Ali_Cool |
6 month agoHi
I apologise in advance if my opinion seems exaggerated, but I sincerely think it's ridiculous to deprive new managers of the opportunity to create their own cdf and go up to level 10 as soon as possible.
In all the games I've played, such as Top Eleven, Hattrick or Total Football, you can create your academy right from the start and give priority to training and promoting young players.
I've heard that the game's creator wants to bring his game closer to reality, but with this system, I think we're actually moving away from realism.
I'll give you an example: there are mid-level clubs that have an academy capable of producing stars, like Benfica.
Why deprive new clubs of the possibility of having their own academy?
Could the game's creator envisage a more realistic solution?
If you want a more direct or diplomatic version for the forum, I can prepare that for you too 😉
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Ali_Cool |
6 month agomany managers say that the CDF is only really profitable from level 10 onwards
That's why I decided not to invest in improvements until I reached level 7.
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Rull43 |
6 month agoThe very essence of this game is its difficulty, and getting a CDF 10 is one of its great challenges. I don't find that ridiculous.
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dudziak |
6 month agoso since you want to get closer to reality, you have to withdraw all the aid that is or was granted to the lowest level, we couldn't have all these advantages, and on top of that now would also have to give access to the cdf 10 more quickly lol well that everyone goes to level 1 and rises to their ease taking advantage of all the advantages granted that will be easier.
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Ali_Cool |
6 month agoI never said that new managers should be given n10 from the start.
Try to understand the subject properly
As far as we're concerned
We need to reach level 7 to be able to take advantage of good young players, because from level 1 to level 6 (or even level 8), they are simply weak players who are of little use.
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Vrael Zendo |
6 month agoIt might also be time to stop trying to have the same team as someone who's been playing for 10 years.
We all started out with a small, young team with a potential of less than 70 or even less, depending on the period. Not to mention the fact that we didn't have all the support levels we have today, and that buying and selling was even more restricted than it is today. This is a game for the long term, a team or club is formed over several years. It's a game of patience, and it's in nobody's interest for anyone to have the best team in the game in a short space of time...
After that, it's true that some things could be improved, such as the number of points per level, or other proposals like UncleOink's.
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7 more replies
Damien2911 |
6 month agoHaha the chorus about the old-timers.
The old ones were built with an enormous amount of money available in the game, no loss of money through taxes, donations possible without controls by the agreements, etc etc etc.
If you want to compare, you have to do it everywhere.
And having experienced both eras from 0, it's much harder to get started in VF now than it was before. Everything is done to make it slow and stagnant. Except that this is a game where you have to enjoy yourself. Who's beaten ghost clubs in friendlies?
The points system is a real problem. What's the point of having a club level and a VF index? No point at all.
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Vrael Zendo |
6 month agoWell it's about time we got back on track. All those who started between 2018 and 2022 were not entitled to any benefits and on top of that, Aymeric had implemented a significant drop in the money supply with losses of money via tax, etc... much greater than today.
So no, today's new clubs are much better off. The game isn't slow, it's just a real lack of patience.
As far as the level is concerned, the point of it is precisely to impose a progression, whereas the vf index is what impacts your fanbase (and is therefore necessary) as well as showing the real level of the club.
And we respect the difficulties, we just say that it's normal, that it's a game of patience.
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MrHoman |
6 month agoI don't agree with you. I started playing in June 2023, it took me a year to reach level 7 and buy myself level 10 while having a fairly competitive team. I didn't get any help like the new players are getting at the moment. With a bit of motivation, it's easily achievable.
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Neat |
6 month agoGood evening, to put together a good team that achieves a score of +80, with the benefits we now receive, takes +2 months. I'm talking about a manager who doesn't pay anything, but someone who does pay will have a team with a score of +90 in 1 day...
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Tchub |
6 month agoand 2 months is a long time? If the aim is for all the clubs to be competitive after 10 days, what's the point?
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Neat |
6 month agoIt depends on each manager's objectives, which are different. One manager will play quietly and build a good team in two months, while the other will use his b card to build a good team in one day.
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Tchub |
6 month agoYou have to look further than the end of your nose, there are plenty of solutions other than pulling out your bank card to get ahead quickly: buying and selling (despite the taxes) is still very interesting, training young players in return for bonuses, joining a club ... but it's easier to complain all the time that the game takes time.
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sora02 |
6 month agoThe shape is disgusting
Having said that, the substance of the game is not scandalous, but the pyramid point system does not encourage new players to continue the game after level 1.
Between level 2 and 7 it's a desert and it takes too long!
Our colleague is going to have to get 1000 points to free up access to the centre.
1000 points for an average player means 2 years irl farming inactives. Is that worth it?
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Ali_Cool |
6 month agoWell said sora
It takes weeks, if not months, to reach level 10 in order to get players with 80 levels.
So I'm not going to bet on the training centre now, and I won't improve it until I reach level 10.
What a never-ending road... maybe I won't even be in this world before I get there 😅
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Galywat |
6 month agoWell, you don't go from level 1 to 10 in one fell swoop, it's normal to have a certain progression in the game. That doesn't mean you can't bring out a few youngsters who can help you move up a few divisions, and learn to manage your club properly so that you have the finances to build a level 10 cdf.
Not to mention the fact that with the right support or advice, you can build up a good small team relatively quickly.
2 years on the scale of VF is not much. Admittedly, this kind of thing is no longer in vogue in games, but in my opinion that's also what sets it apart from other games: the long-term management aspect of your club is paramount.
Players who don't want to wait to set up their own club aren't necessarily cut out for VF.
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dudziak |
6 month agodon't worry, between all the level 1 support, plus those who want to invest in blinds at a low price, plus the free market and so on, if someone thinks even a little, you'll have more than enough to prepare for what will happen between level 2 and 7 without too much trouble.
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OncleOink |
6 month agoAli Cool, your anger is entirely justified. It wasn't at PSG or AS Monaco that little Mbappé kicked his first club ball, but at Bondy... We've done better in terms of legendary clubs!
We can therefore find qualities in the current detection and training module, and it undoubtedly has them, but it certainly doesn't have that of approaching reality!
To achieve this, and while respecting the not exaggerated advantage of the big clubs to keep an edge over the others, other solutions exist.
I remember about 2 years ago, when a 'working' group was asked to look into possible reforms. One proposal, included in a wider project on the detection module, was along these lines. However, it didn't catch Aymeric's eye, assuming that he had read the said reform project.
However, a paradigm shift was proposed: that the level of cdf should not influence the quality of players detected but their quantity. Thus, considering that a potential 85 would be the highest level of players likely to be detected, all clubs from level 2 to 10 would have the possibility of detecting them! However, the probability of doing so would be to the advantage of a club with a cdf of 10, as it would be able to detect a greater volume of players in 24 hours. And from 10 to 2, the detection volume would be degressive.
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dudziak |
6 month agoConsidering the players you have for a level 2, I think it will take you less time than that to pass level 7 lol
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sora02 |
6 month agoMaybe there are other ways than inactive low-level farms to move up a level and gain access to the infrastructure needed to get closer to the big clubs.
As it is, it's too long, but it's also not interactive at all.
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Galywat |
6 month agoThere's nothing to stop you entering championships and certain cups.
You could lose a bit of progress, and that's debatable, but you could also have more fun.
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sora02 |
6 month agoIt's always the same problem, inactive farming
Or facing guys who are far too strong to progress quickly
But it's always the same thing, the game doesn't renew itself much or at all. When we talk about the causes and areas for improvement, it's regularly the older players who have benefited from a much more comfortable system who take the liberty of demanding that the new players struggle even more, generating a great deal of frustration.
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Galywat |
6 month agoYeah, it's possible that the game isn't renewing itself enough.
Now, I don't think that I (or the older players in general) benefited from better development conditions, there was no help for new players, and the infrastructure, although immediately available, was also much more expensive. In that sense, it's not really comparable.
I think it's more a question of generational opposition and expectations of a game like VF. Where I agree with you is that it's probably not my generation that's going to allow VF to develop. That doesn't mean my opinion is worthless. :p
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dudziak |
6 month agonew players who are struggling ????? they have never been as well helped as they are now (I'm talking about level 1)
help of 3M every 2 days, they receive for some players from 80 to 90 ng, store at the lowest price,
By negotiating everything there is a way to get good quickly.
Not to mention the fact that the game is gangrenous with multis, and if we still allow access to cdf 10 more easily, I can only imagine what will happen next.
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sora02 |
6 month agoNobody said anything about making it easier, but about making it more interactive.
Above all, the points system is useless.
Give young managers objectives, a carrot to enable them to progress, and things will get better.
And that goes for young managers as well as older ones.
Achievements that unlock content.
Aymeric was talking about the lack of 'end game' content, so this could also be an opportunity to provide some.
Example: You want to become a legend? Win a European Cup or the Vfmaster (maybe that could give a boost to this sick league).
Do you want to reach the CDF10? Reach division 1 of your league.
This is a football game with interactions during the matches. Make sure you win something.
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dudziak |
6 month agoseblelionnais |
6 month agoAfter that, the main problem for new players is the 'new' vf points system. When you picked up 10 points on an inactive lvl 10, you could level up much faster. In fact, that's the real advantage of older accounts.
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Antho34 |
6 month agoMouais, not at all convinced..... the clubs you've already mentioned, between Benfica, Boca, Nice, Rennes etc, have taken years to reach the status of professional clubs. And when you play as an amateur, you don't have a training centre worthy of the name. And that's the beauty of the game, what would be the point of having a training centre at maximum level after 3 seasons? I can guarantee you that you'd be much prouder to pass your level 10 cdf after a lot of hard work. Personally, it took me more than 3 years.
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Moshi |
6 month agoPutting a points system in place but only having the possibility of winning 2 points per match is counter-productive ... knowing that it's not going to be long before you finish 1st in your div1 or win a cup to collect points. I think a lot of us are saying that there's a lack of interactivity to help us climb the ladder more quickly. Frankly, a few extra points won't shake up the hierarchy, so don't worry.
daily objectives.
better distribution of points in the league and cups
- more points per match if we're up against tough opposition.
non-exhaustive list
4 years +/- for a cdf 10 today in my humble opinion it's not possible. it's just between us and it only benefits the old ones.
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Lebaygue |
6 month agoBasically, there's always going to be something that goes wrong... The mdm, well, that's a check (even if it needs to be confirmed over the medium term, because personally, I haven't seen any diff in the few games I've played), so it's the CDF now....Y some of them, it's a good thing I don't have them as a superior or as colleagues, otherwise they'd have been hit in the face with a pickaxe a long time ago.
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Damien2911 |
6 month agoDrink your herbal tea, you're not going to do anything lol
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hazard14 |
6 month agoAs much as I'm totally in favour of the new players being able to build their level 10 training centres a little more quickly because it allows them to develop much more quickly.
However, on the other hand, I don't think it's fair that level 1 or 4 players, for example, get pot83 84s.
Peutre y voir quelque chose a faire où d'un côté il serait plus facile d'avoir le cdf 10 mais de l'autre un niv5 ou 6 seraient bridé au niveau des trouvailles cdf ca peut être un bon compromis
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Ali_Cool |
6 month agoThe current system takes a long time to reach 10cdf level.
Perhaps a compromise could be found by revising the points system.
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Demi-cerveau |
6 month agoNor is the cdf the alpha and omega of the game. When you discover virtuafoot, I think there are plenty of ways to keep busy, play and earn money for a year without having a level 10 cdf.
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zico93 |
6 month agoIt's a management game, and we've all struggled for years to reach level 10 and get all the infrastructure up to scratch. If the new guys can do it in 3 months, I don't see the point of the game. All the big Irish clubs have taken decades to get to the top at world level and have big stadiums and good training centres.
So please, if you don't have the patience, don't play this kind of game!
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Damien2911 |
6 month agoWrong. Level 10 was reached much more quickly. The VF index did not exist.
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Jallow |
6 month ago4 more replies
zico93 |
6 month agoWell, not in my day, of course, the VF index didn't exist, but there were levels depending on the level of your club. You couldn't build your cdf the way you wanted to, you had to wait until you'd passed the level levels to improve your infrastructure, the old-timers will tell you!
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Damien2911 |
6 month agoWell, yes, it's logical, but if you beat a level 10, you'd take 10 pts, not 1 like now with the VF index.
I'm not shocked by the revised calculation method, but the gap between before and now is too big.
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Vrael Zendo |
6 month agoExcept that we didn't beat level 10s as easily as you seem to think, but there was another detail too, and that was that draws didn't earn you any points (unlike today, when you earn half of them).
It's clearly easier to win points today than it used to be because it's easier to have a big or even very big team.
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Damien2911 |
6 month agoThe teams in training in friendlies, for example, gave away 10 points.
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RONALDINHO |
6 month agoCertains ont rien galerer du tout oublier pas à l'époque c'était hyper facile à construire et avoir tout lvl 10 pour ceux qui ont connu les PE etc les prêt à volonté .. mdr donc autant dire aujourd'hui pour être niv 10 c'est entre 2-3 ans minimum !
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myforsans |
6 month agoAnd building a team of 20 players at average NG 85 takes between 10 and 15 days, whereas it used to take 2 or 3 years!
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OMstar83 |
6 month agoWe often only retain what we want to retain, that's just the way it is.
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Damien2911 |
6 month agoIf you go through the VFstore, yes, otherwise it's wrong.
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myforsans |
6 month agoAnd I also remember that back then, even when I'd reached the level to build a level 10 CDF, I'd have had to come up with a staggering amount of money and it took me 3 or 4 seasons to save the money to be able to pay the building costs.
Those who say it's harder now are either in denial or don't know what they're talking about.
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Damien2911 |
6 month agoSurely in the 3-4 seasons you're talking about, you weren't spending anything else. Come on. 🙄🙄🙄
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myforsans |
6 month agoWell, just the weekly expenses and hardly any purchases of players.
With a budget surplus of around 15 million euros, and I'm still being optimistic, it usually took 3 to 5 seasons to pay for the construction.
In any case, that was my case, but I must have been a poor manager or a big loser because I didn't have any friends who sold me players for €100,000 and the next day sold them for €30 million.
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Sun's |
6 month agoWanting to compare the two eras is not really useful but good ..
Le virtuafoot v1 , les constructions de place de stade étaient fixes jusqu'à 100k , l'affluence n'chutait pas
The TV channel ...level1 brought you 3m/week, so the audience didn't influence the sponsors too much.
The infrastructures were smoothed out over 20 levels, the disadvantage of those days was that building up a good squad was complicated.
Today, with the store, newcomers can build a ng80 team + a few 90 ... store enough budgets to build everything when they have the required level, the downside is that most just have no vision for the future. We've seen some cases where teams were sold off entirely following the community to burn their 75m in 3 days.
I'd say that the two eras are the same... it's just that the managers of the first era had to learn to manage over the long term because of the construction deadlines.
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CrazyBisounours |
6 month agoI'm not here to give management lessons, but your Ali start-up is bad, with all the aid you are granted at level 1, how can you not take on young trainees? You are calling for a CDF 10 when you are not currently training any players, all you have done is squander the money you should have invested in the first place.
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Ali_Cool |
6 month agoWhat help are you talking about😄😄😄
You're talking about the 6 million I received for my 2 players, and some unfortunate players with a strength of 50ng.
I just wanted to let you know that I only received crumbs as a beginner.
But don't worry, I've earned quite a bit from buying and selling, and I've earned a lot from montoring and my agreement 😉
As for my way of managing the team, which you described as bad, that's your opinion, but we don't have the same vision of the game.
I'm someone who loves competition and winning.
You say I'm bad, yet I won the first official beginner's cup and went up from the fourth division to the second.
I'm not a trainer, I'm a competitor 😎
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Radio |
6 month agoI also won the Beginners Cup (Bergkamp) and I also consider myself a competitor.
What the commu is trying to tell you is that you can remain competitive by investing in youth training right now. It's not just level 10 cdf that's important because, even with a cdf 5 or 6, you can bring out some interesting potential 70s on resale.
Buying and reselling is apparently interesting for those who do it industrially. Personally, I don't envisage spending my days on a management game to do very high frequency trading to the detriment of the collective, affinities, etc...
Finally, don't forget that you're probably going to reach a ceiling before long, because it's going to be harder to climb up the ladder. And that's when you'll be glad you invested and built.
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2 more replies
Ali_Cool |
6 month agoHow much does a potential 70 player cost? 😅
Not even 1m it's ridiculous to wait three or four months to reach level 5.
That's why I'm asking you: how much has the training centre cost you so far?
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papouyoyo |
6 month agoAli_Cool |
6 month agoSome people talk as if we've received billions. Personally, I've only received a few million, no more than 10 million in aid.
The strength of my team at the moment comes mainly from my experience.
I know very well how to manage and organise my team.
In any case, I prefer to concentrate on the essentials: reaching level 10 is very difficult and it takes a lot of time, full stop.
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Ali_Cool |
6 month agoIf the creator of the game doesn't see, or doesn't want to change, improve or develop the training centre and doesn't want to take our opinions into account or meet our expectations,
then it would be better simply to close the subject.
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dudziak |
6 month agoAll your requests won't really happen, it'll just encourage even more multiplayers to come to the game (9 out of 10 accounts are already created) unless that's what you're looking for in the end.
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dudziak |
6 month agoNicolas-2008 |
6 month agoI haven't read everything, but if you want to be closer to realism on VirtuaFoot, it would be possible to create a Training Centre from Level 9.
if a Level 9 club would be Ligue2 and Level 10 Ligue1, in France, only Professional clubs have the right to have a Centre.
if a Pro club moves down to National level, they can keep it for 3 years. if at the end of the 3 years they have not moved up to L2, they lose all the Federal accreditations and approvals for their Centre. (except in very exceptional cases for a further 2 years, and if the situation has not changed since 2019).
so a level 1 VF player would be the equivalent of a 2nd Division District club, so it makes absolutely no sense to have a training centre. already far too many of these small clubs don't even have an instructor to train their youngsters...
so, in a realistic plan IRL, no Training Centre!
On the other hand, on VirtuaFoot, I'm in favour of having a CF at any level, helping them to progress and using them at their own pace...
Nicolas
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Damien2911 |
6 month agoAbove all, you have to stop making comparisons with the real thing. What don't people understand about VIRTUAL GAME?
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Nicolas-2008 |
6 month agowhy stop?
Every time I read something on the forum, a lot of people want VF to get as close as possible to IRL football.
I've been saying for 20 years, rarely, that we're a long way from the IRL and here I'm just arguing about a specific fact about VF and the IRL.
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