valvalou |
45 days agoHello
I’ve just scheduled a team training session 11 hours after the previous one, and the physical decline caused by that last session is 4 per cent, rather than the maximum of 3 per cent after 10 hours.
Is this a change in the rules or a bug?
and the fitness loss visible in players at 100% before training
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Nicø |
45 days agoYes, it looks like it’s changed. In the 10 hours between two training sessions, I lost 5% 😱
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Fougch |
44 days agoT-800 |
45 days agoAguado |
45 days agoT-800 |
44 days ago10 hours might be too short.
Try 24 hours next time ;)
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Aguado |
44 days agoWhen you’re on duty, 24 hours is a bit of a struggle ;)
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Aguado |
43 days agoThat’s a bit much…
I’ve been doing 6 out of 7 of the 30 endurance runs so far, and with the increase… there’s no way I can manage even one today…
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T-800 |
43 days agoTo stop us from saving our training sessions, no doubt ^^
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Fougch |
43 days agoPerhaps Aymeric wants to place greater emphasis on recovery from injuries during post-injury training sessions, rather than simply building up a bank of training sessions?
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hazard14 |
43 days agoNicularo |
43 days agoI get the impression that recovery has improved, though; my players end up quite physically drained but are back on their feet 48 hours later. That wasn’t necessarily the case before, when they’d finish with less than 30 per cent.
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