Drosko |
7 month ago60% / 58% / 57% / 60% tonight
How much stamina will it take not to go below 40% at the end of the match?
Soon 2 teams will no longer be enough^^
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Rangelov34 |
7 month agoIt's very random, tonight for my part it went from 37% for an endurance 29 to 53% for an endurance 9, so nothing exceptional. It's rather faithful to reality in the end
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Socrate |
7 month agovalvalou |
7 month agoIt all depends on the recovery, if it doesn't evolve things get complicated. To be seen in the next few days, maybe endurance has become important again
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Mide |
7 month agoEndurance has always been important in the performance of players.
I keep saying this the decline in physical is okay but please increase recovery rate. Young players are suffering.
Mide |
7 month agoMide: Endurance has always been important in the performance of players.
I keep saying this the decline in physical is okay but please increase recovery rate. Young players are suffering.
With current recovery rate, this guys cannot play every two days. And I think a game every two days is realistic given the timing of the game. Compared to real life. Please and please increase the recovery rate.
Azby |
7 month agoI think you would have much less of this concern (and even not at all) by first increasing the stamina of your youngsters to a correct level, before starting to teach them other characteristics. In any case, on this point, it worked for me.
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Galywat |
7 month agoYes, this is clearly the stat to favor at the beginning of your training.
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Nicularo |
7 month agoIt's random.... A player can spend 60% of physical energy in one match and only 40% in the next match. It's sport, that's how it is, if you play football there are matches where you end up completely burned out and matches where you go out with gas still in the engine... Well your players on VF it's the same^^
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Mide |
7 month agoAzby: Je pense que tu aurais beaucoup moins ce souci (et même plus du tout) en augmentant d'abord l'endurance de tes jeunes jusqu'à un palier correct, avant de commencer à leur apprendre d'autres caractéristiques. En tout cas, sur ce point, ça a marché pour moi.
I bought these youngsters really expensive before this change was made. Bro come on. You know I’m new to this game. Why y’all doing me like this. It’ll take me a while before I can increase their endurance.
Those youngsters are not my players
Mide |
7 month agoI also do not like the way the game masters change stuff without telling us. I already booked matches 4 days in advance. My players will definitely get injured before I can train their endurance.
Like put us up to speed.
Tell us and give us a heads up so we can prepare.
Blagoje Vidinic |
7 month agoYou have 28 players and the possibility to take 4 more free players; If we add to that the 5 substitutions per match, you have enough to manage their fatigue properly for the matches already scheduled.
Pay attention to the game schedule to optimize recovery.
Used the "recovery stage" event when available.
In short, try to play and find solutions before complaining every morning. You're just starting out and you can't do everything right the first time, that's understandable. Learn from your mistakes so that you don't repeat them, listen to the advice that seems appropriate to you. It's a long-term management game.
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Andre Malles |
7 month agoMide:
With current recovery rate, this guys cannot play every two days. And I think a game every two days is realistic given the timing of the game. Compared to real life. Please and please increase the recovery rate.
Now that we're bragging (just kidding)
I have 25 players (well I've had 24 until promoting youngster from academy yesterday), I've had 2 injuries so far this season, haven't used recovery event in more than two weeks, have relatively young squad (although I've started to focus heavily on endurance since the last season) and I don't have issues with fatigue (except that I want to rotate forwards, but don't have many options when I play 3-4-3, but that's not the point)
AmirAll |
7 month agoYou are the manager.
Plan your 5🔁5 key players and set it up...
I remember many player didnt notice it when i wrote bigger topic about that. 😉
SadPanda |
7 month agoI just ate a -65%, it's a bit violent yes :(
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Zeus |
7 month agoSadPanda: Je viens de manger un -65%, c'est un peu violent ouais :(
Too low your player's stamina
Now you need at least 20
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Arazosv |
7 month agoMy match yesterday was very good in terms of physical losses, I didn't have any players with +20 stamina and none of my players lost +50 stamina
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Magik'jojo |
7 month agoArazosv: Mon match hier a été très bien au niveau des pertes de physique, j'avais aucun joueur avec +15 d'endurance et aucun de mes joueurs n'a perdu +50 d'endurance
Same for my young people this morning about 15 years lost 50%, an 14 year lost 51, 10 year lost 55.. By playing in normal mode and without pressing
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El_Sombrero |
7 month agoMagik'jojo: Pareil pour mes jeunes ce matin environ 15 endu perte de 50%, un endu 14 a perdu 51, un endu 10 a perdu 55.. En jouant en normal et sans pressing
Personally mine have 15/16 scored, they played a quiet friendly, and they lost 60% ... It seems to be a hell of a mess this story again...
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Drezzo35 |
7 month agoEl_Sombrero: Perso les miens ont 15/16 endu, ils ont joué un amical tranquille, et ils ont perdu 60 % ... Ça a l'air d'être encore un sacré foutoir cette histoire ...
Your aggressiveness (if you had any), a high pressing are reasons that can accentuate this loss.
I even wonder if the opponent's aggressiveness doesn't also have an impact???
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El_Sombrero |
7 month agoDrezzo35: Ton agressivité (si tu en avais) un pressing haut sont des raisons qui peuvent accentue cette perte.
Je me demande même si l agressivité adverse n'a pas aussi un impact ???
It could have, but I was on normal locker everywhere, so no changes on that side. Probably the fault of Mercury in its 3rd moon or something like that
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Blagoje Vidinic |
7 month agoPlayers with stamina that is stamina in name only get tired more than those who have 25 to 40 points, I don't see anything abnormal in that, no offense to you, friends.
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Zeus |
7 month agoYes there are some who have a short memory, not so long ago, the players were enduring and no 99NG
You have to choose enduring or best grade!
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Arazosv |
7 month agoenzo30 |
7 month agoBlagoje Vidinic: Les joueurs avec une endurance qui n'a d'endurance que le nom se fatiguent plus que ceux qui ont 25 à 40 points, je ne vois rien d'anormal là-dedans, ne vous en déplaise, les copains.
Of course, but nothing realistic when you play every 2 days... On the first matches we are sorry but the fatigue accumulates and the last 2 matches we have players who start at 90 or 95%...
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El_Sombrero |
7 month agoBlagoje Vidinic: Les joueurs avec une endurance qui n'a d'endurance que le nom se fatiguent plus que ceux qui ont 25 à 40 points, je ne vois rien d'anormal là-dedans, ne vous en déplaise, les copains.
Ah, but I don't have any problems on the subject: I consider that the physical loss should be much greater for players with no or little endurance (and the style bonus should be impacted by the physical as well).
On the other hand, if we want to continue to leave the choice to the managers for the training of the players, the recovery must be adapted. What we are tending towards today are players all formatted in the same way with 20/25/35/92 (cross out unnecessary mentions) ... In short, we're going to get bored
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Akram |
7 month ago1 or 2% more losses can be
! [image] (https://i.imgur.com/XuF5tCr.jpeg)
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Blagoje Vidinic |
7 month agoEl_Sombrero: Ah mais moi je n'ai pas de soucis sur le sujet : je considère que la perte physique doit être nettement plus importante pour les joueurs non/peu endurants (et le bonus de style doit être impacté par le physique également).
Par contre, si on veut continuer a laisser le choix aux managers pour la formation des joueurs, il faut que la récupération soit adaptée. Ce vers quoi l'on tend aujourd'hui, ce sont des joueurs tous formatés de la même façon avec 20/25/35/92 (rayer les mentions inut
Aymeric changed the recovery recently and indicated that it was faster up to 90% (it seems to me) and slower from there.
When my players are 80-90% in physical condition, I consider that they have recovered sufficiently.
If you expect yours to be 100%, then yes, I understand that you are not happy with the recovery - although it is not the problem -.
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Pierabou |
7 month agoAnd as a reminder, you are allowed 5 changes, i.e. half of the outfield players. and 32 players in your squad.
You also have the right to increase stamina to the level that suits you best, so several solutions to play with a 100% squad every 2 days depending on the management choices.
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Pierabou |
7 month agoEl_Sombrero: Ah mais moi je n'ai pas de soucis sur le sujet : je considère que la perte physique doit être nettement plus importante pour les joueurs non/peu endurants (et le bonus de style doit être impacté par le physique également).
Par contre, si on veut continuer a laisser le choix aux managers pour la formation des joueurs, il faut que la récupération soit adaptée. Ce vers quoi l'on tend aujourd'hui, ce sont des joueurs tous formatés de la même façon avec 20/25/35/92 (rayer les mentions inut
With each change, managers say that we will have formatted players.
In reality, in many cases the players are more or less formatted in the same way since to have an optimal NG, you have to respect the criteria of stat distribution.
On the other hand, with all the changes of the last few years, aren't there very different profiles depending on the desires of the managers: players adapted to styles of play, marking, level of endurance,...
And by the way, wouldn't removing the physics bonus on playing styles make players even more formatted?
Because what's the point of having players with a style if there is no longer really an advantage? (their bonuses having been largely reduced)
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