sora02 |
9 month agoHello,
I'm a little surprised to see that the XGs have been removed from my friendly this morning?
I imagine a bug. I find it hard to believe that this was done deliberately, especially after yesterday's comments on the VFORUM about the MDM, and in particular the comments about mistakes.
Thank you
Cdt,
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Marcus Aurelius |
9 month agoIt's to prevent people from writing that mistakes increase the XGs since we can't see them any more 😆
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sora02 |
9 month agoFunnily enough, the XGs came back at the end of the match. They were not present during the match.
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michbou |
9 month agoBusy |
9 month agoIt must have been deliberate on Aymeric's part, given yesterday's debates.
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michbou |
9 month agoMarcus Aurelius |
9 month agoIt would have been simpler to admit that mistakes increase XG.
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junior |
9 month agoMarcus Aurelius: Avouer que les fautes font augmenter les XG aurait été plus simple.
But I don't understand why he closed the subject when we can all see it .....
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Luango |
9 month agoThe answer is that xGs increase more or less all the time during the match, but that fouls and cards update them, which leads us to think that it's fouls that create them, but that's not true.
Can they be reset during the match? Thanks for your time.
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Blagoje Vidinic |
9 month agoBecause faults don't produce xG, they simply show the xG generated by opportunities that didn't result in an event in the summary.
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Marcus Aurelius |
9 month agoIt's up to him to come up with this kind of explanation rather than closing a topic or hiding the XGs.
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iBoCaZo |
9 month agoBlagoje Vidinic: Parce que les fautes ne produisent pas d'xG, elles font simplement apparaître les xG générés par les occasions qui ne se sont pas traduites par un événement dans le résumé.
No, when the first event in a match is a foul and XGs appear, it's because fouls generate XGs. I don't see why there's still a debate about it.
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Blagoje Vidinic |
9 month agoAnd no, they display xGs that have been generated since the start of the match but which have not resulted in a chance being displayed.
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Deck |
9 month agoIt's good that we have an explanation, even if I find it very strange, so it only unblocks the xg on the side of the club that makes the fouls or cards (and which is often overpowered or even invisible)
Anyway, why don't we close the discussion and delete the parameter to solve the problem? Which, by the way, wasn't a problem, we just pointed out the phenomenon...
If I complain about finding nothing in detection, are we going to delete the CDFs?
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Blagoje Vidinic |
9 month agoNot every mistake unlocks an xG. When there is nothing to unlock, nothing is displayed.
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michbou |
9 month agofor the detections, I think that according to certain cities
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michbou |
9 month agosorry, I clicked too early. It's just my opinion
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Blagoje Vidinic |
9 month agoBlagoje Vidinic: Toutes les fautes ne débloquent pas d'xG. Quand il n'y a rien à débloquer, rien ne s'affiche.
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Busy |
9 month agoDeck: C'est bien on a une explication, même si je trouve très étrange, donc ça débloque les xg que du côté du club qui fait les fautes ou cartons ? (Et qui est souvent archi dominé voir invisible)
Bref et du coup on ferme le sujet de discussion et on supprime le paramètre pour régler le problème ? Qui d'ailleurs n'en était pas un, on a juste fait remarquer le phénomène...
Si je me plains de rien trouver en détection on va supprimer les CDF ?
I think that if you dominate, it's because you have chances, so your XGs increase and are visible through the chances you have.
The club you're dominating has a few XGs but not enough to trigger a chance, so the foul allows them to be displayed. That makes sense.
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Deck |
9 month agoOK logic, I get it, we could have had the information a while ago so that it was clear to everyone.
That's it, we can put the xg back in the match 😀
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Azby |
9 month agoPersonally, I don't mind whether they're there in the match or not. It's always nice to have them in the match report at the end.
I'd like to raise a not-so-anecdotal point: the match reports show quite clearly whether the chance was a clear one or a very slight one. This is much less clear when using 2D mode.
Now - and I could be wrong, I haven't been here very long** - I tend to adapt my tactics according to the number of chances created or conceded, but also according to how dangerous they are.
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iBoCaZo |
9 month agoBlagoje Vidinic: Et non, elles permettent d'afficher les xG qui ont été générées depuis le début du match mais qui n'ont pas donné lieu à une occasion affichée.
But an XG is a shot, so logically it's an opportunity. In short, it's a bit complicated and, above all, very vague
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Blagoje Vidinic |
9 month agoAzby: Qu'elles soient là en match ou pas, personnellement, ça ne me fait ni chaud ni froid. C'est toujours appréciable de les avoir dans le rapport de match à la fin.
J'aimerai soulever un point pas si anecdotique : les commentaires de matches indiquent assez clairement si l'occasion était franche ou au contraire très peu dangereuse. C'est bien moins lisible en utilisant le mode 2D.
Or - et je peux me planter, je ne suis pas là depuis très longtemps - j'ai tendance à adapter ma tactiqu
As far as I know, the texts are not correlated with the actual dangerousness of the occasions. They are chosen at random from the database.
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Azby |
9 month agosteril |
9 month agoBlagoje Vidinic: Parce que les fautes ne produisent pas d'xG, elles font simplement apparaître les xG générés par les occasions qui ne se sont pas traduites par un événement dans le résumé.
Thank you for this insight! Official source ??
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Akram |
9 month agoBoxes = XG
Injuries = XG
Fouls = XG
15 Attacker + 100% Possession = No Events
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aymeric45 |
9 month agosteril: Merci pour cet éclairage !!! Source officielle ??
Yes, it's official.
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Drezzo35 |
9 month agoAt this point and for the debate to be closed, why not just add a line of text on the fault meaning that it's a shame because the team pushed or dominated. Which therefore justifies the rise in xgs
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