Leguman

Hace 9 meses
Dear English-speaking community,

Here's the link of the official new by Aymeric45 (in french) :
https://www.virtuafoot.com/en/#forum?topic=161707&date=1659676375

Here's the translation in english by DeepL :
<<The player progression system will undergo a number of changes:

Introduction of the maturity range
Those of you who are familiar with the V2 progression profile (link : https://www.virtuafoot.com/en/#forum?topic=134043) will be familiar with the notion of age of maturity and age of decline. Previously, these two values were specific to each player. In version 3, these values have been replaced by fixed values, even if the random nature of the progression means that the player most often reaches maturity at an age other than the theoretical maturity age of 23. As for regression, until now all players entered this phase at the same age, set at 32.

From now on, these two values will once again be specific to each player, and will be displayed on his progression profile in the form of the 'Maturity range' data. This means that some players will progress more quickly than others with the same potential (in other words, the progression coefficient relative to the average potential during the progression phase will be different from one player to another). This also means that a player's actual age of maturity may differ from the theoretical age of maturity defined by his maturity range. Similarly, some players will 'regress' earlier than others. All the Current players in the game will have a progression range set at "23 - 32", corresponding to the fixed values used in the progression system up to now. Their progression will therefore not be affected by this update.

Youth injury management
In order to prevent major injuries from having too negative an impact on players in the process of progressing, the rate at which their progression status changes will be significantly reduced for the duration of their injury. As a result, a player who has not been spared injury may reach maturity later due to reduced playing time, but his final level will be much less affected than it has been up until now.

More effective team training
The effectiveness of collective training sessions has been increased very slightly, but this parameter remains under surveillance and may be subject to adjustments depending on how the game evolves, in order to ensure overall balance.

Enjoy the game.>>