Kamaalo18 |
7 month agoHello everyone,
As y'all maybe facing problems with slower recovery rate of physical condition of the players, I think the periodicity of the event 'physical recovery training' needs to be reduced to 3-4 days so that we could play regular games. Otherwise, with like how it is now, even with 30 endurance it's difficult to play a game every alternate day for a player.
Leave a thumbs up if you agree, and comment down your opinions regarding this.
Stan09 |
7 month agoAs with the other current posts on the subject, you take the "problem" the other way around.
While we're at it, we can even ask Aymeric to put all the players back to 100% at the end of the matches, to be able to make 76 changes per game, with a squad of 98 players, over a half of 84 minutes and 3 games per day. I should also be able to release a young person every 12 hours, unless you find a young person at +99 of pot, since the recruiter sends reports every hour. And bonus for the finances, having an event "set up a team" and robbing an agreement to the armored accounts, but that only with his secondary accounts otherwise it's too cheated I admit.
This message has been translated. (FR) Original message
iMcCarthy77 |
7 month agoStan09: Comme pour les autres postes actuels sur le sujet, vous prenez le "probleme" à l'envers.
Tant qu'à faire on peu même demander à aymeric de remettre tous les joueurs à 100% à la fin des matchs, pouvoir faire 76 changements par matchs, avec un effectif de 98 joueurs , sur une mi temps de 84minutes et 3 matchs par jours. Faudrai aussi pouvoir sortir un jeune toutes les 12heures, sauf si on trouve un jeune à +99 de pot, vu que le recruteurs envoie des rapports toutes les heures. Et bonus po
It's the kind of typical answer that doesn't move things forward, it poses a concrete problem and you're exaggerating its point.. except that in fact he is perfectly right... We have to review the physical loss in the match. Instead of an exponential loss of stamina, one could switch to a more linear loss of stamina that takes into account the sequence of several matches.. I've never seen a player lose 3/4 of his physical condition, especially in a sprint match. Running at a moderate pace. Walking and recovering is much more realistic over a series of matches but not over just one.. and in this case, instead of reducing or maintaining the physical recovery event, we have extended it, incomprehensible...
This message has been translated. (FR) Original message
myforsans |
7 month agoIn fact, the only problem is that dozens of clubs (including me ;) ) preferred a few seasons ago to put everything on characteristics and nothing on stamina when training their player because it was more effective to have an NG 99 player with 10 stamina than an NG 80 player and 40 stamina player.
As a result, there are currently hundreds of NG 99 players in the game with asthmatic stamina.
To stop this influx of NG99 players (or close to them) and that they really remain exceptions, which they should always have been, it could have been decided as a few seasons ago to make programs that make underwater regressions of NG, which caused a public outcry.
A more normal method is the one that has been chosen, namely to raise the stamina requirements to make players with very large NGs truly exceptional. In my opinion this is the right method, the problem lies rather in the lack of notice (but it's not the first time that changes occur without notice).
To calm the unhappy, a proposal (which I think would rally everyone) would be to allow for example for 8 days to open a kind of temporary "free vfstore" allowing everyone to reassign if they wish a certain number of characteristics points on endurance and only on this criterion.
This way the number of NG 99 (or neighbors) will melt like snow in the sun and everyone will be free to determine where to put the right stamina slider and no one will come to whine anymore that he can no longer make his players play every other game. Everyone will be free to keep their asthmatic NG 99 or "regularize" it as a less technical but more enduring player.
This message has been translated. (FR) Original message
grissais's man |
7 month agomyforsans: En fait le seul est unique problème c'est que des dizaines de clubs (dont moi d'ailleurs ;) ) ont préféré il y a quelques saisons tout mettre sur les caractéristiques et rien sur l'endurance en formant leur joueur car c'était plus efficace d'avoir un joueur NG 99 avec 10 d'endurance qu'un joueur NG 80 et 40 d'endurance.
Du coup il y a actuellement dans le jeu des centaines de joueurs NG 99 avec une endurance d'asthmatique.
Pour arrêté cet afflux de joueurs NG99 (ou proches) et qu'ils
against
This message has been translated. (FR) Original message
Blagoje Vidinic |
7 month agoAnd those who have anticipated (hello Socrates!) will lose the advantage they have acquired at the cost of sacrifices over several seasons...
I don't think it's fairer to allow those who have favored the NG (even if it is the vast majority) to be able to rectify the situation with a wave of a magic wand and see the problems of physical condition management solved without losing competitiveness and/or in-game finances.
This message has been translated. (FR) Original message
Zeus |
7 month agomyforsans: En fait le seul est unique problème c'est que des dizaines de clubs (dont moi d'ailleurs ;) ) ont préféré il y a quelques saisons tout mettre sur les caractéristiques et rien sur l'endurance en formant leur joueur car c'était plus efficace d'avoir un joueur NG 99 avec 10 d'endurance qu'un joueur NG 80 et 40 d'endurance.
Du coup il y a actuellement dans le jeu des centaines de joueurs NG 99 avec une endurance d'asthmatique.
Pour arrêté cet afflux de joueurs NG99 (ou proches) et qu'ils
Totally agree 👍
This message has been translated. (FR) Original message
Zeus |
7 month agoZeus |
7 month agoiMcCarthy77: C'est le genre de réponse type qui fait pas avancer les choses il pose un problème concret et tu exageres son propos ..sauf que dans les faits il a parfaitement raison ...Il faut revoir la perte physique en match ..au lieu d'une perte d'endurance exponentielle on pourrait passer à une perte d'endurance plus linéaire qui tient compte de l'enchaînement de plusieurs matchs ..J'ai jamais vu un joueur perdre les 3/4 de sa condition physique surtout que dans un match sprint .. course à rythme mo
You're totally wrong!
Look at Socrates' players, they don't lose 70%
To consider that it is normal to have 8 in endurance is a mistake
This message has been translated. (FR) Original message
Demi-cerveau |
7 month agoWhat would move the game forward, I think, is that the impacts of styles are also affected by stamina (and affinity but that's another debate). Because here we are talking about the 99ng, but next to that players who bet everything on the style of play can continue to play with their asthmatics without problems, since the physical impact on a good old player with a rating between 0 and 10, it doesn't impact much in fact ...
This message has been translated. (FR) Original message
Kamaalo18 |
7 month agoStan09: Comme pour les autres postes actuels sur le sujet, vous prenez le "probleme" à l'envers.
Tant qu'à faire on peu même demander à aymeric de remettre tous les joueurs à 100% à la fin des matchs, pouvoir faire 76 changements par matchs, avec un effectif de 98 joueurs , sur une mi temps de 84minutes et 3 matchs par jours. Faudrai aussi pouvoir sortir un jeune toutes les 12heures, sauf si on trouve un jeune à +99 de pot, vu que le recruteurs envoie des rapports toutes les heures. Et bonus po
Ugh ugh.. too much negativity here
Sorry to know that you have so much time to waste for writing a bullshit scenario and whatever instead of just enjoying the game peacefully (if peace is a word here)
myforsans |
7 month agoDemi-cerveau: Ce qui ferait avancer le jeu, je pense, c'est que les impacts de styles soient aussi touchés par l'endurance (et l'affinité mais bon c'est un autre débat). Car là on parle des 99ng, mais à côté de ça les joueurs qui misent tout sur le style de jeu peuvent continuer à jouer avec leurs asthmatiques sans problèmes, puisque l'impact physique sur un bon vieux joueur avec une note comprise entre 0 et 10, ça impacte pas grand chose en fait ...
Why not, but this kind of modification is only acceptable with notice and the possibility of regularizing the situation (if desired), otherwise the training becomes Russian roulette and it will no longer be a management game but a game of pure chance, because when you train or format your players, it is according to the realities of the moment and not according to purely hypothetical future realities....... which may never happen!
There is already a strong part of randomness in the management of matches and the part of randomness should not be even more important in the management of the training or else vf risks becoming a casino game.
This message has been translated. (FR) Original message
Pierabou |
7 month agoDemi-cerveau: Ce qui ferait avancer le jeu, je pense, c'est que les impacts de styles soient aussi touchés par l'endurance (et l'affinité mais bon c'est un autre débat). Car là on parle des 99ng, mais à côté de ça les joueurs qui misent tout sur le style de jeu peuvent continuer à jouer avec leurs asthmatiques sans problèmes, puisque l'impact physique sur un bon vieux joueur avec une note comprise entre 0 et 10, ça impacte pas grand chose en fait ...
During the match in question yes, but the player is then out for 3 days.
Style players are not a magic solution, their interest is limited because, yes, there are big pros, but also big cons. Their impact has already been greatly reduced, I think that the current balance is rather good for the time being. But this is not the debate of the day.
Aymeric, I think, said that he was looking for the right balance and asked us to be patient before criticizing things. Maybe the endurance will move again. In any case, there is no big imbalance that prevents the development of players and managers at this stage, just to re-adapt. Yep, a 99ng - 9 endu can't play at 100%, 90min, every 2 days, but there are 5 possible substitutes if needed and a squad of 32 players. So we have to be able to get by with that.
This message has been translated. (FR) Original message
Socrate |
7 month agoDemi-cerveau |
7 month agoPierabou: durant le match en question oui, mais le joueur est ensuite out pour 3 jours.
Les joueurs à style ne sont pas une solution magique, leur intérêt est limité car, il y a oui de gros pour, mais aussi de gros contre. Leur impact a été déjà largement réduit, je trouve que l'équilibre actuel est plutôt bon pour le coup. Mais ceci n'est pas le débat du jour.
Aymeric, il me semble, a dit qu'il cherchait le bon équilibre et nous demandait d'être patient avant de critiquer les choses. Peut
I can't say if the current balance is good, or not. But I still think that there is no reason for these players to escape fatigue and affinity thanks to the nullity of their rating. And that this creates an imbalance.
Speaking of this type of player, I stumbled upon the Champions League final the day before yesterday. There were 2 "by-style" players with a zero rating (one in each team) plus a marking on the field (at the winner's house). This allowed us to witness a superb tactical duel:
- on the one hand, a team that played the direct game and could not do anything else because of the players lined up on the field.
- on the other hand, a team that played the short pass and could not do anything else because of the players lined up on the field.
I quickly zapped for a rerun of Derrick, it was much more animated and surprising as to the course of the story.
This message has been translated. (FR) Original message
Azby |
7 month ago"Otherwise, with like how it is now, even with 30 endurance it's difficult to play a game every alternate day for a player."
No. 18/24 endurance, here's what it looks like (nice evening, I agree):

This message has been translated. (FR) Original message
Mide |
7 month agoStan09: Comme pour les autres postes actuels sur le sujet, vous prenez le "probleme" à l'envers.
Tant qu'à faire on peu même demander à aymeric de remettre tous les joueurs à 100% à la fin des matchs, pouvoir faire 76 changements par matchs, avec un effectif de 98 joueurs , sur une mi temps de 84minutes et 3 matchs par jours. Faudrai aussi pouvoir sortir un jeune toutes les 12heures, sauf si on trouve un jeune à +99 de pot, vu que le recruteurs envoie des rapports toutes les heures. Et bonus po
Unnecessarily rude!
He has a good point. Physical recovery event was 7 days before. AYMERIC made it 14 days because he increased the physicals of players so he should return it back to 7 since he has made the physicals lower. It’s not so difficult.
Mide |
7 month agomyforsans: En fait le seul est unique problème c'est que des dizaines de clubs (dont moi d'ailleurs ;) ) ont préféré il y a quelques saisons tout mettre sur les caractéristiques et rien sur l'endurance en formant leur joueur car c'était plus efficace d'avoir un joueur NG 99 avec 10 d'endurance qu'un joueur NG 80 et 40 d'endurance.
Du coup il y a actuellement dans le jeu des centaines de joueurs NG 99 avec une endurance d'asthmatique.
Pour arrêté cet afflux de joueurs NG99 (ou proches) et qu'ils
I agree. It’s better
Zeus |
7 month agoMide: Unnecessarily rude!
He has a good point. Physical recovery event was 7 days before. AYMERIC made it 14 days because he increased the physicals of players so he should return it back to 7 since he has made the physicals lower. It’s not so difficult.
Not wrong!
You have to adapt to the rules!
This message has been translated. (FR) Original message
Pierabou |
7 month agoDemi-cerveau: Je ne saurais pas dire si l'équilibre actuel est bon, ou pas. Mais je persiste à penser qu'il n'y a aucune raison que ces joueurs échappent grâce à la nullité de leur note à la fatigue et aux affinités. Et que cela pour le coup crée un déséquilibre.
En parlant de ce type de joueurs, je suis tombé un peu par hasard sur la finale de la ligue des champions avant hier. Il y avait 2 joueurs "by-styles" passe-puissance avec une note nulle (un dans chaque équipe) plus un marquage sur le t
Except that these are profiles that you can relatively easily counter. And at the limit when the bonuses were at 0.9, it was probably cheated. If you didn't have any in your squad, you were largely dominated. Today with 0.67, it is a real tactical choice that can be countercompensated by the opponent even with a "normal" squad.
As a result, it allows much more difference between experienced managers who know tactics well and less experienced managers who have to learn. And you can find yourself playing with all styles in the same match.
After that, if managers don't change their tactics in matches, whether they use these profiles or not, "tactically" a match will always remain boring. And if they are stuck with their style, it is because they have decided not to build an alternative or not to try to counter their opponent. It's a strategic choice.
Whether it's Gauthier or Ultras, if they want to, they have or can have players to annoy any style.
Note: when I defend playing styles, I don't particularly defend players trained in 2 characters (even if I have nothing against them) but especially "atypical" or "adapted" players who allow me to enjoy the game.
This message has been translated. (FR) Original message