Colombpal85 |
10/01/2025Hello,
An improvement project that's going to cause a bit of a stir, but I'd like to propose it anyway haha
An end-of-season tax of 5% on finances.
You should know that this doesn't suit me at all as I have a lot of money in the bank, BUT!
The point:
Boost the transfer market
Lower transfer market taxes
Increase various bonuses such as competition bonuses
I'm proposing this just to get the community's opinion on the concept, because to tell you the truth I find competition bonuses pretty low and the transfer market pretty poor.
I'm waiting for opinions, especially yours Lulo! :)
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lens59 |
10/01/2025We're taxed enough as it is, and I wouldn't call it an improvement project myself
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maradonald |
10/01/2025Colombpal85 |
10/01/2025Not profits, cash flow hehe, that's where I get the wrath of everyone 🤣
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Adrimax |
10/01/2025In my opinion, if you want to revive the transfer market, you absolutely have to remove the taxes on purchase and resale and affinity, which are a real pain.
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Drezzo35 |
11/01/2025Reducing taxes on resale purchases, yes
The affinity not although perhaps to lower the importance of this one, in the direction which I find not normal when titu ng80 green affinity brings more than one ng99 without affinity, it is a little annoying because on the principle it is to change precisely to reinforce your team
As far as the project is concerned, I'm absolutely against it, I don't see the point at all in terms of the market
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Lebaygue |
10/01/2025Personally, I'm waiting for Olivier Truchot's opinion... even if I already know him.
You listen, inadvertently or out of sadism or because you have no choice, to BFM, RMC, you quit your job, you go on VF and bam, there you go again, it's the same on Vfo as on the news channels.
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k3vin59218 |
10/01/2025There's already tax on sales, that's true
A tax just on the season even 5% can be huge for some (which is not my case) 😆 I'm poor at the end of each season!
Mais 5% sur un budget final disons de 50M , ca fait une perte de 2.5M c'est leger mais quand meme lol
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Magik'jojo |
10/01/2025Blagoje Vidinic |
10/01/2025I have absolutely no idea what this idea would bring "to the market", as you put it.
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steril |
10/01/2025Le croc |
10/01/2025lens59 |
10/01/2025Question ❓️ taxes ok that's normal
mais où va l'argent dans les finances/f frais du jeu divers dotation de coupe , champions ect....
Does the game have unlimited funds or does it have a maximum financial ceiling and taxed funds keep the game running?
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Ancelloti |
10/01/2025PEPSI |
10/01/2025Could this be an idea from the new government? Where there's money to be found, there's money to be found!
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jul068 |
10/01/2025A very good idea. But with the opposite possibility of making +5% on cash flow by using the store.
Humour
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junior |
10/01/2025I don't see how taxing will boost the market....contre completely
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Nicularo |
11/01/2025A 5% tax would take almost 110M off my wallet... No thanks 😅
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Magik'jojo |
11/01/2025Sikora |
11/01/2025That's why the transfer market is so depressed. On the other hand, I wouldn't touch affinity, which adds a very interesting dimension to workforce management.
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Adrimax |
11/01/2025Why do you find the affinity interesting...? I find it hard to understand. Personally, I don't enjoy waiting x amount of time for the affinity to reach its maximum.
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myforsans |
11/01/2025Affinity is a very interesting innovation that forces you to think about how you manage your squad over time, so it's a step in the right direction.
And for all those who advocate ultra-realism in the game (which I'm not), it's also a step in the right direction.
What's more, the settings aren't too bad and the penalty for lack of affinity fades fairly quickly as the rate of affinity acquisition is logarithmic.
If the transfer market is rather amorphous at the moment, that's for another reason. If you look hard enough, I think you'll easily find it.
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lens59 |
11/01/2025Originally the idea of a manager was that affinity was a PLUS, but it's completely the opposite.
Affinités 100% tu auras le ng origine I don't see how that was an improvement project.
Sometimes interesting ideas are not ideas that turn out the right way
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Azby |
11/01/2025I think it's great for building and renewing your players, it forces you to make choices.
But there's still room for improvement and it's worth learning more about it online and in columns.
On the other hand, it's a big part of the market's downfall. I'd have had a bad experience of it if I'd been buying and selling.
In terms of pure management, I find it interesting.
As for the basic subject: no thanks, no way.
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Demi-cerveau |
11/01/2025As it happens, affinity clearly doesn't help the dynamism of the market. To take a concrete example, I used to train players who regularly joined my senior team. Every season, 2 or 3 players would join my senior team and 2 or 3 others would be sold. From now on, my A team is locked, nothing comes in, nothing goes out, otherwise I lose 250 stats at the start of each season. Until the day I make them all leave at the same time. I end up having to work with a generation of players of the same age, something I didn't want to do in the first place.
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Sikora |
11/01/2025Not necessarily.
For my part, I work by line. Every season I renew either the defence or my midfield. They spend a season in the second team before joining the first team.
That allows me to manage my expenditure better and have a development strategy.
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Vrael Zendo |
12/01/2025Technically, now that affinity progresses in training, you can gradually renew your team without losing stats...
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Zeus |
12/01/2025Except that you need a minimum number of days and that takes time
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Brutus |
11/01/2025It should be done like income tax, with levels:
- 5% for -100M in banks
-10% -500M - 20% -1MM
...
...
...
I admit it could be fun! ^^
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Nicularo |
11/01/2025But what's the point? You're going to take 20% (!!!) off a guy who's got 1MM, and he's going to be left with 800M, and then what? He's supposed to spend all his cash to get close to 0 so he doesn't pay any tax? It makes no sense 😅
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Brutus |
12/01/2025It was a joke, Nicularo, which is why I exaggerated the percentages!
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Jallow |
11/01/2025Basically, I'm in favour of increasing bonuses for competitions and against taxes!
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Brutus |
11/01/2025junior |
11/01/2025Wouldn't it be better to have interest on invested money instead of tax 😅
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Jallow |
11/01/2025VALENCIANO |
11/01/2025on the other hand, it's only going to ruin the clubs even more and it's never going to boost the transfer market
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Lulo |
12/01/2025It might be a good idea to tax the rich a bit, but why give more to competitions and lower taxes on players? In the end, the prize money from competitions will be given to the best club (rich) and the lower transfer tax will only be interesting for players worth 60-80m (rich) because small transfers worth 2m are taxed (200k is equivalent to the ticket price of a match, even for new players), so it only benefits the rich
So you take from the rich to give to the rich and the poor will be poorer (the principle of our society). In the end it's just saying to the club to spend your money, it's just going to break the market and break the balance that Aymeric is looking for on the finances of VF. And what's more, it'll only help those who are in a state of flux between the treasury and the players. The savers will be the only losers.
Because if that's the case for me personally, I'm going to set up a cartel, put my millions (or more) into a fund, and then I'm going to lose
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Hydilik |
12/01/2025Hello everyone
To be tested over a few seasons, but perhaps the number of players per club should be increased. Go from 32 to 35 players to see if this can boost the transfer market.
Affinity makes people reluctant to sell and playing styles require a few more players to be more versatile
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Alexandre67310 |
12/01/2025Totally against it. It would ruin a good number of clubs that invest per generation and like to keep their squad for 15 seasons and save for a new generation.
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BadYste |
13/01/2025On the other hand, some players spend as soon as they have three pennies.
As far as I'm concerned, I'm more in cycle mode. I've left my league and my old team is enough to move up the divisions. That allows me to save money. Once I'm back in D1, I'm in a position to buy, but with affinities, it's complicated, a new player is bad for one season, hence the interest in sacrificing another season, let me explain: you renew a large part of the senior team, for one season they're not very competitive, and then it's back to work.
So you need to build up a little cash to choose the right moment to spend it all. With taxes on capital, there's no way of doing that. You have to leave it up to each individual to manage his or her own game - that's what a management game is all about, isn't it?
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leakcim58 |
13/01/2025Wow. Nice inspiration! You work for Aymeric? You're not going to give him any good ideas for running the vfstore.
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Colombpal85 |
17/01/2025No, I'm not working for anyone, I'm just putting forward ideas, good or bad, with the aim of being able to discuss them, draw inspiration from them and find solutions that will help to make the game more dynamic on an ongoing basis.
But you see, it's this kind of message, with its little digs, that's gradually making me want to stop getting involved with this community, which is largely bitter and concentrates its hatred of the day in this forum dedicated to helping each other...
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Toumas |
18/01/2025A tax on cash flow is a terrible idea. For example, I've been saving for a long time and paying attention to my spending to reach 9 figures on my account and I'm going to lose it all to "boost the transfer market" when I'm not buying on purpose to build up my infrastructure and progress. Your system literally makes no sense, another tax on profits, why not, but no, it's too unfair and your system makes no sense and only serves the richest and oldest. On the other hand, you say "fight to find solutions", yes, why not, but start by doing it properly. Why don't you tell Aymeric to stop buying money for level 1s who end up with teams of 80 and players who only buy from the VF store and you'll see that little by little the game will go back to the way it was before. Of course the game needs to make a profit but the problem today is pay to win, which is destroying everything, and adding a tax won't do anything except push players to pay even more, but it clearly won't solve the problem of the transfer market.
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Zeus |
16/01/2025He's always talking rubbish.
He wanted to put on a show
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villa |
16/01/2025Colombpal85 |
17/01/20255 more replies
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17/01/2025I'm not looking for anything lol it just amuses me to write the same thing a third time that's all 🤣
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villa |
17/01/2025Demi-cerveau |
17/01/2025There's so many people coming out with bullshit every time, everyone wonders which one he's talking about 🫣.
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lens59 |
17/01/2025Le croc |
17/01/2025The expression c'est jamais deux sans Troyes
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leakcim58 |
18/01/2025Thanks toumas. No need to explain. You've understood everything.
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Aglacis |
18/01/2025So, just to clarify the thing about being fed up with pay to win and no matter what the game xDl (note that I'm not necessarily pro pay to win or pro F2P)
By definition, a game is a product (virtual or not) of an entertainment company.
When you say business, you necessarily mean profitability, because ... that's just the law, it seems to me that selling at a loss is punishable by law (to go further, I think it comes under the heading of unfair competition).
In short, to be profitable with an online video game, you need ... people to put money into it... and so inevitably you need pay to win games that take IG stuff (whether it's cosmetics or players for VF for example) lol
It doesn't matter how F2Pers see it, it's just a fact of life, a video game is a product of a company / business and so, under criminal law, it has to answer to the tax authorities lol (yes, even for VF or ... the baker just around the corner lol) and so you have to make money xD (at least to cover costs lol) otherwise ... the game simply dies xD
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