Tomasm |
มี 16 ชั่วโมงWell, there are plenty of things to complain about when it comes to MDM. The word "carrot" crops up in most posts and conversations. It's time to propose an improvement project!
It's worth remembering that today, MDM is pretty well designed once you understand how it works (or at least a good part of it). However, there is still a significant element of randomness in some matches, due, in my opinion, to xGs capped at 0.27, which does not allow for a sufficiently high opportunity/goal conversion rate.
Why is this?
- No doubt to avoid excessive scores
- So as not to discourage new players who would lose one game after another
- To avoid spending 1h30 watching each match
- To get closer to reality
- Etc.
The main points to emerge from the discussions I've had or read:
- We accept losing to someone stronger than us, and that's normal
- You accept losing when you're not online while your opponent is (or isn't, for that matter): all you had to do was get online and follow the match instead of complaining.
- It's too easy to concretise to avoid conceding goals
On the other hand, losing or drawing against someone who isn't online, or who refuses to play, when you've spent 1 hour 30 minutes watching the match and largely dominated it (I'm not talking about a 100-point difference, but a match like Marseille against Bayeux in the French Cup), that's frustrating.
In short, I can only see one solution to satisfy everyone and make the MDM almost perfect:
👉 Increase the maximum xG on an occasion.
Not necessarily up to 1 as in the real world, but already double them (0.54), in order to improve the opportunity/goal conversion rate and thus reduce that "carrot" feeling and the ensuing frustration.
It would also make the matches much more fun and enjoyable to watch. A good 3-3 is much more interesting than a 0-0. It forces you to follow and adapt your strategy, rather than locking up the match in the meantime.
Yes, VF is a game. As such, it is supposed to amuse and entertain. But frustration is counter-productive to fun.
So, if you agree with this idea, I'm counting on you to like this project to motivate Aymeric to look into this important subject for the future of VF.
PS: this post is not intended to start sterile debates - there are already 'carrot' posts for that.
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ValaVallall |
มี 15 ชั่วโมงIt’s a good idea.
A player’s individual scoring chance
can be distinguished from the team’s overall scoring chance.
A skilled coach can turn a tough match into a muddy mess or achieve a major comeback.
So everyone feels what's live game benefits more than offline.
Seeing changes in VF is upsetting to classic fans.
If Aymeric tries to separate test/beta leagues and tournaments instead of going through this…
Both classic and modern fans will win.
Azby |
มี 15 ชั่วโมงHi, there.
I completely agree with the gist of the message.
As for the solution, I'm leaning towards a slightly lower xG cap than your proposal. But I would add a change that is absolutely necessary to achieve the desired goal (lol): an increase in the conversion rate of opportunities.
Increasing xG alone would be like enlarging the goalkeeper's goal. You'd think you'd have more chances to score. But if the programming is calibrated so that you have a 16% chance of converting your chance into a goal... well, nothing changes, whatever the size of the goal. ^^
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zejl |
มี 3 ชั่วโมงJust capping the xg at 0.33 instead of 0.27 would have a big impact and check that there isn't a bug explaining why sometimes nothing happens for half a minute or more 😉
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