k3vin59218 |
28/09/2024Hello, I have my player who has an NG at 70 instead of 78
He is in order to provoke and I have clicked on his NG to update but his rating remains at 70.20
This message has been translated. (FR) Original message
Alex-AJA |
28/09/2024Put it in the substitutes and then put the starter back it will be updated I think.
This message has been translated. (FR) Original message
Azby |
28/09/2024It's not balanced to optimize its NG rather, right?
Too many points in technique, not enough in secondary characteristics.
This message has been translated. (FR) Original message
Socrate |
28/09/2024Exactly, the distribution is not optimized.
Your player has a number of points in technique for a level 98 NG
This message has been translated. (FR) Original message
Demi-cerveau |
28/09/2024I confirm Azby's last intervention. For a mol provoke with a note of 77.5 the right balance is 31-62-31-31.
After that, your player brings you a bonus in creative play style.
This message has been translated. (FR) Original message
wildzap |
28/09/2024That's right, the player has triple ds his main characteristic compared to the others, instead of double ideally for a max ng. But indeed, in the game created it's interesting, don't you sell it by chance? ^^
This message has been translated. (FR) Original message
k3vin59218 |
28/09/2024I understand your answers but in this case why is it at 78 then? It's in speed but the principle of stat distribution is the same
This message has been translated. (FR) Original message
Sun's |
28/09/2024He has more extra stats so his gain via style is greater... with 26 it should have 52 speed to be balanced
This message has been translated. (FR) Original message
Socrate |
28/09/2024The distribution according to the style of play is not the same.
This message has been translated. (FR) Original message