VALENCIANO |

5h ago

Hi Aymeric,
Thanks for the update, but I can’t see anything new – every big French team plays its matches with players at 100%, so what’s changed compared to before?


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Lebaygue |

4h ago

That the role is becoming a little more significant in shaping players’ styles.


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Kevin-7130 |

4h ago

Well done to the managers who reallocated all that via the store :)


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Tchub |

4h ago

This update’s brilliant… but still nothing’s been done about that MDM, which makes no sense whatsoever and which 90 per cent of the French-speaking population are complaining about


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Ritter |

4h ago

Things are looking up, but there’s still nothing for the mdm. I’m seeing loads of matches that don’t make any sense anymore.


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Nicularo |

4h ago

Well then, all those who were complaining that it took too long to earn points and level up… Isn’t there a single one of them who’s going to come out of their cave to say thank you?


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Nitnelav |

4h ago

Nicularo: Ben alors, tous ceux qui se plaignaient que c’était trop long de gagner des points et de monter de niveau… Il n’y en a pas un seul qui va sortir de sa grotte pour dire merci ?

Wouldn’t 25 per cent have been more balanced?


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jul068 |

4h ago

The first game where you score points when you lose. Original


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kiki-sainté |

4h ago

I’m not happy – the new players have an advantage over the old ones (😁😁😁😁). Well done, Aymeric, and thanks for continuing to develop your game and keeping us in the running.


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Lebaygue |

4h ago

Nitnelav: 25% n'aurait pas été plus équilibré ?

That’s true, but then again, once you’re already at level 10, what does it matter if it helps younger players level up more quickly…? They’ll realise that it doesn’t really make much difference in the end, apart from being a personal goal.

In any case, the idea of the style depending on the endurance level is actually a good thing – and makes perfect sense, too.


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Radio |

4h ago

Thanks, Aymeric, for these updates. We’ll have to see how it goes, but managers who play every day – especially against top-tier teams – will be rewarded for their daily efforts. It’s a great way to develop the CDFs and other infrastructure a bit faster than before!


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sora02 |

4h ago

Nicularo: Ben alors, tous ceux qui se plaignaient que c’était trop long de gagner des points et de monter de niveau… Il n’y en a pas un seul qui va sortir de sa grotte pour dire merci ?

It’s actually not bad for the younger clubs, but a complete overhaul could have been envisaged. I’ve already mentioned this in other threads.

However, I don’t understand why you’re trying to settle scores?


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lorenzo861 |

4h ago

It’s already become tricky enough to get an NG close to its potential without too many hiccups and without spending too much time on the coating… if we focus on that again, we’ll end up with NG75s for 82 potentials… and even then…

As for the points, they’re fine for those who want to reach level 10 more quickly… that’s all…


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Galywat |

3h ago

That’s a good thing – it balances out the impact of playing style on the scores. It remains to be seen how the negative impact of the opposing team is handled within the chosen playing style; does it also depend on physical attributes?

As for the points, this responds to a request to progress more quickly to the higher levels.


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Galywat |

3h ago

VALENCIANO: salut aymeric
merci pour ta mise a jour sauf que la je vois rien de nouveau comme tout gros équipe de vf joue ses matchs avec de joueurs a 100% donc c'est quoi le changement comparer a avant?

At the start of the match, yes, but that’s usually less the case as it goes on.


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Nicularo |

3h ago

sora02: C’est plutôt pas mal pour les jeunes clubs en effet, mais une réforme complète aurait pu être imaginé. J’en ai déjà parlé dans d’autres topics.

Par contre je ne comprends pas pourquoi tu cherches à régler des comptes?

I’m not trying to settle scores… I’m simply noting, once again, that criticism is flying thick and fast but no thanks are being given. And I find that regrettable.


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Nitnelav |

3h ago

Lebaygue: Effectivement mais après,en étant déja niveau 10,quelle importance si ça permets de grimper de niveau plus rapidement aux plus jeunes...Ils se rendront compte que ça change pas grand chose au final hormis d être un objectif personnel.

En tout cas,le coup du style qui dépend de l endu,c est plutot une bonne chose et logique qui plus est.

That’s true, but it would still have left us thinking that a draw is a better result than a defeat 🙂


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Skyz |

3h ago

It makes no sense that a rank 4 player would get 5 points if I beat them as a rank 10 player and only get 4 points myself. 😅


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Magpie |

3h ago

Nicularo: Je ne cherche pas à régler des comptes… Je constate simplement, une nouvelle fois, que des critiques fusent mais qu’aucun remerciement n’est fait. Et je trouve ça regrettable.

There was probably a much better solution than rewarding a defeat just as much as a win...
Far be it from me to criticise; in fact, I think the first change is a good one.
But this business of points for a lost match… I don’t get it. So perhaps that explains why you’ve noticed that not many people are raving about the change. Because nobody was asking for it?

What’s more, there’s a slight contradiction: during the audio where points were awarded to the winners of leagues and cups, A45 refused to give any to the runners-up and third-placed teams. His reason was “we only reward the winners”; he said it quite clearly (he even gave a real-life example, though I can’t recall it off the top of my head).
And now we’re rewarding defeat. That does leave one a bit sceptical, to be honest.

But anyway, it’s his choice, it’s his game. It won’t change much. Apart from the satisfaction of reaching level 10 faster. If that brings him joy, so much the better.


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Lebaygue |

3h ago

sora02: C’est plutôt pas mal pour les jeunes clubs en effet, mais une réforme complète aurait pu être imaginé. J’en ai déjà parlé dans d’autres topics.

Par contre je ne comprends pas pourquoi tu cherches à régler des comptes?

I don’t see how he’s trying to settle scores… We’ve seen so many threads and managers complaining that it’s becoming impossible to join the so-called ‘legends’ club that it would be only right for those very same people to come forward and say that things are moving in the right direction…Nothing more, nothing less.
As for the fact that you mentioned this or that one day, just because Aymeric quoted you once and agreed with you doesn’t mean he’s named you as a beneficiary in his will.
You always write sensible stuff, but do take it easy with the big head, though.


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Marcus Aurelius |

2h ago

#match?mid=6894606&report

The loser has more points than the winner!


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Galywat |

2h ago

One solution might be for points from defeats to count only towards the club’s points total, but not towards the league table. vf


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franck40 |

2h ago

-Win: 4 points
-Draw: 2 points
-Loss: 1 point
Everyone’s keeping score...


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Kevin-7130 |

2h ago

franck40: -Victoire 4 pts
-Nul 2 pts
-Défaite 1pt
tout le monde est content ....

Yes and no, because that slows down the points even more.
If you play a level 10 card in IE, you’ll only get 4 points. Not great.


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k3vin59218 |

2h ago

Marcus Aurelius: #match?mid=6894606&report

Le perdant a plus de points que le gagnant !

Haha, I didn't dare post it, but yes 😄


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Galywat |

1h ago

@aymeric,

I don’t seem to see ‘physicality’ listed in the table summarising the impact of playing styles – would it be possible to include it?

We’re not quite sure how it works – typically, is a team’s negative impact amplified or mitigated as physicality decreases? Can an overall positive impact of 100 per cent turn negative depending on the opposing team’s impacts?

Or is it something completely different?


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David59 |

1h ago

So it’s not really worth training players with a particular playing style anymore. A few extra NG points, but nothing to write home about.

It would be nice if future changes could be announced a year in advance, so we could adapt and not waste time training power players, positional specialists or the like for nothing.


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Galywat |

22 min ago

David59: Ça n'est donc plus vraiment intéressant de former des joueurs avec un style de jeu particulier. Quelques point de ng supplémentaire mais rien d'extra.

Ça serait sympa de pouvoir faire des annonces sur des futurs changements 1 an avant afin de pouvoir s'adapter et de ne pas former des puissances, placement ou autre pour rien.

The impact of physical attributes seems to be moderate: typically, it’s not like the gameplay rating, which is directly proportional to the player’s physical attributes – as in, the rating drops by 90 per cent if your physical attribute is at 10 per cent.

That doesn’t seem to be the case here, if the figures we’re seeing are correct.


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myforsans |

7 min ago

As this has quite a significant impact on training plans, it really should be announced several seasons in advance.
...... so to have it announced right in the middle of a season with no warning is a bit harsh!


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