Tomasm |

6 months ago

Well, there are plenty of things to complain about when it comes to MDM. The word "carrot" crops up in most posts and conversations. It's time to propose an improvement project!

It's worth remembering that today, MDM is pretty well designed once you understand how it works (or at least a good part of it). However, there is still a significant element of randomness in some matches, due, in my opinion, to xGs capped at 0.27, which does not allow for a sufficiently high opportunity/goal conversion rate.

Why is this?

  • No doubt to avoid excessive scores
  • So as not to discourage new players who would lose one game after another
  • To avoid spending 1h30 watching each match
  • To get closer to reality
  • Etc.

The main points to emerge from the discussions I've had or read:

  • We accept losing to someone stronger than us, and that's normal
  • You accept losing when you're not online while your opponent is (or isn't, for that matter): all you had to do was get online and follow the match instead of complaining.
  • It's too easy to concretise to avoid conceding goals

On the other hand, losing or drawing against someone who isn't online, or who refuses to play, when you've spent 1 hour 30 minutes watching the match and largely dominated it (I'm not talking about a 100-point difference, but a match like Marseille against Bayeux in the French Cup), that's frustrating.

In short, I can only see one solution to satisfy everyone and make the MDM almost perfect:

👉 Increase the maximum xG on an occasion.
Not necessarily up to 1 as in the real world, but already double them (0.54), in order to improve the opportunity/goal conversion rate and thus reduce that "carrot" feeling and the ensuing frustration.

It would also make the matches much more fun and enjoyable to watch. A good 3-3 is much more interesting than a 0-0. It forces you to follow and adapt your strategy, rather than locking up the match in the meantime.

Yes, VF is a game. As such, it is supposed to amuse and entertain. But frustration is counter-productive to fun.

So, if you agree with this idea, I'm counting on you to like this project to motivate Aymeric to look into this important subject for the future of VF.

PS: this post is not intended to start sterile debates - there are already 'carrot' posts for that.


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ValaVallall |

6 months ago

It’s a good idea.
A player’s individual scoring chance
can be distinguished from the team’s overall scoring chance.
A skilled coach can turn a tough match into a muddy mess or achieve a major comeback.
So everyone feels what's live game benefits more than offline.
Seeing changes in VF is upsetting to classic fans.
If Aymeric tries to separate test/beta leagues and tournaments instead of going through this…
Both classic and modern fans will win.


Azby |

6 months ago

Hi, there.

I completely agree with the gist of the message.

As for the solution, I'm leaning towards a slightly lower xG cap than your proposal. But I would add a change that is absolutely necessary to achieve the desired goal (lol): an increase in the conversion rate of opportunities.

Increasing xG alone would be like enlarging the goalkeeper's goal. You'd think you'd have more chances to score. But if the programming is calibrated so that you have a 16% chance of converting your chance into a goal... well, nothing changes, whatever the size of the goal. ^^


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zejl |

6 months ago

Just capping the xg at 0.33 instead of 0.27 would have a big impact and check that there isn't a bug explaining why sometimes nothing happens for half a minute or more 😉


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OMstar83 |

6 months ago

No better than you. The proposal makes sense, but doubling the maximum ceiling seems too high to me too.


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sora02 |

6 months ago

Nice post, thanks Tomas for taking the time to write it 👍🏻


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Skyz |

6 months ago

+1 for the proposal.

The xGs are too low in matches with the cap of 0.27 maximum per occasion.

For example, if you give your opponent 2xG - 0.4xG, that's almost 1 chance in 3 of taking a carrot (29% draw or loss).
#match?mid=6726109&score
Which is enormous, given that it's virtually impossible to achieve that in big games with the current cap.

In the LDC, we're more on the 1.2-0.5 mark when we're outplaying a big opponent.
And here we're on figures where we only win ~55% of the time and draw ~45% of the time, which makes the competition far too unpredictable.


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zejl |

6 months ago

Since the dawn of time but the big difference is that even the top 10 find themselves hooked and bored to death because as time goes by managers manage to 'block' a match for want of winning it so the matches between the top 20 which should be the showcase of the game, the slightly eventful thing end most of the time in 0-0 or 1-0 and frankly it sends a dream to newcomers to say wowhhh when you get to the top you'll have the chance to string together 0-0s....
So maybe some coaches will try new systems or new tactics that will revive interest (we can criticise it all we want but Teddy almost succeeded) but I doubt it and without something that changes we're going to go round in circles and get more and more bored, hence the many suggestions because we just don't want that to happen.


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Tomasm |

6 months ago

Small UP so that aymeric thinks on it in view of the number of like.😉


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Woodz |

5 months ago

The adjustments to the xG boost made the games completely inconsistent. It hasn't made the game more punishing, it's just made the number of goals soar. The real problem is the allocation of chances, not the xG itself. The engine distributes goals by following the delivery of chances.

A dose of randomness is good for the game. But the results over the last few days have been mind-boggling.

When the roll falls to the opposition, you can dominate as much as you like, but nothing happens until the next update.

To fix this, you need to increase the number of updates per match and adjust the probabilities.
Returning to the previous settings with a significant increase in the number of updates should allow things to balance out while maintaining an increase in the number of goals.


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Damien2911 |

5 months ago

Did something really happen? 🤣


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Azby |

5 months ago

Yes, it's visible if you analyse the CSVs to be exported from the Matches tab correctly.


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Galywat |

5 months ago

Personally, I haven't seen any changes in the last few days. There have always been 'inconsistent' series (depending on what you mean by 'inconsistent'), but that doesn't necessarily mean that the game settings have changed.

After that, increasing the number of events could be a good thing to reduce the variance at match level. But I'm not sure it would be accepted.


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sora02 |

5 months ago

Your personal bias is different from the statistical bias.

There have been changes, just look at the extractions.


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sora02 Ton biais personnel est différent du biais statistique. Il y a eu des changements, il suffit de regarder les extractions.

Galywat |

5 months ago

It's still possible, but if so, what changes will there be?


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Galywat Ça reste possible, mais si c'est le cas, quels sont factuellement les changements ?

Skyz |

5 months ago

There are a lot more goals in the games, and above all it seems that xGs are not taken into account for the danger of chances. As a result, we're seeing an increase in the number of games with +4 goals, without it really being consistent with the in-match stats.


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Demi-cerveau |

5 months ago

When did the change take place, roughly, so that we can form an opinion on the matter?


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Azby |

5 months ago

First on the night of 19-20 March.
Then on 02 April.


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MrHoman |

5 months ago

Yes, on 1st April, I broke my xG record, 6.22, for me it changed at that moment 😂


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Demi-cerveau |

5 months ago

Out of curiosity, I looked at the goals on the rtg ie matches. I noticed :

  • 85 goals in 45 games up to 19 March (average 1.89 goals per game).
  • 67 goals in 35 games since 20 March (average 1.91 goals per game).

If there has been any change between 19 and 20 March, it's not immediately obvious.


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Ced90 |

5 months ago

It's not necessarily the number of goals that's changing, but the inconsistency.

My feeling is that a lot more "weak" chances are hitting the target than before.

For example, 0.26xG is not equal to a 26% chance of scoring a goal.... And 0.05 is not 5% either....


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Fougch |

5 months ago

So if I sum up correctly:

  • not happy because too many 0-0s in matches
  • not happy because there are too many goals compared to the consistency of the chances

If I was Aymeric I'd have lost my hair a long time ago!


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sora02 |

5 months ago

I don't see anyone crying here.


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Lebaygue |

5 months ago

Dark browns, very often, give us a tonsure as we age... but it's possible that with the money from the VF store, he made an express return trip to Turkey ^^.


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Tomasm |

5 months ago

Spoiler alert
Be patient. A very nice analysis is coming soon and will give you a clearer picture😉


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michbou |

5 months ago

ME my doctor told me I had to be careful with my diabetes 🤣🤣


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