Mide |
16/09/2025So I’ve been trying to look into the numbers and it’s quite tricky.
I know for sure that XP is affected by the progression coefficient. I tried finding a particular pattern to follow to see if I could predict the future XP he would gain (at least an average number) but rhe maths is not adding up. Has anyone figured this out? Can you please explain to me ?
Brutus |
16/09/2025For the approximate calculation, which for me is useless, but at the time I found this, it's who comes closest:
(coef / potential) / 2 (depending on coef)
Low rating = 2
Big coef = up to 2.5 (or even more)
On the other hand, I'll let you work out the decimals in relation to the coef ;)
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Mide |
16/09/2025Thank you so much. For the reply. So are there other factors thay determine the XP gained per game? Because I’ve noticed it’s very inconsistent.
Brutus |
16/09/2025After that, there's some randomness in the Xp gain... just like in group training.
But in the end... it's all the same ;)
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Demi-cerveau |
17/09/2025To what end? There's no point in calculating future XP in advance, especially as the XP gained per match varies from one match to the next and also serves as Aymeric's first adjustment variable when fine-tuning the final level he wants to give players.
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lens59 |
18/09/2025Question: if a player has a % everywhere and only trains for one characteristic, I know that an adjustment is made to gain his %.
My question is that 30 days after not training in the other characteristics, the % are adjusted in the form of individual training?
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Sun's |
18/09/2025Yes, do not train the stat 30j convert % in individual exp after this period ;)
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Mide |
18/09/2025Sorry please I don’t understand
lens59 |
18/09/2025
If I'm only training endurance in 30 days, I'll get back the % that's lying around elsewhere in the form of individual training.
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