Radio |
1h agoAvez-vous remarqué la présence d'un timer limitant le nombre de changements de poste et/ou de consigne lors d'un match ?
Qu'en pensez-vous ?
Skyz |
1h agoA 10-second cooldown for each adjustment to playing style, positional change and tactical instructions.
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Brutus |
1h agoEn plus si vous parlez de cooldown machin truc là vous me perdez !!
C’est quoi ça ?
Edit : ok Skyz, compris... je pense... 10sec c’est rien... pourquoi se prendre la tête sur cela... Le VF des années 2010 est très loin... faut faire avec amha
Aurelien71430 |
42 min ago10 seconds is actually a huge amount of time. If you want to move several players around to catch your opponent off guard, well, that’s out of the question.
Everyone sees the game as they please, but if you want to manage your matches to win – even against so-called stronger teams – it’s precisely the tactical aspect that allows you to do so.
By surprising your opponent, by throwing them off balance.
As it stands, this new feature makes the game dull and uninteresting....
Mind you, that’s just my opinion.
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Brutus |
36 min agoYep, I get that, but I don’t think 10 seconds makes much difference.
Anyway, I’m not much of a tactician, so my opinion isn’t worth much 👍
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Aurelien71430 |
20 min agoEt bien pour te dire, en dix seconde il y a moyen en cliquant vite (et je joues uniquement sur tel), de changer 3 joueurs de poste et l'orientation offensive par exemple.
Donc le changement d'aujourd'hui est énorme.
Il y a toujours moyen de s'adapter, la n'est pas le problème.
Mais pour moi, le constat est d'avoir une perte de vitesse de jeu, un manque d'effet immédiat sur le match et surtout plus aucun coup (ou très peu) qui peuvent vraiment faire mal.
Galywat |
23 min agoWouldn’t it be simpler to set a fixed interval for updating tactical changes and refresh the team line-up displays every 3 minutes, for example?
We understand, essentially, that this is done to prevent bots – which is a good thing – but it doesn’t change the fact that you might have to change your tactics very frequently, without knowing which ones will actually be taken into account, does it?
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Skyred |
20 min agoJ'ai voulu passer mon défenseur droit sur le banc à gauche pour ensuite effectuer le changement. J'ai pris 10sec de timer pour cela. C'est pas un peu exagéré là?
sora02 |
18 min agoOh, does that apply to every tiny change?
We’ll never get out of this – it’s going to be unmanageable……….
I really can’t get my head round why there’s a need to rein in the managers; it’s beyond me. If two blokes want to play, let them!
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michbou |
17 min ago10 seconds is nothing in the grand scheme of things, especially in a virtual game :)
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Brutus |
15 min ago10 seconds... I’ve got to go to the fridge, grab a beer and open it... I can only agree... thanks, A45 😂
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Galywat |
15 min agoLet’s say that, based on this principle, perhaps we should use a timer along these lines:
x tactical substitutions (number to be defined) allowed within, say, 5 minutes. With a counter displayed somewhere.
That might be more consistent.
Are substitutions included in that count?
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RMP-Val |
12 min agoImagine tu décide de passer tes 6 joueurs passe courtes en normal, il te faudra 10x6 seconde pour changer leur consigne + 10 seconde pour changer ton style de jeu de passes courte à normal? Et avec tout ça tu n’as même pas encore eu le temps de faire une modification de poste, de consigne offensive ou defensive.
Galywat |
9 min agoDo we have to enter the instructions one by one, or can we submit a whole set in one go? It’s for a friend who’s playing in a final tonight ^^'
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Skyz |
8 min agoIt’s one at a time
If you want to look at just one game style to see the bonuses and penalties, you have to wait 10 seconds before you can look at another game style.
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BVL_21 |
2 min agoA management game that implicitly encourages inaction – now that’s a concept!
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Alexandre67310 |
12 min agoGood luck to those of you who’re still spending 90 minutes watching a match 😅
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Nitnelav |
7 min agoAprès l'événement Endurance, une nouvelle modification punitive.
Je comprends le but recherché mais je pense qu'on peut faire autrement