Levi7 |
18h agoHello to all the Virtuafoot team, I'd like to submit a few ideas for improvements to make the game even more lively and realistic.
- SCANDALS AND INCIDENTS
- Media scandals: affecting the club's reputation → loss of sponsors, supporters
- Internal conflicts: between players → loss of morale, impact on performance
- Public statements: choice of interviews that influence the club's image (positively or negatively)
- SUPPORTERS AND ATMOSPHERE
- Protests: in the event of a run of bad results or poor management → drop in attendance, financial losses
- Exceptional support: after an achievement or good management → temporary boost.
- RISKS AND MANAGEMENT
- Risky sponsors: ethical or political choices that can damage popularity
- Transfer rumours: influencing player concentration
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Jallow |
17h agoLevi7: Bonjour à toute l’équipe Virtuafoot, je voudrais vous soumettre quelques idées d’améliorations pour rendre le jeu encore plus vivant et réaliste.
- SCANDALES ET INCIDENTS
- Scandales médiatiques : affectant la réputation du club → pertes de sponsors, supporters
- Conflits internes : entre joueurs → perte de moral, impact sur performances
- Déclarations publiques : choix d’interviews qui influencent l’image du club (positivement ou négativement)
- SUPPORTERS ET AMBIANCE
- Protestations : e...
In practical terms, it's an interesting idea if VF were to evolve like other more advanced management games. But let's be realistic: we're still a long way from that.
When you talk about the loss of sponsors, I think we've already gone beyond what VF managers are hoping for in terms of improvements. After the championship bonus, sponsorship is the only real source of stable income that all clubs are trying to maximise. So including a system for losing sponsors would be a big "dislike" for me 😅.
And on the question of internal conflicts, that's way out of the realm of current VF. Ultimately, if the game had a player morale module, that could be discussed. But as it's not even in place right now, I'd say it would be complicated to integrate at the moment 🤭
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Jallow |
16h agoOh, I didn't realise you were level 1 😅 Frankly, I'd advise you to learn the game first, to understand how it really works. With time you'll see that what you're proposing, even if it's original, is clearly outside the VF ideal. There are plenty of mechanics that we'd like to see improved before we go that far.
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Levi7 |
16h agoJallow: Ah j’avais pas vu que t’étais niveau 1 😅 Franchement, je te conseille d’abord de bien apprendre le jeu, de comprendre comment il fonctionne réellement. Avec le temps tu verras que ce que tu proposes, même si c’est original, c’est clairement hors de l’idéal de VF. Y’a plein de mécaniques qu’on aimerait déjà voir améliorées avant d’aller aussi loin
It's great to look down on those at level 1, thanks all the same 😉
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wildzap |
16h agoI don't think he was showing contempt, just that it generally takes time to get to grips with the mechanics and so on of the game and that, as a result, your proposals, while very interesting, are hardly compatible.
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seblelionnais |
12h agoLevi7: C'est très génial de mépriser ceux du niveau 1 merci quand même 😉
I'm going to be a little more scornful than the message you quoted:
You've only been here 9 days, others have been playing this game for 15 years. And overall, even if what you're proposing might be interesting, it's not really virtuafoot's philosophy.
What you propose can be found in FIFA, Football manager and all the clones available on mobile.
Virtuafoot is much more focused on strategy, mathematics (for training and style profiles) and managing randomness. That's what gives the game its charm and unique feel. The strategic side of the game is much more advanced than in the games mentioned above, to the detriment of other 'more realistic sectors' that are not necessarily of interest to the community.
In short, you'll see for yourself in a few days/months.
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XMAN |
9h agoLevi7: Bonjour à toute l’équipe Virtuafoot, je voudrais vous soumettre quelques idées d’améliorations pour rendre le jeu encore plus vivant et réaliste.
- SCANDALES ET INCIDENTS
- Scandales médiatiques : affectant la réputation du club → pertes de sponsors, supporters
- Conflits internes : entre joueurs → perte de moral, impact sur performances
- Déclarations publiques : choix d’interviews qui influencent l’image du club (positivement ou négativement)
- SUPPORTERS ET AMBIANCE
- Protestations : e...
Hi there. Good idea, but impossible and too expensive to set up. What's more, it would require regular maintenance to prevent all kinds of bugs from spreading. So it's impossible to do that on this game, but the idea is a good one.
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OncleOink |
2h agoHi kamarads. I welcome the initiative of a newcomer to VF. After only 8 days on the game, it's respectable to have initiatives for improvement projects. However, a word about the context: VF is a game whose development I'd describe as 'spartan' and not necessarily very 'professional': there's only one person in charge, the creator himself! As a result, new features are relatively rare and only those that don't require a huge human, financial and technical investment are likely to see the light of day.
In your proposals, and this is what I will retain, you defend a few new features: events that could alter or boost the life of a club financially or in terms of commercial revenue and/or fans (Forget anything that could affect the match engine algorithm).
Personally, I'm in favour, as long as these events remain rare and affect (positively OR negatively) at reasonable levels, for example, 5% of clubs over a season.
This would make the life and management of clubs a little less monotonous. In the same way, I had already put forward the hypothesis of including random but even rarer events that could affect the life of a squad, such as a player leaving the club and football (you can imagine a plethora of reasons: serious injury, too much pressure, etc.). Admittedly, it would sting a little for the club concerned, but it's conceivable that only 0.5% of clubs could be affected by this type of event per season.
Your biggest obstacle, kamarad novice? The sclerotic attitude of most of the managers on the forum (perhaps a minority of the total number of players active in the game), who are disgusted by the slightest match they dominate but lose, who want a player (pot 80 and over) for every trip the scout makes and who don't understand that a player can get injured or be suspended â€" and even less so young players! (For the GACs, the matter is settled).
Vive l'intégration de l'aléatoire dans la gestion des clubs !!!
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