitably advantages or disadvantages the profiles of club playing on the endu and conversely playing without.
So be patient.... but it's true that it's a bit painful that it's not fixed lol
I'm sure it will stabilise at some point :)
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Alexandre67310 |
34 days agoFor several seasons now, we've been told that stamina is important, that physical fitness will have to be managed differently when it comes to the sequence of matches, and so on.
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sora02 |
34 days agoPersonally, I don't have a problem with the fact that the game is constantly changing and that certain parameters need to be adjusted.
Having said that, I wonder if Aymeric, do you realise the extent to which this kind of change has an impact on the game as a whole?
For example, such a large recovery implies :
20 stamina is enough (with the current settings) to play every day. A few calculations and you can see that increasing stamina to 20 will make up for the investment.
A squad that plays every day means a smaller squad, so transfer managers will have to sell off their stocks of players, and demand will be much lower. It's already pretty quiet at the moment, but AR players are going to be hurt even more. The losses are going to be enormous.
For those who lose out, it also means they'll have players who are totally obsolete (players with 45 stamina are no longer useful), and will therefore have to start a process all over again that began a few seasons ago (resulting in a loss of at least 6 months' worth of games)
It also means that the youth market will re-explode, with the aim of making the most of these changes.
I'm not against changes on principle, but I think that before changing a few settings, you have to be aware of everything that's involved.
This kind of change is likely to result in far more frustration than satisfaction.
However, I'm still convinced that it's possible to do things well, by making small changes, rather than changing bends every quarter
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King |
34 days agoNothing is going right. Buying and selling doesn't work any more, training has become long and pointless, the price of players is constantly falling, sponsors and the various structures linked to infrastructures don't bring in anything
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Noah15 |
34 days agoYou're never happy, it's either too much or too little.....
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aymeric45 |
34 days agoI don't think you have enough hindsight, because this gradual change, which is still in progress, is aimed precisely at increasing the impact of endurance. Let's wait until we've had a few matches before drawing any conclusions.
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El_Sombrero |
34 days agoaymeric45: Je pense que vous manquez de recul, car cette modification progressive et encore en cours vise justement à augmenter l'impact de l'endurance. Attendons d'avoir un recul de plusieurs matchs ou tirer des conclusions.
Aymeric,
As a result of this change, should we expect a greater physical loss in matches?
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aymeric45 |
34 days agoEl_Sombrero: Aymeric,
Suite à cette modification, faut-il prévoir un accentuation de la perte physique en match ?
In terms of recovery time, no.
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King |
34 days agoNoah15: Vous n'êtes jamais content, soit c'est trop, soit c'est trop peu.....
Endurance is the tree that hides the forest. As Aymeric has just said, you have to be patient to find out what it's all about. I agree with him on this one.
As far as I'm concerned, I was talking about the whole package.
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Aglacis |
34 days agoI've never bought and sold and yet I'm getting by lol (with a little financial help from the vf store at the time I started but nothing exceptional and it seems to me that the news clubs (to be confirmed) have far more possibilities than I did at the time)
And as far as player prices are concerned, I think they were a bit aberrant before xD
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Clamsii |
34 days agoaymeric45: Je pense que vous manquez de recul, car cette modification progressive et encore en cours vise justement à augmenter l'impact de l'endurance. Attendons d'avoir un recul de plusieurs matchs ou tirer des conclusions.
I'm having trouble understanding Aymeric, how do you want to increase the impact of endurance by boosting it?
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junior |
34 days agoaymeric45: Je pense que vous manquez de recul, car cette modification progressive et encore en cours vise justement à augmenter l'impact de l'endurance. Attendons d'avoir un recul de plusieurs matchs ou tirer des conclusions.
Honestly, just once you could tell us clearly, because the puzzles where we have no visibility I do not see much interest
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lens59 |
34 days agoI'm so far behind that I've ordered 15 mirrors 🤣
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Teddy |
34 days agoThe impact of stamina will undoubtedly be on the loss of statistics during the match, less success in scoring, chances of injury.
As for the financial aspect, I think you're being harsh. Aymeric has always tried to limit the money supply to stay within realistic markets.
An average player today, 80+ years old, plays between 25 and 30m.
We're pretty close to the truth.
Wait and see.
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King |
34 days agoTeddy: L'impact de l endurance sera sûrement sur la perte de statistiques au cour du match, réussite moindre de marquer, chances de blessures.
Pour la partie financière, je vous trouve dur. Aymeric à toujours cherché à limiter la masse monétaire pour rester dans des marchés réalistes.
Un joueur lambda aujourd'hui 80+ jeune tourne entre 25 et 30m.Nous sommes plutôt proche de la vérité.
Wait and see.
According to the vstore?
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Le croc |
34 days agoYes, it's the same thing, we've got a lot to complain about, what's it all about?
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Facom |
34 days agobluethunders26: Ah bon c est ce projet le top 1 ?? 🤔🤔🤔 pourtant avec les demandes d amélioration et le topic carotte chaque saison on aurait plutôt tendance à croire que le top 1 était la stabilité et la logique du mdm dont toute la communauté se plaint ainsi que le développement du cdf où on peut que faire de la détection et programmer des matchs
+100000000
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Le Retraité |
34 days agoWell, from what I can see here: #community?ideas ... yes, idea no. 1 proposed by Michbou.
After that, the recovery has certainly been increased... how much remains to be seen!
But so has the physical loss in matches, especially for players with little stamina.
We'll have to look at a larger sample of matches to see what the average is... but for players with stamina, I don't think it will make much difference.
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Blagoje Vidinic |
34 days agomichbou |
34 days agoHello
I've just played a championship match AND my fitness loss was around 45 to 50 per 100, with between 17 and 20 endurance.
Now I'm going to do individual and group training
Then I'll see how much they'll be 😂
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hazard14 |
34 days agoMind you, I'm not criticising the new products, just the stability of this one. It's been a few seasons now that we don't know where we stand
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Arnoldo09 |
34 days agoAnyway, we're talking about it but it won't do any good... We're just going along with the game and adapting to new features that come along at a whim and without warning, but we're not touching the mdm that's been slammed for years.
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Teddy |
34 days agoThe mdm is not slammed, the vast majority of the time it follows its logic and one match out of 10 you have a lack of success. Nothing new under the sun.
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Arnoldo09 |
34 days agoTeddy: Le mdm est pas claqué, la grande majorité du temps il suit sa logique et un match sur 10 tu as un manque de réussite. Rien de nouveau sous le soleil.
Yes, a match where you dominate to death and you get 2-3 chances is totally realistic. And you're an old hand? Pck in 3 months it's hard to judge I think 🙄
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Drezzo35 |
34 days agoTeddy: Le mdm est pas claqué, la grande majorité du temps il suit sa logique et un match sur 10 tu as un manque de réussite. Rien de nouveau sous le soleil.
Wrong!
Over the last few seasons, this so-called rarity has become too regular! It's not a carrot for ten games but rather 3 or even 4 even over 10 games!
Not to mention the xg that go up for fouls or cards but Aymeric implies that it has nothing to do ...
The mdm is clearly buggy, there are constantly shifts in the news, changes that do not apply directly when Aymeric has told us that it is updated every minute!
On top of that, I always get the strange feeling that when I play an afk he has an advantage, but that's just my personal feeling
On the other hand, everything else is just feedback from what the commu keeps bringing up
The most active topic each season is still the carrot topic...
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Teddy |
34 days agoArnoldo09: Oui un match ou tu domines à mort et tu as 2 3 occaz, oui c'est totalement réaliste. Et tu es un ancien ? Pck en 3 mois c'est dur de juger je pense 🙄
An old-timer who takes over and sees that things aren't changing is always the mdm's fault.
It's still a game with an element of randomness.
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Drezzo35 |
34 days agoTeddy: Un ancien qui reprend et qui vois que les choses changent pas , c'est toujours la faute du mdm.
Ça reste un jeu avec une part d'aléatoire.
If you're the old-timer I think you are, this is the pot calling the kettle black 🤭😁🤣
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Teddy |
34 days agoDrezzo35: Faux !
Depuis quelques saisons , cette soit disant rareté est devenu trop régulière ! Ce n'est pas une carotte pour dix matchs mais plutôt 3 voire 4 même sur 10 matchs !!!
Sans parler des xg qui monte pour des fautes ou des cartons mais bon Aymeric sous entend que ça n a aucun rapport ...
Le mdm est clairement bugué, y a des décalages des actu sans cesse , des changements qui ne s'applique pas directement alors qu Aymeric nous a bien dit que ça s'actualise toutes les minutes !
En plus
Very often I see guys complaining but their match has a logical explanation. The perfect mdm setting doesn't exist.
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Drezzo35 |
34 days agoTeddy: Très souvent je vois des gars qui se plaigne mais leur match a une explication logique. Le réglage de mdm parfait existe pas.
Go ahead and teach me VF with great pleasure 😁, I've got gaps I'm not saying, I'm far from being the best that's for sure, but you don't need to be excellent to understand that before +800 stat you expect to win full stop
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aymeric45 |
34 days agoFor those who are worried that the results of unlikely matches are too frequent or not frequent enough, I can confirm that everything is in line with what I want for the game. In fact, I've just done an analysis of all the matches this season which anyone can freely do.
Matches analysed: 65617
- 170 matches with a proba < 2% (0.26%)
- 409 matches with a proba < 4% (0.62%)
- 668 matches with a proba < 6% (1.02%)
- 994 matches with a proba < 8% (1.51%)
- 1337 matches with a proba < 10% (2.04%)
- 1683 matches with a proba < 12% (2.56%)
- 2090 matches with a proba < 14% (3.19%)
- 2521 matches with a proba < 16% (3.84%)
- 3038 matches with a proba < 18% (4.63%)
- 3567 matches with a proba < 20% (5.44%)
- 4146 matches with a proba < 22% (6.32%)
- 4797 matches with a proba < 24% (7.31%)
- 5476 matches with a proba < 26% (8.35%)
- 6175 matches with a proba < 28% (9.41%)
- 6835 matches with a proba < 30% (10.42%)
- 7518 matches with a proba < 32% (11.46%)
- 8180 matches with a proba < 34% (12.47%)
- 8916 matches with a proba < 36% (13.59%)
- 9553 matches with a proba < 38% (14.56%)
- 10239 matches with a proba < 40% (15.6%)
- 11013 matches with proba < 42% (16.78%)
- 11742 matches with proba < 44% (17.89%)
- 12614 matches with proba < 46% (19.22%)
- 13431 matches with a proba < 48% (20.47%)
- 14487 matches with proba < 50% (22.08%)
- 15361 matches with proba < 52% (23.41%)
- 16383 matches with a proba < 54% (24.97%)
- 17472 matches with a proba < 56% (26.63%)
- 18577 matches with a proba < 58% (28.31%)
- 19821 matches with a proba < 60% (30.21%)
- 21217 matches with a proba < 62% (32.33%)
- 22644 matches with a proba < 64% (34.51%)
- 24159 matches with a proba < 66% (36.82%)
- 26035 matches with a proba < 68% (39.68%)
- 27816 matches with a proba < 70% (42.39%)
- 29862 matches with a proba < 72% (45.51%)
- 32143 matches with a proba < 74% (48.99%)
- 34536 matches with a proba < 76% (52.63%)
- 37421 matches with a proba < 78% (57.03%)
- 40512 matches with a proba < 80% (61.74%)
- 43563 matches with a proba < 82% (66.39%)
- 45953 matches with a proba < 84% (70.03%)
- 48447 matches with a proba < 86% (73.83%)
- 51344 matches with a proba < 88% (78.25%)
- 53880 matches with a proba < 90% (82.11%)
- 56844 matches with a proba < 92% (86.63%)
- 59602 matches with a proba < 94% (90.83%)
- 62447 matches with a proba < 96% (95.17%)
- 64727 matches with a proba < 98% (98.64%)
- 65617 matches with proba < 100% (100%)
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lens59 |
34 days agoDrezzo35 |
34 days agoIt also includes all inactive clubs
I'd be interested to see the results, but only from active clubs
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Teddy |
34 days agoDrezzo35: Vas y apprend moi VF avec grand plaisir 😁, j'ai des lacunes je ne dis pas , je suis loin d'être le meilleur c'est une certitude, mais pas besoin d'être excellent pour comprendre qu'avant+800 de stat tu t attends a gagner point barre
We've all had games with disappointing results. But when you play a team with +800 stats, don't you wonder how the game manages the difference in points? And that maybe by lowering certain stats you'll avoid triggering certain springs in the game?
Every season the winner of the ldc changes and that doesn't surprise you any more... why does this randomness suit you and not the randomness of your regular matches?
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