diditom |
48 dias atrásGood evening
What does the little box next to a player’s jersey stock mean? Bear in mind that I have space in my warehouse and in my total stock
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Demi-cerveau |
48 dias atrásHello, you can only sell the shirts of 7 different players. I think you have shirts for more players than that, so the players with the fewest shirts to their name aren’t for sale, and there’s a little box for them.
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RMP-Val |
48 dias atrásPersonally, I can only sell kits for 5 different players – does this number increase depending on the workshop’s level? (Mine’s at level 4)
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Demi-cerveau |
48 dias atrásNo, at level 4, you can sell flock-printed shirts featuring 7 different players. However, you need to be able to produce them. If you want to produce them all at the same time, that means you need 7 flock-printing workshops.
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RMP-Val |
48 dias atrásIs it not possible to rotate players between different flocking machines?

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estac |
48 dias atrásRMP-Val |
48 dias atrásCurrently 6
It’s possible that the shop’s level is affecting this figure, then
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mick3829 |
47 dias atrásWhy is there an orange symbol? I’ve got the same one on one of my players – what does it mean?
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Bouboutheking |
47 dias atrásSame here – I’ve got the orange ‘warning’ symbol on a player, even though I’ve got more shirts than are shown
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mick3829 |
47 dias atrásGalywat |
47 dias atrásI think it’s just to ensure you get the maximum possible sales for a player. (30 per shop level?)
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VALENCIANO |
47 dias atrásJust a quick question: is it better to stock blouse fabric or miscellaneous items for the shop?
I’ve already ordered six bales of thread
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VALENCIANO |
47 dias atrásmick3829 |
47 dias atrásAh, maybe I’ll let you know when the revamp of my shop is finished
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Galywat |
47 dias atrásIn any case, for me, the orange icon appears on my two players with the most followers, at 300 sales a day
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ptitze |
46 dias atrásHello.
Do you know the difference between ‘stock’ and ‘total’ when it comes to flock-printed shirts?
Thank you.
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k3vin59218 |
46 dias atrásI was wondering the same thing!
I think both plain and flock-printed jerseys are selling, and that’s preventing the flock-printed ones from selling out completely.
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ptitze |
46 dias atrásI’m probably not looking at it with enough perspective, but it seems to me that the total number of printed shirts isn’t changing.
And that the shirts in stock are simply being added to the total.
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Galywat |
46 dias atrásInventory refers to current stock, whilst total refers to total sales, I believe (since production began?)
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ptitze |
46 dias atrásOK, thanks.
We’re not quite ready to turn a profit just yet.
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Galywat |
46 dias atrásFlock-printed shirts are actually the most profitable option.
You could even just buy the home shirts if you want to turn a profit more quickly (though you’ll lose a bit of margin).
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k3vin59218 |
46 dias atrásIt’s actually the most profitable item 😅 You could almost just stick to that and break even on the workshop in a year!
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Galywat |
46 dias atrásYes, definitely. After all, it’s quite profitable. But at the moment, we just need to avoid producing everything in-house. We should focus on a few products, limiting the number of workshops to five or six at most.
The current cost of the workshops is now prohibitive beyond a certain level (the price doubles without increased production rates, which severely limits profitability). If that’s reviewed, there’ll no doubt be a way to do a bit more.
Now, perhaps it’s intentional not to produce everything in-house.
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k3vin59218 |
46 dias atrásAs A45 said, there’s always the option of topping up stock manually and not using the workshop
The workshop will inevitably be profitable, but not within two weeks.
On the other hand, for those who’ve worked out the profitability in detail, it’s going to take a really long time, but yes, you need to focus on 5–6 items, and by doing that, you’ve already created a third of the shop through the workshop.
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Galywat |
46 dias atrásYeah, I think that’s the key. In terms of VF, profitability needs to be viewed over the course of several years. Typically, we’re currently making a profit by focusing on a few specific productions. (If we imagine having around a hundred workshops at level 10).
Producing everything, on the other hand, takes decades – it’s not worth it at the moment.
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Fougch |
46 dias atrásWhen it comes to R&D, we’re obviously talking about x8
On the other hand, we need to strike the right balance to maximise profitability as quickly as possible; typically, producing only flock-printed shirts isn’t necessarily the best solution at the moment, as we need to focus on scaling up R&D. And that’s clearly what will take the longest
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Galywat |
46 dias atrásLet’s say you can do a bit of both: producing only flock-printed shirts from home kits you’ve bought directly – you’ll be less profitable, but you’ll still make a decent profit. (Plus, it’s much less hassle.)
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Karnage |
44 dias atrásWould it be possible to have an option to resell materials I’ve already created? For example, I’ve got 10k embroidered canvases that I made in advance; they’re just sitting there taking up space, so I can’t make room for anything else. Is that something that could be looked into? It would also provide an extra source of income, even if it’s not much at all.
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Karnage |
44 dias atrásR&D – are we always looking at an 8x multiplier?
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Galywat |
44 dias atrásIn any case, it’s been checked on the first three levels, so I suppose so.
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Magik'jojo |
44 dias atrásMagik'jojo |
44 dias atrásOh yes, it’s exactly 10, but that’s the most I can see on the screen 😂
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Karnage |
43 dias atrásWhen you restock the shop automatically, you lose quality – is that normal?
For example, I was at 5 per cent quality on home shirts; I restocked 2,000 of them and then lost half the quality.
The same thing happened to a mate in my alliance – in fact, he was the one who noticed it (hi Tyrex ^^)
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RMP-Val |
43 dias atrásYes, that’s normal – quality only matters for items you make yourself.
If the quality is 5 per cent, it will drop to 2.5 per cent if half of your jerseys are made by you and the other half are bought ready-made.
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Karnage |
43 dias atrásSo my question is this:
Is it viable in the long run to do everything yourself, given the number of machines you’ll need, the cost of upgrading them, the price of the components and the running costs?
Aymeric, can you tell us whether the time saved is significant, or whether we’re just wasting our time for peanuts?
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Karnage |
43 dias atrásOnce it reaches 100 per cent, does the value remain fixed?
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Galywat |
43 dias atrásIt depends on each item and your R&D points. If you want to stock the shop at a leisurely pace, I’d advise you to focus on flock-printed T-shirts or a few well-targeted products, without raising the levels of the various workshops too high.
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junior |
43 dias atrásThe problem is that if you don’t build the levels too high, you need more machinery, and then you end up with a lack of space.
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12 more replies
Galywat |
43 dias atrásYes, that’s true, but given that the price doubles between each level, your profitability drops significantly as you upgrade your equipment, whilst a level 10 cutting machine is only worth two level 5 cutting machines. In my opinion, there are currently two options if you want to use the shop:
-
You’re rich and just don’t want to bother with it: max out your workshops to level 10 for production (calculating the right quantities), but you’ll only break even in a decade or more – in other words, never. However, you’ll have a guaranteed income.
-
You’re not that rich: it’s worth focusing on a few targeted productions and flocked shirts, whilst keeping your levels low. You can turn a profit after a few months, or even a handful of years.
The second option seems safer to me, particularly whilst we wait to see if prices or production levels are adjusted. (Things have already changed; they may change again.)
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junior |
43 dias atrásestac |
43 dias atrásExcept we invested before we’d thought it through 😅
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Galywat |
43 dias atrásThat’s the upside of not being rich: it forces you to watch your pennies ^^'
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junior |
43 dias atrásWell, it’ll take me 20 years to break even, and now that I’ve already passed the 350 million mark, I’m not going to stop – that’d be daft 😅🤣🤣🤣🤣
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estac |
43 dias atrásI’m at 215M and it’s not over yet 😅
I’ve just passed the 18-year mark in the game. I’m going to have to play for just as long again to make it all pay off.
My mortgage will be paid off before I’ve recouped my investment in the shop 🤣
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junior |
43 dias atrásThat’s exactly it 😅 I wasn’t sure whether to carry on or stop, so now I’ve got no choice 😅 It’ll be a nice little pension for me 😅
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sora02 |
43 dias atrásJust for the record, it’s been 30 years in real life since the level 10 machines were introduced!
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Galywat |
43 dias atrásI’m waiting to see how many slots will be available at level 10; there won’t be any need to upgrade everything to that level, but yeah, I’d also worked out that it would take several decades to break even, extrapolating a bit, if you want to produce everything yourself.
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Blagoje Vidinic |
42 dias atrásI don’t know how you lot manage it – I’ve spent 30 million and I’m at the end of my tether! I’m going to cut my losses and just stick to making printed shirts and futsal balls.
My dream of selling limited-edition tracksuits has gone up in smoke now I’ve seen how much you’ve spent. 😅
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Drosko |
41 dias atrásI’m currently at 180M (of which 50M was wasted by mistake after dismantling three fully upgraded looms --> a rookie mistake).
Total investment (excluding the mistake): 130M
Purchases optimised by -25% for the sale of products made in the workshop, total gain: perhaps 5 or 6 per cent of total sales
Weekly profit observed: 600k x 1.05, roughly: 630k at a rough estimate
206 weeks to recoup the investment, i.e. 4 years!
Now I’ll have to see if I can optimise all this… it’s no easy task… well, at least it helps to clear my bank account a bit and keeps me occupied, as I’ve completely given up on competitions and matches.
I doubt this shop will ever be profitable…
NB:
I make whistles, flags, customised shirts, posters, footballs, socks, soft toys, books… and I’ll soon be launching a range of football boots…but it’s still a real nightmare when it comes to draining bank accounts^^
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estac |
27 dias atrásk3vin59218 |
43 dias atrásI doubt Aymeric will give you the answer; it’s up to us to decide whether it’s worth it or not.
Doing it all yourself will take ages for very little gain.
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Galywat |
43 dias atrásThe other thing that makes me a bit wary of investing heavily is the possibility that recipes might change in the future.
At the moment, it’s not really an issue because no one has reached level 10 in the workshop with all the slots available yet. But if that does happen and the recipes change, if you have to switch workshops, that’s money completely down the drain.
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Doug |
43 dias atrásWhat’ll be unmanageable is that, even if it’s somewhat automated… Managing a hundred or so workshops (because there are always little changes to make) is just not possible. I’m not sure about a kit management game…
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Ced90 |
43 dias atrásIf you don’t want to, you’re perfectly free to stick with the old method.
This is more of an improvement designed to optimise or boost the shop’s takings, provided you’re willing to put in a bit of time in return.
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Karnage |
43 dias atrásAnd what would be great, given how much time we spend on it, is for the quality to become consistent – even if you have to restock automatically, that would be a fair return on the financial investment and the time spent.
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Alex' |
43 dias atrásHello,
Would it be possible to have the stock of jerseys with a player’s name printed on them available when you select that player on the machine, please?
It’s rather a nuisance having to go back and forth between the stock and the machine ^^
Thanks in advance!
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Alexandre67310 |
43 dias atrásIt would be nice to be able to sell your machines on. Not necessarily for the original price – why not at a discount? After all, you can sell your stadium seats 😅
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R0bert0 |
43 dias atrásI must admit it would be particularly useful for those who’ve rushed into investing a bit too quickly 😁
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Alexandre67310 |
43 dias atrásThat’s not what I had in mind – I was thinking more about the workshop’s own development strategy. But it could indeed help to put things right…
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michbou |
42 dias atrássora02 |
42 dias atrásSo we’ve just seen a massive drop in sales and followers.
I’m quite happy to accept that adjustments are needed, but for my part, out of 1,620 daily jersey sales, nearly 250 have gone up in smoke, just like that.
Was it really necessary to wipe out 15 per cent of turnover just a few days after making massive investments?
15 per cent of turnover vanishing in one go because of an update. Couldn’t it have waited until the return on investment had stabilised?
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brewen |
42 dias atrásOverall, it now takes around 3.5 million followers to sell 300 per day, compared with 3 million previously (approximate estimates).
It should be noted that this is indeed a nerf (visible to those with players having fewer than 3.5 million followers), contrary to what I had told Sora internally, as the removal of affinity caused sales to rise as if all players had 100 per cent affinity under the old calculation system.
The growth rate of sales per follower has therefore decreased over the course of the day, unrelated to the affinity that was previously patched.
Moreover, the follower calculation system is very poor on paper, taking into account mainly NG, which is an extremely biased variable at any given moment depending on the instructions given and ‘player style’ strategies. Using the player’s training points total would already be a more meaningful metric (weighted according to age, potential, number of matches, titles… whatever else one might wish to include).
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Ced90 |
41 dias atrásA slight drop in followers overnight, and even fewer sales 😁😁
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2 more replies
OMstar83 |
41 dias atrásThat’s the problem when you don’t have a test environment. Normally, you’re supposed to create a test version, then develop it a bit before putting it into production. But it’s never worked that way on VF, so it’s no surprise. We shouldn’t have to wait another six months before we can play with the latest update to the game ^^
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brewen |
41 dias atrásThe equivalent of ~20 per cent more than the previous impact.
Automation is going to become a serious problem if changes are made left, right and centre without warning. I now have two workshops in total that are overproducing, which, as well as having cost a total of 2.1M unnecessarily in levelling up (equivalent to four weeks’ profits from jersey sales – the gain from the update barely covers the loss caused by this nerf), has resulted in a skewed inventory in the shop, forcing me to deactivate the workshop every day as my initial setup has been disrupted. Not to mention the 680 vials (several days/weeks of farming) placed yesterday morning, which have consequently been yielding less since yesterday evening…
It makes me realise, incidentally, that the day the sales volume is changed, all the optimisation calculations and the input/output parameters for the flows will be disrupted and will require further investment to recalibrate. Given that profitability is measured over several years, it’s highly likely this will happen before the system becomes profitable.
Ultimately, Gauthier and OMStar are surely right: it’s better not to invest if the system isn’t set in stone, given that profitability is measured in years.
PS: All prices are algorithmic sequences; the amount of R&D is 10*8^n, and the price of workshops doubles at each level. Except for the quality gain – whether it’s 10, 80, 640 or 5,120 vials – a paltry +5 per cent in quality each time. I’m really looking forward to gaining 5 per cent with 40,960 vials for the final level.
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Alex' |
42 dias atrásI’ve only just realised that potential sales are falling… You invest in machinery and then suddenly you end up with excess capacity – it’s ridiculous
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Ced90 |
42 dias atrásIs there any way of finding out what drives follower growth?
Because unless you’ve got Thanos, it’s impossible to reach 300 sales a day
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RMP-Val |
42 dias atrásThanks for sharing, Brewer.
Given that the sales take place very early in the morning, does that mean we just need to adjust the instructions after our matches so that our players are at their peak NG by the time the sale starts?
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brewen |
42 dias atrásNo, because sales per day depend on followers, which haven’t yet been updated. However, when the followers were first set up, NG accounted for a very large proportion of them. So if players have a playstyle or strategy that reduces NG, the number of followers is underestimated. This is already the case for many players. There’s nothing that can be done except to reset their NG to the maximum should the follower counts ever be updated in the future, but this doesn’t happen at 1 am during sales at present.
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