VALENCIANO |

55 days ago

Hi Aymeric,
Thanks for the update, but I can’t see anything new – every big French team plays its matches with players at 100%, so what’s changed compared to before?


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Galywat |

55 days ago

At the start of the match, yes, but that’s usually less the case as it goes on.


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Lebaygue |

55 days ago

That the role is becoming a little more significant in shaping players’ styles.


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Donald |

45 days ago

Yes, actually, when it comes to stamina, it goes away and comes back – in short, it’s a never-ending cycle.
Except that for me, there won’t be a fresh start with this update; for me, it marks the beginning of the end for VF.
I’m fed up with this yo-yo business at the whim of Mr A45, who isn’t making the game more dynamic with this tactic of leading us by the nose.


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Donald Oui effectivement pour l'endurance ça s'en va et ça revient, bref un éternel recommencement Sauf que pour moi y aura pas de recommencement cette mise a jour es…

Lebaygue |

45 days ago

To counterbalance that, the style seems to have become a bit more striking... Then again, for once an improvement makes sense, so it’s a shame to take it the wrong way.
But everyone has the right to stop playing the game if they’re fed up with it for one reason or another; in fact, it’s actually quite healthy.


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Lebaygue Pour contre balancer cela,le style a pris un peu plus d impact apparemment...Après pour une fois qu une amélioration est logique,c est dommage de la prendre ma…

Donald |

45 days ago

These are the practices and methods that I simply can’t stand any longer
As a result, I’ve lost all motivation for this game, where for the past 20 years I’ve had to put up with surprises that ruined months of hard work – which isn’t cool or fair


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Lebaygue Pour contre balancer cela,le style a pris un peu plus d impact apparemment...Après pour une fois qu une amélioration est logique,c est dommage de la prendre ma…

Drezzo35 |

45 days ago

That makes sense, yes, I agree with you, but it should have been done a long time ago then.
In the meantime, there’d already been updates to the impact of playing styles, but never to stamina.
I won’t lie – for me, this new update isn’t great. I just wanted to put together my own little team with over-trained players suited to my style of play and play my own way, but well, me and timing are like Améric and communication 🫣🙄😅


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Drezzo35 Logique oui je te rejoins mais elle aurait dû être faite il y a deja bien longtemps alors. Entre temps y avait deja eu des maj de l'impact des styles mais jama…

Galywat |

45 days ago

Given the 100% difference in physical stats and what you lose with 50% physical stats, you can’t really say you’re coming off worse at the moment. ;)


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Kevin-7130 |

55 days ago

Well done to the managers who reallocated all that via the store :)


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Tchub |

55 days ago

This update’s brilliant… but still nothing’s been done about that MDM, which makes no sense whatsoever and which 90 per cent of the French-speaking population are complaining about


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Ritter |

55 days ago

Things are looking up, but there’s still nothing for the mdm. I’m seeing loads of matches that don’t make any sense anymore.


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Nicularo |

55 days ago

Well then, all those who were complaining that it took too long to earn points and level up… Isn’t there a single one of them who’s going to come out of their cave to say thank you?


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Nitnelav |

55 days ago

Wouldn’t 25 per cent have been more balanced?


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Nitnelav 25% n'aurait pas été plus équilibré ?

Lebaygue |

55 days ago

That’s true, but then again, once you’re already at level 10, what does it matter if it helps younger players level up more quickly…? They’ll realise that it doesn’t really make much difference in the end, apart from being a personal goal.

In any case, the idea of the style depending on the endurance level is actually a good thing – and makes perfect sense, too.


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sora02 |

55 days ago

It’s actually not bad for the younger clubs, but a complete overhaul could have been envisaged. I’ve already mentioned this in other threads.

However, I don’t understand why you’re trying to settle scores?


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sora02 C’est plutôt pas mal pour les jeunes clubs en effet, mais une réforme complète aurait pu être imaginé. J’en ai déjà parlé dans d’autres topics. Par contre je n…

Nicularo |

55 days ago

I’m not trying to settle scores… I’m simply noting, once again, that criticism is flying thick and fast but no thanks are being given. And I find that regrettable.


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Lebaygue Effectivement mais après,en étant déja niveau 10,quelle importance si ça permets de grimper de niveau plus rapidement aux plus jeunes...Ils se rendront compte …

Nitnelav |

55 days ago

That’s true, but it would still have left us thinking that a draw is a better result than a defeat 🙂


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Nicularo Je ne cherche pas à régler des comptes… Je constate simplement, une nouvelle fois, que des critiques fusent mais qu’aucun remerciement n’est fait. Et je trouve…

Magpie |

55 days ago

There was probably a much better solution than rewarding a defeat just as much as a win...
Far be it from me to criticise; in fact, I think the first change is a good one.
But this business of points for a lost match… I don’t get it. So perhaps that explains why you’ve noticed that not many people are raving about the change. Because nobody was asking for it?

What’s more, there’s a slight contradiction: during the audio where points were awarded to the winners of leagues and cups, A45 refused to give any to the runners-up and third-placed teams. His reason was “we only reward the winners”; he said it quite clearly (he even gave a real-life example, though I can’t recall it off the top of my head).
And now we’re rewarding defeat. That does leave one a bit sceptical, to be honest.

But anyway, it’s his choice, it’s his game. It won’t change much. Apart from the satisfaction of reaching level 10 faster. If that brings him joy, so much the better.


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sora02 C’est plutôt pas mal pour les jeunes clubs en effet, mais une réforme complète aurait pu être imaginé. J’en ai déjà parlé dans d’autres topics. Par contre je n…

Lebaygue |

55 days ago

I don’t see how he’s trying to settle scores… We’ve seen so many threads and managers complaining that it’s becoming impossible to join the so-called ‘legends’ club that it would be only right for those very same people to come forward and say that things are moving in the right direction…Nothing more, nothing less.
As for the fact that you mentioned this or that one day, just because Aymeric quoted you once and agreed with you doesn’t mean he’s named you as a beneficiary in his will.
You always write sensible stuff, but do take it easy with the big head, though.


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Magpie Il y'avait probablement bien meilleure solution que de récompenser une défaite autant qu'un match nul.. Loin de moi l'envie de critiquer, je trouve bien la 1er…

Nicularo |

54 days ago

You’re right that this might not be the best solution. But in any case, they’ve made changes to cater to a section of the community who were calling for a way to earn points more quickly. Most of these are lower-tier clubs, and I think they should be delighted with this news.

So, OK, it’s not exactly brilliant, far from it… But still, he’s developing the game in this direction and all he gets in return is criticism.
As for rewarding the runners-up and third-placed teams, that might come later. Or maybe not 😁


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jul068 |

55 days ago

The first game where you score points when you lose. Original


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kiki-sainté |

55 days ago

I’m not happy – the new players have an advantage over the old ones (😁😁😁😁). Well done, Aymeric, and thanks for continuing to develop your game and keeping us in the running.


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Radio |

55 days ago

Thanks, Aymeric, for these updates. We’ll have to see how it goes, but managers who play every day – especially against top-tier teams – will be rewarded for their daily efforts. It’s a great way to develop the CDFs and other infrastructure a bit faster than before!


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lorenzo861 |

55 days ago

It’s already become tricky enough to get an NG close to its potential without too many hiccups and without spending too much time on the coating… if we focus on that again, we’ll end up with NG75s for 82 potentials… and even then…

As for the points, they’re fine for those who want to reach level 10 more quickly… that’s all…


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Galywat |

55 days ago

That’s a good thing – it balances out the impact of playing style on the scores. It remains to be seen how the negative impact of the opposing team is handled within the chosen playing style; does it also depend on physical attributes?

As for the points, this responds to a request to progress more quickly to the higher levels.


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Skyz |

55 days ago

It makes no sense that a rank 4 player would get 5 points if I beat them as a rank 10 player and only get 4 points myself. 😅


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Marcus Aurelius |

55 days ago

#match?mid=6894606&report

The loser has more points than the winner!


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k3vin59218 |

55 days ago

Haha, I didn't dare post it, but yes 😄


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Galywat |

55 days ago

One solution might be for points from defeats to count only towards the club’s points total, but not towards the league table. vf


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franck40 |

55 days ago

-Win: 4 points
-Draw: 2 points
-Loss: 1 point
Everyone’s keeping score...


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Kevin-7130 |

55 days ago

Yes and no, because that slows down the points even more.
If you play a level 10 card in IE, you’ll only get 4 points. Not great.


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Galywat |

55 days ago

@aymeric,

I don’t seem to see ‘physicality’ listed in the table summarising the impact of playing styles – would it be possible to include it?

We’re not quite sure how it works – typically, is a team’s negative impact amplified or mitigated as physicality decreases? Can an overall positive impact of 100 per cent turn negative depending on the opposing team’s impacts?

Or is it something completely different?


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David59 |

55 days ago

So it’s not really worth training players with a particular playing style anymore. A few extra NG points, but nothing to write home about.

It would be nice if future changes could be announced a year in advance, so we could adapt and not waste time training power players, positional specialists or the like for nothing.


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Galywat |

55 days ago

The impact of physical attributes seems to be moderate: typically, it’s not like the gameplay rating, which is directly proportional to the player’s physical attributes – as in, the rating drops by 90 per cent if your physical attribute is at 10 per cent.

That doesn’t seem to be the case here, if the figures we’re seeing are correct.


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lens59 |

54 days ago

I thought exactly the same thing; it doesn’t make much difference to my game, given that I’m less committed than I used to be and my physical condition is still holding up well.
As for the changes made without warning and mid-season – which, for me, put an end to my desire to give this game my all.
But the lack of warning can sometimes be a good thing.
I’m currently on holiday; my boss, who’d been notified by email by the HR manager, rang me on 1 August. I’m switching to a new role where I’ll be working from home every weekend and on public holidays, and from 10 am to 6 pm the rest of the week.
So don’t lose hope 😁 – sometimes changes without warning are a good thing 😁


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myforsans |

55 days ago

As this has quite a significant impact on training plans, it really should be announced several seasons in advance.
...... so to have it announced right in the middle of a season with no warning is a bit harsh!


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Thom'es |

55 days ago

A draw is worth the same number of points as a defeat – does that make sense to you? Otherwise, not bad considering the style and how tired we were!
Kisses


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k3vin59218 |

55 days ago

I’m not sure if this has actually been implemented… I didn’t really notice any difference in my match today, and my opponent didn’t get their 4 forfeit points 😅


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Uzzego27 |

55 days ago

If he took them


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k3vin59218 |

55 days ago

Are you sure about that?
Just because it’s shown doesn’t mean it’s true.

I’m absolutely certain he had 30 points before he played me, and he still has them.


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Uzzego27 |

55 days ago

Perhaps, then, but there’s not much point in displaying them if, in the end, the points aren’t counted – although perhaps they don’t count towards the season’s league table


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Jean-Guy Matou |

54 days ago

@A45 Thanks for these game updates, and a BIG THANK YOU for the recent change allowing clubs to score points even when they lose – that’ll help us level up a bit faster… that’s cool 🤝


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myforsans |

54 days ago

Great, everyone’s going to be level 10!
It’s a bit like how all sixth-formers pass their A-levels, or how every country is soon going to reach the final stages of the World Cup.

On a more serious note, this reform should be accompanied by the introduction of levels 11, 12 and so on.


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Galywat |

54 days ago

You’ve already reached Legendary rank for that, haven’t you?


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sora02 |

54 days ago

Do you know how long it takes to reach level 10, based on 200 points per season (equivalent to the top 10 in the French server)?

It would take 25 seasons.
25 seasons is 4 years in real life.

Multiply that by two to qualify for the Legends Cup.

Eight years. Eight years of being in the game’s top 10 if you want to be on the same level as a bloke who’ll only have ‘Legend’ status because of his past access to free points.

Do you actually think you’ll end up in the French top 10 for 25 seasons by losing matches, by the way?

This change, as Magpie says, obviously has its flaws, but it does have the advantage of favouring only small and medium-sized clubs.
It won’t change a thing for those who want to feel elite with their level 10 – don’t worry.


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myforsans |

54 days ago

So what’s the problem with it taking 4, 8 or 12 years?
This is a competitive game. The aim isn’t for every new player to quickly reach the top by using Vfstore and racking up defeats, which can earn more points than some victories.

What’s the fun in reaching the summit of Everest by taking the escalator that was installed to help an asthmatic with one leg get there?

It’s true that in today’s education system, it’s not good to frustrate people; we have to make everyone believe they’re on a par with the best.


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Galywat |

54 days ago

Some will argue, quite rightly, that many people used this escalator in the past, although it no longer exists today.


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Pierabou |

54 days ago

It’s a bit of a pain that it takes so long. It’s not a problem that it’s complicated, but it is a bit of a pain that it takes so long. If you start playing VF today, basically, you know you’ll never be able to reach that status.
And after eight years of playing and winning numerous titles, it’s also likely that I’ll never reach that status – and therefore never compete in that tournament. Eight years of playing is already a huge amount of time, in my view.


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arle2464 |

54 days ago

I’d just like to remind you, though, that the maximum number of points you can earn from a friendly match is 3!!
Whether you’re playing against a team with a VF rating of 3 or 8, you can only earn a maximum of 3 points… so if you lose, you’ll only get one point… It’s not exactly earth-shattering either!!!
In the league, a new club starting out at Level 1 isn’t going to find itself up against seven clubs with a VF rating of 8!! So, once again, the number of points they’ll lose from defeats isn’t exactly massive either!
In IE, I don’t think many teams will accept that members who are just starting out or who are still fairly weak at the game play their 10 IE matches… at the expense of others…
So, once again, the impact of points in the event of defeats seems limited to me…
And it’s the same in the cup… beginners or lower-level players will lose one match and then be knocked out… so the impact is negligible…
In short, yes, it’ll help your club progress a bit faster so you can build new facilities, but stop believing that in two or three seasons everyone will have their CDF 10 😅😆
It’ll be quicker, but it’ll still take ages to reach CDF 10 level 😉


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Marcus Aurelius |

54 days ago

The best approach would have been to decouple the points awarded for levels from those awarded for the rankings; and the rankings are, moreover, of purely relative value.
But this has already been proposed, without success.


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Nicolas-2008 |

54 days ago

For the past 15 years, I’d believed that a lack of fitness affected performance in matches, so I’d coach with physical condition in mind. When making substitutions, I’d always take off the players who were losing the most fitness.

Now I know why: I lost matches after making substitutions, thinking that with fresh players and slightly weaker opposition, I could achieve better results… It seemed so logical to me, but I was completely wrong…


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Pierabou |

54 days ago

You got it all right. It was only the play-style bonus that wasn’t affected by physical attributes.


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ptitze |

54 days ago

Hi, whether there are points or not, it doesn’t make much difference…
In my view, there are actually more pressing matters than that…
I’m waiting for changes that’ll probably never come…
It’s a real shame, but we’ll just have to make do, lads😉


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Socrate |

54 days ago
When he was a pundit at Canal Football Club, Habib Beye popularised the concept of an ‘encouraging defeat’. Here we are, right in the thick of it

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Flo17132 |

54 days ago

No.
In fact, I seem to recall him saying that he didn’t believe it at all! Quite the opposite, in fact.


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Flo17132 Non. Il me semble justement qu'il disait qu'il n'y croyait absolument pas ! Bien au contraire.

Nicolas-2008 |

54 days ago

In fact, in the context of ‘learning from your defeats’ or an ‘encouraging defeat’

it’s only useful if you know how to analyse, if you’ve analysed things properly so that you can accept the analysis and put your ego aside to correct what went wrong; in that case, this expression is valid for moving forward and avoiding repeating the same mistakes.

If there’s even one aspect of this that you overlook, the expression won’t do you any good and will cause you more problems than anything else.


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Nicolas-2008 en faite, du contexte "apprendre de ses défaites" ou "défaite encourageante" il ne sert uniquement si tu sais analyser, si tu a bien analysé pour que tu accept…

Flo17132 |

54 days ago

I don’t know why you’re saying that to me. I know what that expression means.
I was simply responding to the fact that Beye was saying the opposite of what Socrates was saying. That’s all.


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Flo17132 Je ne sais pas pourquoi tu me réponds cela. Je sais ce que signifie cette expression. Je répondais uniquement, au fait que Beye disait l'inverse de ce que disa…

Nicolas-2008 |

53 days ago

Actually, I wasn’t necessarily replying to you, but I was just commenting on the psychological significance of the expressions ‘an encouraging defeat’ and ‘you learn from your defeats’. Whether you’re for or against them…


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lorenzo861 |

54 days ago

I thought there would have been more discussion about the impact of physical fitness on fighting style AND on training than all this talk about points...


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grissais's man |

53 days ago

In terms of fitness, could we shorten the gap between two matches? At the moment, there are 11 days between the two matches, which is quite a long time, especially given that some players aren’t 100 per cent fit when they’re playing every two days.


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Akram |

53 days ago

Akram had to train his players to adjust the settings…
Just like in my last training session… I focused on stamina, and lo and behold, stamina was useless once my players were trained.
Ovulation’s great, it’s great – I can’t wait to get back to it 🫩


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OMstar83 |

53 days ago

It’s part of VF and the ‘sacrificed generations’. It’s part of that little touch of stability we all love. We know full well that you can spend a billion and end up with nothing left in your account, and then… face a change that ruins everything. Or, conversely, some people are luckier at times. Well, what can you do?

As for saying that ovulation is a good thing, well, okay. xD


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Fougch |

48 days ago

Alongside the reduction in style based on physical attributes, hasn’t there been an increase in style-related bonuses? At 99% in a particular attribute, I’m getting a bonus of 66.9, whereas before the update I think it was around 61–62.


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Galywat |

48 days ago

Yes, in principle


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Misha |

45 days ago

It would be quite nice, as far as stamina is concerned, if it were no longer a choice to be made with the NG.
We could earn XP through training… And stamina would be gained solely through playing time.

Similarly, the decline in older players’ performance could be made more complex: in principle, an older player gains in tactical awareness (passing? positioning?) but loses out on speed, power and stamina. It would be nice to see players shift over the course of their careers from a speed/power profile to one more focused on short passes and positioning.


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