Jallow |

5 month ago

I'm proposing that we add a release clause to Virtua Foot to make the transfer market more strategic and realistic. The idea is simple: each manager could set a special price in the contract of his players. If another club wanted to buy the player, they would have to pay that amount directly, without negotiation.

How would it work?

  1. Fix the clause

When you recruit a player or extend his contract, you may decide to add a release clause.

This sets a precise amount that other clubs will have to pay if they want to buy the player.

  1. Direct purchase

If a club is interested in a player with a clause, it can pay the set amount directly, without negotiation.

Once the sum has been paid, the transfer is automatic, and the selling club cannot refuse.

  1. Additional options

You can choose to limit the clause to a specific duration (e.g. valid only for this season).

Receive an alert if one of our players is about to be bought via his clause.


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Arazosv |

5 month ago

And what about the transfer rules?


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Magik'jojo |

5 month ago

In just 6 days of play, you'll already want to remake the world...


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Arazosv |

5 month ago

No, but he was stuck before, he's one of the 3 spammers


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Jallow |

5 month ago

Magik'jojo: En 6 jours de jeu , vous voulez déjà refaire le monde...

It's not a question of remaking the world, but of proposing a new mechanic that would enrich gameplay. Release clauses are common in real football and could add a tactical dimension to the game


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Magik'jojo |

5 month ago

Jallow: Ce n'est pas refaire le monde, mais proposer une nouvelle mécanique qui enrichirait le gameplay. Les clauses libératoires sont courantes dans le football réel et pourraient ajouter une dimension tactique au jeu

I'm not personally keen on the idea.


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Jallow |

5 month ago

Arazosv: Et on fait quoi des règles de transfert ?

To answer you kindly, release clauses are not something that everyone can buy and if you know that well when you have a 90M pot you put a release clause at 100M for example let's estimate at normal his value is 50M and if for example I want to buy him without negotiations I'll just have to click on the clause and that's it. And it won't override the transfer rules because out of 1000 players on the transfer list, maybe more, only 10 will be bought with a release clause


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Jallow |

5 month ago

Magik'jojo: Je ne suis pas emballé personnellement à l'idée.

You write your whys and wherefores that's up to you 🙂


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Magik'jojo |

5 month ago

Jallow: Tu écrit ton pourquoi et ou ça n'engage que toi 🙂

because I think it will always be the big money that will have the advantage by having the strength to pay these clauses. and the average player will never be able to attract a player with a high clause. Whereas sometimes transfer negotiations make that possible. That's my point of view of course.


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Jallow |

5 month ago

Magik'jojo: car je pense que ça sera toujours les grosses fortunes qui seront avantagé en ayant la force de pouvoir payer ces clauses. et le joueur lambda ne pourra jamais attiré un joueur avec une clauses haute. Tandis que parfois la négociation transfert permet cela. Cela reste mon point de vue bien sur.

It's simple if you don't want to recruit him through a release clause and then you negotiate on transfer no?


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Magik'jojo |

5 month ago

Jallow: C'est simple si tu voudrais pas le recruter par une clauses de libérations et bhein tu nego sur transfert no ?

so we're back to the current system... You don't want to sell your player, he's not on the list. You want to sell, you put it on the list or at auction...


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Jallow |

5 month ago

Magik'jojo: car je pense que ça sera toujours les grosses fortunes qui seront avantagé en ayant la force de pouvoir payer ces clauses. et le joueur lambda ne pourra jamais attiré un joueur avec une clauses haute. Tandis que parfois la négociation transfert permet cela. Cela reste mon point de vue bien sur.

And don't forget, if you want to put in a clause with a 30-40 pot at 1 or 2M 🤔


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Jallow |

5 month ago

Magik'jojo: on en revient donc au système en place.. Tu veux pas vendre ton joueur est pas sur liste. Tu veux vendre tu mets sur liste ou aux enchères...

In your opinion and in our opinion no ?😆


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Magik'jojo |

5 month ago

Jallow: Et sans oublié tu peux si tu veux mettre une clause avec un pot 30 40 a 1 ou 2M 🤔

So you end up with cancelled transfers


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Jallow |

5 month ago

Magik'jojo: Comme ça tu te retrouves avec des transferts annulés

If there was a clause that was fixed or if a player was bought by the clause there would inevitably be a sign, perhaps in blue, that the player was bought by a release clause


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Zeus |

5 month ago

Magik'jojo: En 6 jours de jeu , vous voulez déjà refaire le monde...

He's recreated an account but it's the same slacker as before on the vfo


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Zeus |

5 month ago

Against


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Demi-cerveau |

5 month ago

In reality, release clauses are put in place to facilitate contract negotiations between a player and his club. Putting such a clause in place can make it easier for a player to sign a contract without feeling like a 'prisoner' of the club for any length of time.

On VF, players don't really exist, so there isn't this difficulty in signing/renewing a contract. So, personally, I don't see the point of introducing this with the way VF currently works.


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Jallow |

5 month ago

Zeus: Il a recréer un compte mais c'est le même relou qu'avant sur le vfo

It's important to stay the same 😎


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AmirAll |

5 month ago

These are traditionalist players who like to write by hand instead of using a game engine...
They like manual.
The idea is good, we need a rule that affects auctions and normal sales. A team manager is different from a player manager. Different approaches would be included if there is a release clause, if there is an amount of money charged.
Anyway, they will soon start saying: look for another game.


Morten34 |

5 month ago

Demi-cerveau: Dans la réalité, les clauses libératoires sont mises en place pour faciliter les négociations sur le contrat entre un joueur et son club. Le fait de mettre une telle clause peut permettre à un joueur de signer plus facilement un contrat sans se sentir "prisonnier" du club pour une durée.

Sur VF, les joueurs n'existent pas réellement, donc il n'y a pas cette difficulté pour signer / renouveler un contrat. Je ne vois donc pas, personnellement, l'intérêt de mettre en place cela avec le f

I think Demi has said it all. It wouldn't do anything for VF.


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Zeus |

5 month ago

Yes, that's the word: R I E N


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Demi-cerveau |

5 month ago

AmirAll: These are traditionalist players who like to write by hand instead of using a game engine...
They like manual.
The idea is good, we need a rule that affects auctions and normal sales. A team manager is different from a player manager. Different approaches would be included if there is a release clause, if there is an amount of money charged.
Anyway, they will soon start saying: look for another game.

Tradition is good.

Writing by hand has the advantage that you choose each word you write, so you have to think about each word. As a direct consequence, you have to think about what you're writing, and understand what you're writing.

Writing using artificial intelligence software means you can produce a perfectly formed text that broadly respects the guidelines given by the person who commissioned it. Except that the pseudo-author often doesn't understand what is being written, and the texts then lack substance and coherence.

You should seriously consider writing by hand more often, I think your various suggestions for improvement would make more sense and be more coherent. In any case, I systematically read what you propose, and I systematically understand absolutely nothing about the practical form you recommend for implementing your ideas.


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Alex-AJA |

5 month ago

image


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OMstar83 |

5 month ago

AmirAll: These are traditionalist players who like to write by hand instead of using a game engine...
They like manual.
The idea is good, we need a rule that affects auctions and normal sales. A team manager is different from a player manager. Different approaches would be included if there is a release clause, if there is an amount of money charged.
Anyway, they will soon start saying: look for another game.

If a game doesn't suit you in any way because you want to change everything, it seems logical to me that you should find one that's more to your liking, one that suits your vision of things, or why not create your own? We shouldn't even have to tell you.

We can't change everything, and it's not because we find your ideas, or others, wrong that we're traditionalists and don't want to move forward. It's just that we find the ideas bad and/or pointless and/or badly put across.

VF is neither reality nor football manager.


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AmirAll |

5 month ago

Ici, vous ne comprenez pas les règles qui sont basiques dans le moteur du jeu avec les règles créées plus tard.
Si nous comparons, oui, les règles intégrées dans le moteur de jeu fonctionnent mieux et il y a moins de travail pour les officiels.
Quant à l'écriture, je ne sais pas ce qu'il en est pour d'autres joueurs, mais je transmets toutes mes idées en écrivant. Même si vous adoptez une attitude de sainteté à l'égard de la traduction, il y a de nombreuses parties que je considère comme manquantes, qui peuvent être améliorées et diversifiées.
Le développeur sait comment faire la partie pratique avec des codes. S'il l'aime, il l'implémentera. Je ne pense pas que nous ayons la possibilité d'insister.
J'ai partiellement listé les projets que j'ai réalisés. Avant que certains vilains garçons ne se mettent à jurer sur le forum, on pourrait aussi les éditer. Il n'est pas loin de tout créer et gérer une équipe de rêve dans la culture footballistique globalement plutôt que de rester dans un angle étroit, tout en adaptant partiellement les vraies normes et règles du jeu. Si vous le voulez, cela arrivera, si vous le voulez, vous pouvez faire un saut périlleux ou faire faire un saut périlleux au jeu. Il existe de nombreuses méthodes pour cela. Comme il y a ceux qui testent les versions bêta (je l'ai recommandé).
Bonne soirée à tous


Blagoje Vidinic |

5 month ago

< EN >
The point is that it's tiring to read you every single day and it makes you lose credibility.
We are sick and tired about you and that's why we reject all your ideas.
It would be better for you, and for us, if you were a little less invasive.

< FR >
The problem is that it's tiring to read you every day and you're losing credibility.
We've had enough of your inopportune interventions and it works against you and your ideas, which we reject out of hand because of it.
It would be more interesting for you, and for us, if your interventions were less frequent.


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maradonald |

5 month ago

AmirAll, unfortunately I think it's you who doesn't understand the essence of the game. Your proposals are either impossible to implement or completely at odds with what most of us want to see in this game.
I've defended you, if you remember correctly, from condescending responses to you, but you adopt this arrogant and superior attitude even towards those who are courteous and respectful towards you, who have explained to you several times why your plans are incoherent. So now it's hard for me to defend you... It's not a translation problem because I understand English and I read your messages in English.
There are still a few proposals worth considering, but the vast majority will never see the light of day. You're obviously being creative, and that's a credit to you.
You may also think that we're stupid, not very open to change and far below your intellectual level, but the truth is, as I said earlier, that you're tiring us out. Not to mention the fact that you want to be right about everything.
Instead of wasting your time, enjoy the special features and authenticity of this game.
Enjoy the game and see you soon on VF


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AmirAll |

5 month ago

I didn't look down on anyone. I didn't insult anyone.
I didn't force anyone to comment.
I even reduced the number of projects.
It's true that I spent time on the game, the unions, mentorings, translations and the projects.
Does this make me look for another game?
Or am I finding empty spaces to move forward?
It's purely tactical. I've tried enough defense tactics. I am not someone who wants every project of mine to be memorable from day one.
But I see that every idea gets the same comments.
Comments like we are tired and fed up.
I will restrict freedom of expression here, and I will stand against making fun of people. I will fire my own attitude, and whether it finds a response in your heart or mind is a little bit related to your approach.
It is you who criticize and give negative feedback, and it is my preference to give support and confidence to those who try to improve and offer ideas.
I wish you respect and have fun.


Galywat |

5 month ago

What's the difference with putting a player on the transfer list?


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AmirAll |

5 month ago

Inter-agency exploration and bidding without going to auction
I think it's better than the University project


Andre Malles |

5 month ago

From the selling team's perspective, why would I want to put a release clause in players' contracts? If I don't want to keep a player anymore, there are ways to get rid off him, either temporarily or permanently.

As a someone who wrote some code every now and then, even some changes that appear easy to implement for users, can be a real pain. You have to consider every part of the game that proposed change might affect (and domino effect), someone has to test multiple cases (also edge cases and ways how someone might attemp to take advantage, unfortunately), and you can expect more bugfixes and maintenance once the changes are deployed to production. Don't know what are the programming languages used, but code can be really messy, especially if it contains a parts of legacy code. My thinking is, if something requires changes in current logic, and/or database model (and for example, adding contact clause concerns both, in my opinion) then you should think it thoroughly and elaborate why it would be really good to develop the said idea.
I wrote a fair share of sql and php scripts to check / fix / multiple crud operations as it was easier than to write it as a part of app or shouldn't occur many times and some of those were eventually rewritten and became part of the main app.

I might come up with an idea, but I'll never wright it, as I play a game for free, and if I don't like direction it takes, I can just stop playing. I might give my opinion to some suggestions, but I don't feel it's my job to suggest new projects to developers.


AmirAll |

5 month ago

This could put an end to the wait for VIP players.
directly call the player and pay all rights.
It would be useful if it is presented in a reasonable framework.
The game developer does not ask us for source code when opening this section. Or pay for it. But advice and projects that will make money are more valuable.
In this case, I don't get any income, only VF stars or game money. I have done things that will turn them into general earnings again.
It is more valuable to be productive.
I recommend you try to develop projects...


Jallow |

5 month ago

Sorry please is it the translation or what whenever I read I understand nothing at all 🤔


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