Tomasm |

Hace 4 días

Well, there are plenty of things to complain about when it comes to MDM. The word "carrot" crops up in most posts and conversations. It's time to propose an improvement project!

It's worth remembering that today, MDM is pretty well designed once you understand how it works (or at least a good part of it). However, there is still a significant element of randomness in some matches, due, in my opinion, to xGs capped at 0.27, which does not allow for a sufficiently high opportunity/goal conversion rate.

Why is this?

  • No doubt to avoid excessive scores
  • So as not to discourage new players who would lose one game after another
  • To avoid spending 1h30 watching each match
  • To get closer to reality
  • Etc.

The main points to emerge from the discussions I've had or read:

  • We accept losing to someone stronger than us, and that's normal
  • You accept losing when you're not online while your opponent is (or isn't, for that matter): all you had to do was get online and follow the match instead of complaining.
  • It's too easy to concretise to avoid conceding goals

On the other hand, losing or drawing against someone who isn't online, or who refuses to play, when you've spent 1 hour 30 minutes watching the match and largely dominated it (I'm not talking about a 100-point difference, but a match like Marseille against Bayeux in the French Cup), that's frustrating.

In short, I can only see one solution to satisfy everyone and make the MDM almost perfect:

👉 Increase the maximum xG on an occasion.
Not necessarily up to 1 as in the real world, but already double them (0.54), in order to improve the opportunity/goal conversion rate and thus reduce that "carrot" feeling and the ensuing frustration.

It would also make the matches much more fun and enjoyable to watch. A good 3-3 is much more interesting than a 0-0. It forces you to follow and adapt your strategy, rather than locking up the match in the meantime.

Yes, VF is a game. As such, it is supposed to amuse and entertain. But frustration is counter-productive to fun.

So, if you agree with this idea, I'm counting on you to like this project to motivate Aymeric to look into this important subject for the future of VF.

PS: this post is not intended to start sterile debates - there are already 'carrot' posts for that.


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ValaVallall |

Hace 4 días

It’s a good idea.
A player’s individual scoring chance
can be distinguished from the team’s overall scoring chance.
A skilled coach can turn a tough match into a muddy mess or achieve a major comeback.
So everyone feels what's live game benefits more than offline.
Seeing changes in VF is upsetting to classic fans.
If Aymeric tries to separate test/beta leagues and tournaments instead of going through this…
Both classic and modern fans will win.


Azby |

Hace 4 días

Hi, there.

I completely agree with the gist of the message.

As for the solution, I'm leaning towards a slightly lower xG cap than your proposal. But I would add a change that is absolutely necessary to achieve the desired goal (lol): an increase in the conversion rate of opportunities.

Increasing xG alone would be like enlarging the goalkeeper's goal. You'd think you'd have more chances to score. But if the programming is calibrated so that you have a 16% chance of converting your chance into a goal... well, nothing changes, whatever the size of the goal. ^^


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zejl |

Hace 4 días

Just capping the xg at 0.33 instead of 0.27 would have a big impact and check that there isn't a bug explaining why sometimes nothing happens for half a minute or more 😉


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sora02 |

Hace 3 días

Nice post, thanks Tomas for taking the time to write it 👍🏻


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Skyz |

Hace 2 días

+1 for the proposal.

The xGs are too low in matches with the cap of 0.27 maximum per occasion.

For example, if you give your opponent 2xG - 0.4xG, that's almost 1 chance in 3 of taking a carrot (29% draw or loss).
#match?mid=6726109&score
Which is enormous, given that it's virtually impossible to achieve that in big games with the current cap.

In the LDC, we're more on the 1.2-0.5 mark when we're outplaying a big opponent.
And here we're on figures where we only win ~55% of the time and draw ~45% of the time, which makes the competition far too unpredictable.


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OMstar83 |

Hace 2 días

zejl: Déjà rien que plafonner les xg à 0.33 au lieu de 0.27 je pense qu on en sentirait beaucoup les effets et vérifier qu il n' y ait pas un bug expliquant pourquoi parfois il ne se passe rien de chez rien pendant une mi temps voire plus 😉

No better than you. The proposal makes sense, but doubling the maximum ceiling seems too high to me too.


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zejl |

Hace 46 min

Since the dawn of time but the big difference is that even the top 10 find themselves hooked and bored to death because as time goes by managers manage to 'block' a match for want of winning it so the matches between the top 20 which should be the showcase of the game, the slightly eventful thing end most of the time in 0-0 or 1-0 and frankly it sends a dream to newcomers to say wowhhh when you get to the top you'll have the chance to string together 0-0s....
So maybe some coaches will try new systems or new tactics that will revive interest (we can criticise it all we want but Teddy almost succeeded) but I doubt it and without something that changes we're going to go round in circles and get more and more bored, hence the many suggestions because we just don't want that to happen.


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