Radio |

4 dias atrás

Avez-vous remarqué la présence d'un timer limitant le nombre de changements de poste et/ou de consigne lors d'un match ?

Qu'en pensez-vous ?


Brutus |

4 dias atrás

Dis nous en plus !?
Pas remarqué de mon côté

Skyz |

4 dias atrás

A 10-second cooldown for each adjustment to playing style, positional change and tactical instructions.


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Brutus |

4 dias atrás

En plus si vous parlez de cooldown machin truc là vous me perdez !!
C’est quoi ça ?

Edit : ok Skyz, compris... je pense... 10sec c’est rien... pourquoi se prendre la tête sur cela... Le VF des années 2010 est très loin... faut faire avec amha

Aurelien71430 |

4 dias atrás

10 seconds is actually a huge amount of time. If you want to move several players around to catch your opponent off guard, well, that’s out of the question.
Everyone sees the game as they please, but if you want to manage your matches to win – even against so-called stronger teams – it’s precisely the tactical aspect that allows you to do so.
By surprising your opponent, by throwing them off balance.
As it stands, this new feature makes the game dull and uninteresting....
Mind you, that’s just my opinion.


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Brutus |

4 dias atrás

Yep, I get that, but I don’t think 10 seconds makes much difference.

Anyway, I’m not much of a tactician, so my opinion isn’t worth much 👍


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Aurelien71430 |

4 dias atrás

Et bien pour te dire, en dix seconde il y a moyen en cliquant vite (et je joues uniquement sur tel), de changer 3 joueurs de poste et l'orientation offensive par exemple.
Donc le changement d'aujourd'hui est énorme.
Il y a toujours moyen de s'adapter, la n'est pas le problème.
Mais pour moi, le constat est d'avoir une perte de vitesse de jeu, un manque d'effet immédiat sur le match et surtout plus aucun coup (ou très peu) qui peuvent vraiment faire mal.


Galywat |

4 dias atrás

Wouldn’t it be simpler to set a fixed interval for updating tactical changes and refresh the team line-up displays every 3 minutes, for example?

We understand, essentially, that this is done to prevent bots – which is a good thing – but it doesn’t change the fact that you might have to change your tactics very frequently, without knowing which ones will actually be taken into account, does it?


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Skyred |

4 dias atrás

J'ai voulu passer mon défenseur droit sur le banc à gauche pour ensuite effectuer le changement. J'ai pris 10sec de timer pour cela. C'est pas un peu exagéré là?


sora02 |

4 dias atrás

Oh, does that apply to every tiny change?
We’ll never get out of this – it’s going to be unmanageable……….

I really can’t get my head round why there’s a need to rein in the managers; it’s beyond me. If two blokes want to play, let them!


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michbou |

4 dias atrás

10 seconds is nothing in the grand scheme of things, especially in a virtual game :)


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Brutus |

4 dias atrás

10 seconds... I’ve got to go to the fridge, grab a beer and open it... I can only agree... thanks, A45 😂


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ericd |

4 dias atrás

Excellent ! 😀

Changement important mais c'est la même chose pour tout le monde, faut s'adapter !


Galywat |

4 dias atrás

Let’s say that, based on this principle, perhaps we should use a timer along these lines:

x tactical substitutions (number to be defined) allowed within, say, 5 minutes. With a counter displayed somewhere.

That might be more consistent.

Are substitutions included in that count?


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RMP-Val |

4 dias atrás

Imagine tu décide de passer tes 6 joueurs passe courtes en normal, il te faudra 10x6 seconde pour changer leur consigne + 10 seconde pour changer ton style de jeu de passes courte à normal? Et avec tout ça tu n’as même pas encore eu le temps de faire une modification de poste, de consigne offensive ou defensive.

Galywat |

4 dias atrás

Do we have to enter the instructions one by one, or can we submit a whole set in one go? It’s for a friend who’s playing in a final tonight ^^'


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Galywat Les consignes, c'est une par une ou on peut valider un set d'un coup ? C'est pour un ami qui joue une finale ce soir ^^'

Skyz |

4 dias atrás

It’s one at a time

If you want to look at just one game style to see the bonuses and penalties, you have to wait 10 seconds before you can look at another game style.


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Skyz C'est une par une Si tu veux regarder juste un style de jeu pour voir les bonus malus c'est 10 secondes d'attente pour regarder un autre style de jeu.

BVL_21 |

4 dias atrás

A management game that implicitly encourages inaction – now that’s a concept!


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Alexandre67310 |

4 dias atrás

Good luck to those of you who’re still spending 90 minutes watching a match 😅


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Nitnelav |

4 dias atrás

Après l'événement Endurance, une nouvelle modification punitive.
Je comprends le but recherché mais je pense qu'on peut faire autrement

Misha |

4 dias atrás

The problem in the age of AI is that, if we do not take action, some people might soon try to use methods that allow them to carry out 10 or 15 operations in one hundredth of a second. That would not be very fair.


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Misha Le problème à l'ère de l'IA, c'est que si on n'agit pas, certains pourraient bientôt essayer d'utiliser des méthodes pour pouvoir faire 10 ou 15 manipulations …

Aurelien71430 |

4 dias atrás

Except that in the age of AI, as you say, this sort of manipulation can actually be spotted very quickly.
There’s no need to restrict us the way we’ve been subjected to since today


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2 more replies
Aurelien71430 Sauf qu'à l'ere de L'IA comme tu dis, ce genre de manipulations tu peux les détecter très vite justement. Pas besoin de nous brider comme ce qu'ont subis depui…

Misha |

4 dias atrás

Perhaps the MDJ isn’t particularly keen on spending his Monday evenings analysing activity logs and has put a restriction in place for his own peace of mind… But if we all play fair, he won’t need it.


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Misha Peut-être que le MDJ n'a pas très très envie de passer ses lundi soirs à analyser des logs d'activité et qu'il a mis en place une barrière pour avoir l'esprit …

seblelionnais |

4 dias atrás

Well, I know that government websites, such as the ANTS, aren’t able to identify and block bot activity, but technologies that ‘block’ them have been around for 10 to 15 years (for example, on your computer when you log in: if you enter the wrong password, the loading time increases the more mistakes you make).

All you need to do is define what constitutes human behaviour in terms of duration (e.g. 2–3 seconds), and increase the time between actions as long as you perform X actions in less than 2–3 seconds

Or use a CAPTCHA


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Nitnelav |

4 dias atrás

I’ve just tried it out in real time – it really spoils the fun… I reckon 1 second would be enough


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RMP-Val |

4 dias atrás

It’s clear that if the aim is to counter those who control their team using non-human aids (according to Magpie), 1 second is enough.


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Akram |

4 dias atrás

45 minutes >> Anticipation
45 minutes >> Making changes to style / position / instructions

You’d have to read minds to know that the opposition would switch from ‘attacking from left to right’ in the 65th minute – nice one


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realnico58 |

4 dias atrás

Quel intérêt à part de passer plus de temps sur l’appli en plus de la gestion de la boutique ?

khad19 |

4 dias atrás

You really do need plenty of RAM to run the millions of daily workshops in the game. Just do the maths, set up your 4-5-1 formation and move on.


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jul068 |

4 dias atrás

Donc maintenant impossible de faire en moins de 30 sec un gros changement stratégique pour piéger son adversaire.
Plus possible de passer par exemple de passe courte à contre attaque avec changement de consigne sur plusieurs joueurs sans que notre adversaire puisse le remarquer.

Demi-cerveau |

4 dias atrás

D'un autre côté, ton adversaire aura aussi besoin de temps pour s'adapter à ton changement, donc, l'un dans l'autre ... il faut voir à l'usage je pense.


realnico58 |

4 dias atrás

Je comprends pas cette nouvelle mise en place, à part s’exciter sur le tel tellement on va se manger ce message. Un coach quand il donne une consigne, il doit pas attendre 10 s, bref


Galywat |

4 dias atrás

I’ve rarely been so baffled… We don’t know what’s going to count. So we’re forced to adapt constantly. But we can hardly change our position because the opponent immediately sees what we’re going to do and can adjust straight away…

We can’t predict their styles either…

The timer – why not? But we really need to be able to make several changes, even if it means extending the timer to several minutes and perhaps allowing 10 changes – I don’t know. As it stands, matches against strong, dynamic teams are going to be impossible to read (yeah, I know I’m repeating myself)

I won the League Cup tonight – I don’t know how. I tried to get into a good position at the 30-minute and 00-minute marks, but I don’t even know if that’s the right thing to do or not…

I rarely criticise, but right now I really can’t see where this is heading. I understand the idea is not to be changing things all the time, yet at the same time all the changes are taken into account straight away…

What should we do? Can’t we go back to something clearer?


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sora02 |

4 dias atrás

I couldn’t agree more.

Why would anyone want to hold back VF players who just want to play?
I don’t know what these changes are all about – what’s their purpose?
The majority of VF players seem genuinely very frustrated by these changes. I realise that it’s in the nature of a community to resist change, but if even the most level-headed among them think this is heading in the wrong direction, then the idea is flawed, if not downright bad.

I don’t have any solutions… Perhaps change part of the gameplay, going back to more punitive penalties but spaced out further apart?


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Alex_andre |

4 dias atrás

Bonsoir.
Je ne suis pas du genre à venir parler ici mais ce soir c’est de trop.
Faire un changement de cette importance en pleine saison n’a aucun sens. Faire ce changement le 1er jour d’une saison pourrait devenir acceptable en ayant prévenu longtemps à l’avance. Mais la…

Comme beaucoup ma tactique reposait sur des changements de tactique ou de positionnement afin d’essayer de bénéficier de ma présence lorsque mon adversaire était moins assidu voir totalement absent d’un match. Tirer profit d’un plus grand investissement sur ce jeu me paraissait juste.

Ce soir ce jouait la finale du VFFA challenge. Faire un 1er match avec cette nouvelle règle pour le match le plus intéressant que j’ai eu à jouer sur VF n’était clairement pas l’expérience la plus intéressante que j’ai connu sur ce jeu.

Je ne viens pas pleurer pour ma défaite je félicite encore publiquement mon adversaire. Lui comme moi aurions juste aimé jouer cette finale à la loyale.


Dino_ |

4 dias atrás

Conduct a survey amongst the VF community… this really is a bolt from the blue – to spring this on us in the middle of the season, with no warning; as usual, we only find out at the last minute (and some are paying the price in crucial matches…)


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Lebaygue |

4 dias atrás

Some people will be surprised to see what their girlfriend has become over all these years; indeed, some may even realise that it’s been five years since she ran off with a bloke who’s more level-headed than their own offspring, and that it’s been ages since they last played ‘Dr Mad’... This is a positive change for society, even if Aymeric might end up backtracking in the face of an outcry from a false majority.
But what’s done is done.


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Galywat |

4 dias atrás

I strongly suspect my wife of having plotted this with Aymeric!


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myforsans |

4 dias atrás

It remains to be seen whether those playing with three screens, each with four windows open, will still be able to make 12 tactical changes simultaneously in 2.3 seconds.

It’s up to you to let us know :)


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Magpie |

4 dias atrás

C'est 10 secondes (15 hier midi) pour chaque modif.
Peu importe le nombre d'écrans, ou d'onglets ouverts.. 🤷‍♂️

Magpie C'est 10 secondes (15 hier midi) pour chaque modif. Peu importe le nombre d'écrans, ou d'onglets ouverts.. 🤷‍♂️

Nitnelav |

4 dias atrás

10 secondes c'est extrême selon moi. Après je n'ai pas (encore) eu la chance d'avoir les explications, que tu as sans doute.


minadinho |

4 dias atrás

Va falloir s’adapter ,comme chaque modif .
Ça vous surprend encore ?


mick3829 |

4 dias atrás

This time it’s really too much – honestly, this is going too far. I can’t cope with any of it. Please explain it to me.


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khad19 |

4 dias atrás

There’s nothing left to manage, actually; from now on, you’ve got to make your own tracksuits. That’s the new game.


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Demi-cerveau |

4 dias atrás

C'est très simple. C'est comme avant, sauf que maintenant il y a 10 secondes d'attente entre 2 changements au niveau tactique.

Je ne pense pas qu'il y ait de quoi passer d'un VF où on comprend tout à un VF où on ne comprend rien juste avec ça. Mais je me trompe peut être.

Demi-cerveau C'est très simple. C'est comme avant, sauf que maintenant il y a 10 secondes d'attente entre 2 changements au niveau tactique. Je ne pense pas qu'il y ait de q…

mick3829 |

4 dias atrás

Mais c’est quand les vrais actu mtn etc ?


mick3829 |

4 dias atrás

Vraiment c’est horrible je sais plus quoi faire pourtant j’aime se jeux mais il est injouable j’ai fait un match de matin une catastrophe remettez me jeux comme avant svppppp qu’on y retrouve la tactique au minimum je m’en fou de perdre mais sur des bug comme sa c’est pas possible


OMstar83 |

4 dias atrás

Well, it’s always the same, really. Changes are made in response to abuse. You can’t blame Aymeric for tightening the reins as much as possible to prevent that. We’re taking away a bit of our freedom. I mean, we… some of us, at any rate, and it’s the whole community that ends up bearing the brunt.


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cedriic99 |

4 dias atrás

Why is there a systematic desire to restrict players?

If this is because of abuse by a few, it would simply be a matter of sanctioning the abusers rather than penalising the whole community every time. There may also be more logical solutions than systematically blocking everything.

On the one hand, we find ourselves restricted in areas where there is no real justification (loan recalls, players no longer attending training camps, tactical restrictions, etc.), whilst on the other, we have a completely free transfer market, which really ought to be subject to at least some regulation…


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realnico58 |

3 dias atrás

Bon c’est une horreur, ça tue le jeu. Ce sera sans moi


Skyz |

3 dias atrás

Unplayable as it stands with two active players
The player keeping score just needs to adjust their defensive instructions to track the opponent, who must move their attackers + instructions


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mick3829 |

3 dias atrás

Oui aymeric stp essaye de faire quelque chose stp faut qu’on retrouve le plaisir là c’est injouable c’est du pile ou face


Uzzego27 |

3 dias atrás

Sans parler de la carotte que je me mange aujourd’hui (merci d’avoir rétabli des xg normaux, ça soulage mon petit cœur de voir un 0-0 à 1,94 xg plutôt qu’à 0,74 xg face à des afk😮‍💨), mon adversaire s’est connecté 10 minutes et j’ai pu voir à quel point c’était n’importe quoi de devoir gérer un match avec ce timer, on peut tellement facilement contrer son adversaire, la trêve va être magnifique ahahah on va voir des sacrés pépites !


mick3829 |

3 dias atrás

Là c’est vraiment dommage je parle pour moi uniquement mais vraiment j’y arrive plus


Blagoje Vidinic |

3 dias atrás

J'ai réussi à faire 3 changements en moins de 10 secondes, pas vu de timer...

Galywat |

3 dias atrás

Yes, substitutions are great now!


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Pierabou |

3 dias atrás

C'est injouable quand l'adversaire est connecté. Je suis d'accord.
Quelle galère de devoir attendre 10 sec entre chaque modif'. Une horreur.


zenden |

3 dias atrás

Setting the Timer in this way is not a good way to counter one’s opponent tactically


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mick3829 |

3 dias atrás

I’m seriously going to ring Aymeric to get him to do something – I never do that sort of thing, but I’m really fed up.


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VALENCIANO |

3 dias atrás

First league match and it’s a nightmare – every time you change tactics or move players, it takes 10 to 5 seconds; if you want to check the tactics, it’s 10 to 5 seconds – it’s absurd and never-ending; if you want to move your substitutes into position, it’s 10 to 5 seconds – and to top it all off, we end up with 3–4 chances and a 0–0 draw that makes no sense, where you get the impression nothing’s being managed at all


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mick3829 |

3 dias atrás

Oui totalement injouable en plus résultat totalement hasardeux y’a plus rien c’est finis si il laisse comme sa


VALENCIANO |

3 dias atrás

I'm on a PC


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wildzap |

3 dias atrás

I don’t know who this Chang Ement is – a student, I suppose; he’s always in class :p


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