AmirAll |
9 month agoMatch reviews are unbalanced
A player with 99 averages averaged 75 for 90' minutes,
Why a new signing with an 89 average rating has a 25 - 35 average rating just for the excuse of team affinity?
Goalkeepers have the most ideal rating in the game.
I find this really illogical.
Another Example
A striker with an overall rating of 67 has an average rating of 22 in a 90 minute match.
So these players are only plays 10 minute of game with their overall rate.
This is, in short, the transformation of professionals into amateurs who don't know football.
This approach, which pours hot oil on the average evaluation of players, misleads VFManagers.
Also check my other topic
#forum?topic=165440
Azby |
9 month agoIt's not just affinity. As you've noticed, the goalkeeper is the one who keeps his score highest throughout the match, even though he has no affinity with his defenders. Why is this? Because he's the one who puts in the least effort. :D The root cause seems to be stamina. Yes, your player has very good stats. But his stamina is low, 11 is not enough to play comfortably every other day. With such a low stamina, the player's stats will drop quickly and massively. And the vicious circle will continue, as he will no longer be at 100% to start his matches. If you want to compare with a 27 Endurance attacking midfielder, 81 overall (with a lot of position swaps): And here, a wing back, still in training, with only 60 overall but 50 endurance:
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Mide |
9 month agoI agree with him. I think endurance plays a huge role.
But the difference is too much. It’s understandable if you started the match and the player’s physical condition is 40%. But if huh physical Ij 100%? I don’t think he should drop so Quickly.
lens59 |
9 month agoMy 100% affinity attacks go from 96 ng to 75 or less in 20 minutes and I'm not even talking about the physical while the endurance is around 15. I have 2 new members in the team, the general rating in the 94ng drops very sharply from the kick-off. Affinity I'm willing to bring a plus But having 1 or 2 players only brings negatives and Affinity influences the whole team. Sorry if I'm a little off topic
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Sacra jnr |
9 month agoI think this is reducing the players overall tactics because a player of 80-70 ratings get to play without scoring buh the affinity is not being fair
Blagoje Vidinic |
9 month agoAymeric recently indicated that affinity would become more and more important. It is in this sense that he thought about the new reform of collective training. You will have to adapt to it: a bad affinity affects all players on the same line.
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lens59 |
9 month agoI hear well but my attack line is between 175 days and + 300 days at the club so affinities and I have a lot of playing like that
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lens59 |
9 month agoI've only been doing this for 3 years but when you see my official matches it was season there's enough to be a little disgusted especially when you follow the matches in full at 99.99% the only time I score in the championship and won I fell asleep 🤣 the rest I'm having fun with... against affordable opponents
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AmirAll |
9 month agoAzby: It's not just affinity. As you've noticed, the goalkeeper is the one who keeps his score highest throughout the match, even though he has no affinity with his defenders. Why is this? Because he's the one who puts in the least effort. :D
The root cause seems to be stamina. Yes, your player has very good stats. But his stamina is low, 11 is not enough to play comfortably every other day. With such a low stamina, the player's stats will drop quickly and massively. And the vicious circle will conti
You know what, those notes still low...
😅
like half and more performance left the players or final notes which calculated before they left the game.
Like @ 90' min. your 60 rated player cuts his %50 performance and recorded with last minute rate.
Yet whole game some players overwhelming their potential and bring that note to more professional notes. Which cant see in this game...
And i think this effecting the final scores too much with breaking statistics of the game.
So i cant see nice performing players and exhausted players cuz all dropped their notes to the ground... 🙃
Blagoje Vidinic |
9 month agolens59: J'entends bien mais ma ligne attaque à entre 175 j et + 300 j au club donc affinités et j'ai beaucoup de jouer comme ça
Please note: affinity is not created based on the seniority of the players at the club but on the playing time they have in common on the same line and, since the reform, based on the skills worked together during group training. (I know you know this lens59, I'm writing this for those who read our exchange) I have players who have been at the club for over 300 days and who have never played a minute together so if I aligned at the same time in a match, their lack of affinity will drastically drop their NG. To answer @ValaValla: the scores at the end of the match do not influence the match engine because it calculates in real time the probabilities of creating chances. These ratings you speak of are only an indication of the influence of endurance on the loss of efficiency of your players. Knowing this, it's up to you to think about what you want for your team: strong NGs who burn out quickly or players with lower ratings but better stamina which will allow them to perform better at the ends. of matches. This is called a management game.
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lens59 |
9 month agoI looked vaguely I have 5/6 players less than 56 days old the rest have been there for a long time and play together of course
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AmirAll |
9 month agoBlagoje Vidinic: Attention : l'affinité ne se crée pas en fonction de l'ancienneté des joueurs au club mais du temps de jeu qu'ils ont en commun sur la même ligne et, depuis la réforme, en fonction des compétences travaillées ensemble lors des entraînements collectifs.
(Je sais que tu le sais lens59, j'écris ça pour ceux qui liraient notre échange)
J'ai des joueurs qui sont au club depuis plus de 300 jours et qui n'ont jamais joué une minute ensemble donc si je les aligne en même temps sur un
And this notes or rates is correctbto you?
89 to 29?
Not real time and not realistic to me. There are some delays and corresponding the score and rates. This is just a feedback. You may get used to it. But i had a feeling thats not sounds right and not works so correct.
Blagoje Vidinic |
9 month agoAmirAll: And this notes or rates is correctbto you?
89 to 29?
Not real time and not realistic to me. There are some delays and corresponding the score and rates. This is just a feedback. You may get used to it. But i had a feeling thats not sounds right and not works so correct.
You may not yet have mastered the intricacies of the game. Many factors can explain this kind of huge drop: the way you play, the way your opponent plays, possession, aggression, physical condition when the game starts, etc. And again, you are wrong if you think the game is based on your players' final rating. Ask Aymeric if you don't believe me.
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AmirAll |
9 month agoBlagoje Vidinic: You may not yet have mastered the intricacies of the game.
Many factors can explain this kind of huge drop : the way you play, the way your opponent plays, possession, aggressivity, physical condition when the game starts, etc.And again, you are wrong if you think the game is based on your players' final rating. Ask Aymeric if you don't believe me.
15/07
Tasev and Zahov must be think their family first then the game.
Nice stats 😂 missed chances x infinity... Right?
I dont tell im a master yet lots of things effect in negative way as you can see.
lens59 |
9 month agoNew or arrived not long ago 30 ng less than his ng obtained Moc and mdc
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AmirAll |
9 month agoHere it is a Turkish idiom.
Those who tell the truth are expelled from 9 villages. 😌
lens59 |
9 month agoAffinities 10/15 ng less but the third plays how small teams, purchase resale ect...
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AmirAll |
9 month agolens59: Affinités 10/15 ng de moins mais le tiers il joue comment les petites équipes , achat revente ect...
Your player melting like butter yet it passed 30 minutes and shows 50 note... 🙃
lens59 |
9 month agoZ. Marusin he has no affinity with anyone practically at 76 instead of 83 because he learns a position goes against him like at 71 out of 76. 🤣🤣
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AmirAll |
9 month agolens59: Z. Marusin il n'a affinités avec personne pratiquement à 76 au lieu de 83 car il apprend un poste part contre il comme à 71 sur 76 .
🤣🤣
77...
yet goes ~40
lens59 |
9 month agoWhat I mean is him start of the match -8 ng out of 76 the others- 30 out of 92 and 94 so morality I'm going to go back with Mimolette players and a nice bank 😆
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AmirAll |
9 month agolens59: Se que je veux dire lui début du match -8 ng sur 76 les autres- 30 sur 92 et 94 donc moralité je vais repartir en arrière avec des joueurs mimolette et une belle banque 😆
4 months -8 rate
vs
4 days -30 rate and maybe more
AmirAll |
9 month agolens59: Se que je veux dire lui début du match -8 ng sur 76 les autres- 30 sur 92 et 94 donc moralité je vais repartir en arrière avec des joueurs mimolette et une belle banque 😆
Rice and butter
below 40 rates
brutal
lens59 |
9 month agoAmirAll |
9 month agolens59: Apparemment tu as besoin d'une tartine
And This Turkish Breakfast ... 😇
How ever lets hope some balance fixes.
michbou |
9 month agoAmirAll |
9 month agomichbou: le dejeuner sert a rien sur le terrain :)
let him cook
when subs done check the rating
yes its zero and he started with 37 rate/note after refreshing data.
so this lag, bug, ping delay whatever it is may effect the game.
Also this thing opens a way 0'11’’ minute goals.
There is a problem which puting the game. Some game started with that so early score then blocking defences with two or more scores.
So when we arrived online to change some tactics game was already changed its fair side. So its hard to take control after that.
this feedbacks are wake up call.
AmirAll |
9 month agoGoal Chance is not changing fast when we made some tactical movements.
Its not rating up like not sync. 😮💨
Andre Malles |
9 month agoAmirAll: Yes making subs effecting bad...
First of all, that graph displays possession, i.e. relation between your collective rating in midfield and opponent's.
But no need to worry because higher (even much much higher) possession doesn't mean you won't lose, I should be an expert on that topic.
There can be so many reasons why your possession lowered (players' positions, individual instruction, playing style bonus if any team plays short passing or creative, change in tactics / playing style, players' stats, fitness, affinity, .. ) and I'm not interested in looking into more details to provide the reason for this case.
It's quite possible to lower your total collective rating with subs even if your replacements have higher fitness and similar overall rating due to affinities.
Good luck finding the answers, but I think "it's a feature and not a bug".
AmirAll |
9 month agoAndre Malles: First of all, that graph displays possession, i.e. relation between your collective rating in midfield and opponent's.
But no need to worry because higher (even much much higher) possession doesn't mean you won't lose, I should be an expert on that topic.
There can be so many reasons why your possession lowered (players' positions, individual instruction, playing style bonus if any team plays short passing or creative, change in tactics / playing style, players' stats, fitness, affinity, .. )
the issue is
4-3-3 making some problems.
3 in strike attacker (gets left and right side boosted much)
2 in wing attacker middle player
1 middle defence holds my 4 players alone.
but when i picked area with right wing with all
i dont get that kind statistics with Center and right side...
AC AR SAR AMR not even make a chance...
so whats the point of changing players?
if my possesions droping for like they dont know each other and dont like each other...
And again why should i play live and changing tactics giving more negative effects yet i changing it with key and high rated players...
(i belive when i use subs its calculated 0 for that area so you see that gap happening and fitness not calculated or compared.)
Its like play whatever you play, i calculated the game like this at the begining and you cant change it. If you change it, here you go your punishment.
Andre Malles |
9 month agoHere's some of my takes
- I don't think any formation is "op", I'd like to play against 4-3-3 with 3 strikers because I would enjoy vast majority of possession (unless for some reason those strikers have passing 99 and others also have high passing stat)
- Regatding relatively high stat in attack on both flanks, wide midfielders affect that rating and they probably play tactic "attack on both flanks" (or whatever it's called), I use that one most of the time, sometimes normal and on the rare occasion "attack through middle / center"
- 1 vs 3-4 would be valid argument in real football, but not on this game where the most unusual formations can work in certain games, for example, I've seen 0-5-5 formation dominate and win a lot of games without conceding much or at all, I could probably dominate possession against many teams by playing with only 2 or 1, maybe even without midfielders
I don't know regarding the subs. Most of the time I try to use all 5, primarily because of the fitness and to increase affinity a bit, but also to try and change the course of the game so to speak, admittedly with contrasting fortunes. I also don't change tactics during the game as I've read somewhere that it "penalizes" your team somehow, but I try to alter positions (why I like versatile players), individual instructions and make subs.
AmirAll |
9 month agoAndre Malles: Here's some of my takes
- I don't think any formation is "op", I'd like to play against 4-3-3 with 3 strikers because I would enjoy vast majority of possession (unless for some reason those strikers have passing 99 and others also have high passing stat)
- Regatding relatively high stat in attack on both flanks, wide midfielders affect that rating and they probably play tactic "attack on both flanks" (or whatever it's called), I use that one most of the time, sometimes normal and on the rare occ
Text based game so i belive this can be include more tactical wars, lets say it bad fortune.