JeXKiLLeR |
23/04/2023La solution à cela est de calculer le véritable potentiel du joueur.
Dans cet exemple, je vais vous expliquer comment procéder pour déterminer si un joueur est en avance ou en retard sur sa progression.
Le joueur :
D. Janzekovic

Nous avons les premières données :
Age 19 ans
Potentiel : 80
Maintenant, ce qui nous intéresse c'est de savoir où en est le joueur dans sa formation.
Le premier réflexe à avoir est de compter les points du joueur, en prenant en compte les points liés à son poste.

Dans cet exemple, prenons 31 points pour la défense, 3 points pour les tacles, 3 points pour les passes et 7 points pour la vitesse, ce qui nous donne un total de 44 points répartis sur les caractéristiques d'un défenseur latéral.
Si vous divisez ces points par deux, vous obtiendrez son niveau actuel, soit 22 NG dans notre exemple.
Maintenant, comment savoir si le joueur est en retard ou pas dans sa progression ? Pour cela, nous allons nous rendre dans l'onglet "Progression".

Nous arrivons sur cette page.

Plusieurs données intéressantes.

Le "Coefficient de progression" vous indique la vitesse à laquelle le joueur progresse au cours de la saison en cours.
L'"Etat de progression" vous donne une indication de son avancement dans sa formation sans retard.
La "Marge de progression" vous indique la progression encore possible pour ce joueur.
Un "Coefficient de progression" de 10 indique une vitesse moyenne de progression, généralement comprise entre 1 et 20 pour des joueurs encore en formation. Avec un "Etat de progression" de 26, si je le compare à mes 22 NG calculés, je constate un retard de 4 NG. En outre, avec une "Marge de progression" de 67,5%, si je prends 67,5% de son potentiel initial de 80 (son potentiel de base), j'obtiens 54 NG à récupérer (en supposant qu'il n'y ait pas de grosses blessures). Au maximum, je pourrais obtenir 22 + 54 NG, soit un joueur avec 76 NG, ce qui confirme mon retard de 4 NG sur ce joueur.
Il est important de noter que ce calcul est simple et que d'autres variables peuvent influencer le résultat final, telles que les points d'expérience en stock (invisibles pour les autres utilisateurs) et les blessures futures.
Il est temps de sortir vos calculatrices.
Sam0Bass |
02/05/2023Jex en faisant jouer le joueur à 1/2 par jour, sans blessure et aucun interruption, il sera 76ng ?
Comment éviter qu'on jeune joueurs prend du retard?
Alexandre67310 |
02/05/2023Salut Sam,
La dernière modif d’aymeric qui date de quelques saisons rend impossible le fait de garder l’avance d’un joueur en progression en jouant 1 jour sur 2.
Mide |
7 month agothank you very much for this tutorial. experience points in stock. what does this mean? and is there a way to see it for MT Player?JeXKiLLeR : When you start buying players, you can often fall into the trap of acquiring a player with supposedly high potential, only to quickly realise that you've overpaid for him.
The solution to this is to calculate the player's true potential.
In this example, I'll explain how to go about determining whether a player is ahead or behind on his progression.
The player :
D. Janzekovic
We have the first data:
Age 19
Potential: 80
Now we need to know where the player is in his training.
The first thing to do is to count the player's points, taking into account the points linked to his position.
In this example, let's take 31 points for defending, 3 points for tackling, 3 points for passing and 7 points for speed, giving us a total of 44 points spread across the characteristics of a full-back.
If you divide these points by two, you get his current level, 22 NG in our example.
Now, how do we know whether or not the player is behind in his progress? To do that, we'll go to the 'Progression' tab.
We'll come to this page.
Some interesting data.
The "Progression Coefficient" tells you how quickly the player is progressing during the current season.
The 'Progress Status' gives you an indication of how far the player has progressed in his training without any delays.
The "Progress Margin" shows you how far the player can still progress.
A "Progress Coefficient" of 10 indicates an average rate of progress, generally between 1 and 20 for players still in training. With a 'Progress Status' of 26, if I compare it to my calculated 22 NG, I'm 4 NG behind. What's more, with a 'Progress Margin' of 67.5%, if I take 67.5% of his initial potential of 80 (his basic potential), I get 54 NG to recover (assuming there are no major injuries). At the most, I could get 22 + 54 NG, i.e. a player with 76 NG, which confirms that I'm 4 NG behind this player.
It's important to note that this is a simple calculation and that other variables can influence the final result, such as experience points in stock (invisible to other users) and future injuries.
Time to get out your calculators
This message has been translated. (FR) Original message
Azby |
7 month agoEvery player gains experience after playing a match.
You can store this experience and then spend it on individual training sessions. Always in increments of 25% to maximise experience.
Every player gains experience after playing a match.
You can store and spend this experience in individual training sessions. Always in 25% increments to optimise experience.
This message has been translated. (FR) Original message
Azby |
7 month agoI realise that he's probably talking about stored training, which is something else again.
You can choose not to use your daily group workout and "store" it, up to 7 workouts in reserve. You can then spend them more quickly (but keep a gap of more than 10 hours to avoid running out of steam).
This can be a solution if a young player is injured, so as not to impact too much on his solution. But there are some subtleties to this manoeuvre, so I'll let others tell you about them.
I realize he's probably talking about stored workouts, that's something else again.
You can choose not to use your daily group workout and "store" it, up to 7 workouts in reserve. You can then spend them more quickly (but keep a gap of more than 10 hours to avoid splits).
This can be a solution for young injured players, so as not to impact too much on their solution. But there are subtleties to this maneuver, so I'll let others tell you about them.
This message has been translated. (FR) Original message