diditom |
12 days agoGood evening
What does the little box next to a player’s jersey stock mean? Bear in mind that I have space in my warehouse and in my total stock
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Demi-cerveau |
12 days agoHello, you can only sell the shirts of 7 different players. I think you have shirts for more players than that, so the players with the fewest shirts to their name aren’t for sale, and there’s a little box for them.
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RMP-Val |
12 days agoPersonally, I can only sell kits for 5 different players – does this number increase depending on the workshop’s level? (Mine’s at level 4)
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Demi-cerveau |
12 days agoNo, at level 4, you can sell flock-printed shirts featuring 7 different players. However, you need to be able to produce them. If you want to produce them all at the same time, that means you need 7 flock-printing workshops.
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RMP-Val |
12 days agoIs it not possible to rotate players between different flocking machines?

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estac |
12 days agoRMP-Val: On ne peut pas alterner les joueurs sur différents machines de flocages?
Which floor is your shop on?
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RMP-Val |
12 days agoCurrently 6
It’s possible that the shop’s level is affecting this figure, then
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mick3829 |
12 days agoWhy is there an orange symbol? I’ve got the same one on one of my players – what does it mean?
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Bouboutheking |
12 days agomick3829: Pourquoi y’a le signe orange j’ai pareil sur un de mes joueurs sa veut dire quoi ?
Same here – I’ve got the orange ‘warning’ symbol on a player, even though I’ve got more shirts than are shown
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VALENCIANO |
12 days agoJust a quick question: is it better to stock blouse fabric or miscellaneous items for the shop?
I’ve already ordered six bales of thread
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VALENCIANO |
12 days agomick3829 |
11 days agoBouboutheking: Pareil j’ai le signe orange attention sur un joueur alors que j’ai + de maillots que ce qui est affiché
Yeah, I don’t know what that means lol
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Galywat |
11 days agomick3829: Oui je ne sais pas se que sa veux dire lol
I think it’s just to ensure you get the maximum possible sales for a player. (30 per shop level?)
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mick3829 |
11 days agoAh, maybe I’ll let you know when the revamp of my shop is finished
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Galywat |
11 days agoIn any case, for me, the orange icon appears on my two players with the most followers, at 300 sales a day
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ptitze |
10 days agoHello.
Do you know the difference between ‘stock’ and ‘total’ when it comes to flock-printed shirts?
Thank you.
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k3vin59218 |
10 days agoptitze: Bonjour.
Vous connaissez la différence pour les maillots floques entre le stock et le total ?
Merci à vous.
I was wondering the same thing!
I think both plain and flock-printed jerseys are selling, and that’s preventing the flock-printed ones from selling out completely.
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ptitze |
10 days agoI’m probably not looking at it with enough perspective, but it seems to me that the total number of printed shirts isn’t changing.
And that the shirts in stock are simply being added to the total.
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Galywat |
10 days agoInventory refers to current stock, whilst total refers to total sales, I believe (since production began?)
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ptitze |
10 days agoOK, thanks.
We’re not quite ready to turn a profit just yet.
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Galywat |
10 days agoptitze: OK merci.
Pas prêts d être rentable pour le coup
Flock-printed shirts are actually the most profitable option.
You could even just buy the home shirts if you want to turn a profit more quickly (though you’ll lose a bit of margin).
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k3vin59218 |
10 days agoGalywat: Les maillots floques pour le coup c’est ce qu’il y a de plus rentable, de très loin, et surtout ce qui se rentabilise le plus vite.
Tu peux meme te permettre d'acheter simplement les maillots domicile si tu veux rentabiliser plus vite (mais en perdant un peu de marge).
A l’instant T, avec les prix actuels, celui qui veut pas s'embêter produit juste ces maillots floques (et à la rigueur des produits rapides à côté pour monter la r&d mais bon si le prix des fioles fait x8 à chaque fois... ^^')
It’s actually the most profitable item 😅 You could almost just stick to that and break even on the workshop in a year!
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Galywat |
10 days agoYes, definitely. After all, it’s quite profitable. But at the moment, we just need to avoid producing everything in-house. We should focus on a few products, limiting the number of workshops to five or six at most.
The current cost of the workshops is now prohibitive beyond a certain level (the price doubles without increased production rates, which severely limits profitability). If that’s reviewed, there’ll no doubt be a way to do a bit more.
Now, perhaps it’s intentional not to produce everything in-house.
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k3vin59218 |
10 days agoGalywat: Oui clairement. Après tout est assez rentable. Mais à l’instant t, faut juste pas tout produire maison. Cibler quelques produits en limitant à 5 ou 6 max le niveau des ateliers.
Le prix actuel des ateliers est aujourd'hui prohibitif passé un certain niveau (le prix qui double sans les cadences ça limite énormément la rentabilité). Si ca c’est revu il y aura sans doute moyen de faire un peu plus.
Maintenant c’est peut-être voulu de pas tout produire maison.
As A45 said, there’s always the option of topping up stock manually and not using the workshop
The workshop will inevitably be profitable, but not within two weeks.
On the other hand, for those who’ve worked out the profitability in detail, it’s going to take a really long time, but yes, you need to focus on 5–6 items, and by doing that, you’ve already created a third of the shop through the workshop.
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Galywat |
10 days agoYeah, I think that’s the key. In terms of VF, profitability needs to be viewed over the course of several years. Typically, we’re currently making a profit by focusing on a few specific productions. (If we imagine having around a hundred workshops at level 10).
Producing everything, on the other hand, takes decades – it’s not worth it at the moment.
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Fougch |
10 days agoWhen it comes to R&D, we’re obviously talking about x8
On the other hand, we need to strike the right balance to maximise profitability as quickly as possible; typically, producing only flock-printed shirts isn’t necessarily the best solution at the moment, as we need to focus on scaling up R&D. And that’s clearly what will take the longest
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Galywat |
10 days agoFougch: Pour la R&D on est bien sur du x8
En revanche il faut trouver l’équilibre pour rentabiliser au mieux et au plus vite, typiquement produire uniquement des maillots floqués n’est pas forcément la solution du moment, car il faut penser à monter la R&D. Et c’est clairement ça qui prendra le plus de temps
Let’s say you can do a bit of both: producing only flock-printed shirts from home kits you’ve bought directly – you’ll be less profitable, but you’ll still make a decent profit. (Plus, it’s much less hassle.)
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Karnage |
9 days agoWould it be possible to have an option to resell materials I’ve already created? For example, I’ve got 10k embroidered canvases that I made in advance; they’re just sitting there taking up space, so I can’t make room for anything else. Is that something that could be looked into? It would also provide an extra source of income, even if it’s not much at all.
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Karnage |
9 days agoR&D – are we always looking at an 8x multiplier?
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Galywat |
9 days agoKarnage: Le R&D on est sur du x8 tout le temps ?
In any case, it’s been checked on the first three levels, so I suppose so.
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Magik'jojo |
9 days agoBlagoje Vidinic |
8 days agoMagik'jojo: x 8 puis x 80 puis x 640
10 – 80 – 640
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Magik'jojo |
8 days agoOh yes, it’s exactly 10, but that’s the most I can see on the screen 😂
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Karnage |
8 days agoWhen you restock the shop automatically, you lose quality – is that normal?
For example, I was at 5 per cent quality on home shirts; I restocked 2,000 of them and then lost half the quality.
The same thing happened to a mate in my alliance – in fact, he was the one who noticed it (hi Tyrex ^^)
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RMP-Val |
8 days agoYes, that’s normal – quality only matters for items you make yourself.
If the quality is 5 per cent, it will drop to 2.5 per cent if half of your jerseys are made by you and the other half are bought ready-made.
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Karnage |
8 days agoSo my question is this:
Is it viable in the long run to do everything yourself, given the number of machines you’ll need, the cost of upgrading them, the price of the components and the running costs?
Aymeric, can you tell us whether the time saved is significant, or whether we’re just wasting our time for peanuts?
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Karnage |
8 days agoOnce it reaches 100 per cent, does the value remain fixed?
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Galywat |
8 days agoKarnage: Arrivé a 100% est ce que la valeur reste fixe ?
It depends on each item and your R&D points. If you want to stock the shop at a leisurely pace, I’d advise you to focus on flock-printed T-shirts or a few well-targeted products, without raising the levels of the various workshops too high.
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k3vin59218 |
8 days agoI doubt Aymeric will give you the answer; it’s up to us to decide whether it’s worth it or not.
Doing it all yourself will take ages for very little gain.
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junior |
8 days agoGalywat: Elle dépend de chaque item et de tes points r&D. Si tu veux approvoiser tranquillement la boutique, je te conseille de te focaliser sur les maillots floqués ou quelques productions bien ciblées en ne montant pas trop haut les niveaux des différents ateliers.
The problem is that if you don’t build the levels too high, you need more machinery, and then you end up with a lack of space.
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Galywat |
8 days agojunior: Le problème c'est que si tu monte pas les niveau trop haut il te faut plus de machine et donc après c'est un manque de place qu'on as
Yes, that’s true, but given that the price doubles between each level, your profitability drops significantly as you upgrade your equipment, whilst a level 10 cutting machine is only worth two level 5 cutting machines. In my opinion, there are currently two options if you want to use the shop:
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You’re rich and just don’t want to bother with it: max out your workshops to level 10 for production (calculating the right quantities), but you’ll only break even in a decade or more – in other words, never. However, you’ll have a guaranteed income.
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You’re not that rich: it’s worth focusing on a few targeted productions and flocked shirts, whilst keeping your levels low. You can turn a profit after a few months, or even a handful of years.
The second option seems safer to me, particularly whilst we wait to see if prices or production levels are adjusted. (Things have already changed; they may change again.)
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junior |
8 days agoGalywat: Oui c'est sûr, mais vu que le prix double entre chaque niveau d'atelier spécifique ta rentabilité chute considérablement en montant les équipements, alors qu'une découpeuse niveau 10 ne valent que deux découpeuses niveau 5 au niveau cadence. A mon avis actuellement deux choix si tu veux utiliser la boutique :
- t'es riche et tu veux juste pas te prendre la tête : tu max les ateliers niveau 10 pour faire tes productions (en calculant le bon nombre) : mais tu seras rentable dans une voire pl...
I completely agree with what you’re saying
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estac |
8 days agojunior: Je suis complètement d'accord sur se que tu dit
Except we invested before we’d thought it through 😅
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Galywat |
8 days agoestac: Sauf qu'on a investi avant de réfléchir 😅
That’s the upside of not being rich: it forces you to watch your pennies ^^'
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junior |
8 days agoestac: Sauf qu'on a investi avant de réfléchir 😅
Well, it’ll take me 20 years to break even, and now that I’ve already passed the 350 million mark, I’m not going to stop – that’d be daft 😅🤣🤣🤣🤣
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estac |
8 days agojunior: Bas moi j'en est pour 20 ans pour rentabiliser et maintenant que j'ai deja passer les 350 million je vais pas m'arrêter ça serait con 😅🤣🤣🤣🤣
I’m at 215M and it’s not over yet 😅
I’ve just passed the 18-year mark in the game. I’m going to have to play for just as long again to make it all pay off.
My mortgage will be paid off before I’ve recouped my investment in the shop 🤣
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junior |
8 days agoestac: J'en suis à 215M et ce n'est pas fini 😅
Je viens de passer les 18ans de jeu. Je vais devoir jouer encore autant pour rentabilisé tout ça.Mon crédit maison sera remboursé avant mon investissement dans la boutique 🤣
That’s exactly it 😅 I wasn’t sure whether to carry on or stop, so now I’ve got no choice 😅 It’ll be a nice little pension for me 😅
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