Whako |

10 month ago

Hello

We are supposed to play a management game, but the stamina variable seems to change daily and even a few times in the same day.

Comparing daily with my players and the players of my agreement who have similar stamina ratings, there are different losses each day and even depending on whether you play in the morning or in the evening.

For example, today my players who played the 90 minutes lost 10 to 12% more fitness, which means that a player with 21 stamina who was at 100% before the match will not have time to recover at 100% in 2 days, whereas it was the case 2 days ago. I can't even imagine the headaches for those who have players with less than 10 stamina.

Could Aymeric stop constantly playing with stamina several times a day and let us play without constantly having unpleasant surprises that appear without warning, it becomes really unpleasant. We try to manage our clubs as well as possible but the variables change all the time and it's getting harder and harder to manage all that.

Thank you


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Whako |

10 month ago

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Zeus |

10 month ago

No pb to play 1 match out of 2 even if less than 20 in endu
So clearly it's bad management, if you can't manage the physicality of your players
Your capture doesn't bring anything, we don't have the playing time and the level of stamina


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Magpie |

10 month ago

Zeus: Aucun pb pour jouer 1 match sur 2 même si moins de 20 en endu
Donc clairement c'est une mauvaise gestion, si tu n'arrives pas gérer le physique de tes joueurs
Ta capture n'apporte rien, on a pas le temps de jeu et le niveau d'endurance

In reality, he is not so wrong.
Yesterday's case, there was, at least for me, a rather surprising loss of endurance. +7 to 9% over an entire match, without explanation. With the same strategy as usual.
We are not talking about +2 or 3%. It's still quite an increase. Afterwards, it sometimes happens, without explanation. Adjustment of the cursor, or random, or umpteenth bug, impossible to know.
But for once, Whako's questioning is not unfounded.

That said, it's been like this for a very long time so it won't change, fortunately.


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Mide |

10 month ago

Zeus: Aucun pb pour jouer 1 match sur 2 même si moins de 20 en endu
Donc clairement c'est une mauvaise gestion, si tu n'arrives pas gérer le physique de tes joueurs
Ta capture n'apporte rien, on a pas le temps de jeu et le niveau d'endurance

No the players lost a lot more stamina yesterday I noticed it. Something changed and it’s weird


Socrate |

10 month ago

For several days now, I've had managers who have reported this feeling of an increase in physical loss.
Looking more closely at myself, I see that only my non-endurance players (-50 in stamina) are impacted by this phenomenon.
All those at 50 in stamina and over have not suffered any increase over several matches playing with the same intensity having chained 1 week with matches at stake.
If it can bring water to your mill


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Demi-cerveau |

10 month ago

Reading the subject, I said to myself, come on, look at the fatigue of the players in your match yesterday. Well overall they lost less physically than two days ago. Match at 4 p.m.

That's it, everyone will be able to deduce what they want according to what they want to see.


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Le vrai stéphanois |

10 month ago

Demi-cerveau: Lisant le sujet, je me suis dit, allez, regarde la fatigue des joueurs sur ton match d'hier. Et bien globalement ils ont moins perdu physiquement qu'il y a deux jours. Match à 16h.

Voilà, chacun pourra en déduire ce qu'il veut en fonction de ce qu'il souhaite y voir.

Hi Demi! Out of curiosity I went to see your match on the 12th in comparison with your match on the 10th, I see some personal 😕 change


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Le vrai stéphanois |

10 month ago

After you don't make them play 90lkn, I admit that I don't have time to check


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Arazosv |

10 month ago

Le vrai stéphanois: Salut Demi ! Par curiosité je suis allé voir de ton côté ton match du 12 en comparaison avec ton match du 10, moi je vois du changement perso 😕

You must have looked next to your pumps, some players had losses of 6% less than the match of the 10th


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Le vrai stéphanois |

10 month ago

Arazosv: T'as du regarder à côté de tes pompes, certains joueurs ont eu des pertes de 6% inférieur au match du 10

No, no, the players, except for 2-3, lost 6-10% more after, as I said, I didn't look at the playing time, if it happens, they played 70min and in the end, yes, they lose 3-4% less than the 10th. It's weird we don't even all have the same losses? 😂


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Brutus |

10 month ago

Ola

In my last matches, I have a difference of 7 to 8%, and that for all the players.
I think that there is a random or not parameter, which fluctuates on the level of physical loss per match.
Basically, over 4 games and for 95% of my players:

  • 2 are (in terms of physical loss) in the low average
  • 1 in average
  • 1 in the high average

So, I think it's normal, players can't lose exactly the same physique in every game.


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Tom's B |

10 month ago

Maybe individual and collective instructions can also have an influence on this, right?

A team that is more aggressive or that plays a certain type of game will consume + or - energy depending on the opponent's style of play too?

Simple guess huh.


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Donald |

10 month ago

Hi everyone!
Perhaps a communication from Aymeric would be welcome


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Magpie |

10 month ago

Tom's B: Peut-être aussi que les consignes individuelles et collectives peuvent avoir une influence là dessus, non ?

Une équipe plus agressive ou qui pratique un certain type de jeu va consommer + ou - d'energie en fonction du style de jeu de l'adversaire aussi ?

Simple supposition hein.

As I said in my post, for my part I had EXACTLY the same strategy during the match (no high pressing, no fluid defense, etc.)
The only things that changed were the style, around the 80th minute, and the positioning of the players.

So no, this hypothesis seems unlikely


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Tom's B |

10 month ago

Magpie: Comme j'ai précisé lors de mon post, pour ma part j'ai eu EXACTEMENT la même stratégie durant le match (pas de pressing haut, pas de défense fluide, etc.)
Les seules choses qui ont changé, sont le style, vers la 80e, et le placement des joueurs.

Donc non, cette hypothèse semble improbable

And the style of the opponent? And your possession of the ball? Was everything the same?


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Magpie |

10 month ago

Tom's B: Et le style de l'adversaire ? Et ta possession de balle ? Tout était identique (ou presque) ?

Probably, not. But hey, if the opponent's tactics come into play, it would be a big novelty, indeed.
It would still surprise me


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Whako |

10 month ago

Zeus: Aucun pb pour jouer 1 match sur 2 même si moins de 20 en endu
Donc clairement c'est une mauvaise gestion, si tu n'arrives pas gérer le physique de tes joueurs
Ta capture n'apporte rien, on a pas le temps de jeu et le niveau d'endurance

You wanted to compare so here it is, the following players played 90 minutes in the 2 games and I didn't change tactics or play high pressing at any time During these games

Eisendel 21 endurance
Going from 42% to 53% fatigue

Boulalem 21 endurance
Going from 42% to 53%

Modelski 20 endurance
Going from 42% to 54%

Anubi 18 Stamina
Going from 44% to 56%

Without any changes on my part


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Blagoje Vidinic |

10 month ago

However, I seem to have read one day that your DFD gets more tired if your opponent attacks on this side (and his ATG too for the time being).


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Whako |

10 month ago

I play at 8pm I have other members of agreement who played earlier in the day who also had differences but less great, so the time at which we play also seems to affect fatigue which is not normal


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Whako |

10 month ago

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grissais's man |

10 month ago

Nothing abnormal on my side


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cardinaud |

10 month ago

Yes, the endurance settings are changing a lot at the moment
Or it's because the MDJ is groping around to find the right compromise between neither too much nor too little
But maybe it's also voluntary with a return to the old system where the loss of physicality had a part of randomness and could vary from one match to another for no particular reason.
Moreover, it is quite in line with reality. Depending on his state of form, a player will come out of a match more or less tired, why should it be that because a player has for example 20 in stamina he should automatically lose 48% in 90 minutes regardless of the match


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Arnoldo09 |

10 month ago

Between 55 and 60% loss for some players in my match today... Maybe we should stop yo-yoing with the settings... On the other hand, what doesn't move is this good old exploded MDM, I want there to be surprises sometimes but don't push...


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Socrate |

10 month ago

Your 65% it has 3 stamina too ...


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lorenzo861 |

10 month ago

+15% loss of endurance on average today... I validate everyone's feelings.


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Arnoldo09 |

10 month ago

I didn't count it in my comment


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Arazosv |

10 month ago

Socrate: Ton 65% il a 3 d’endurance aussi …

It's okay, I had a -69 with 7 of endu, and -61 with 15 😂


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Arnoldo09 |

10 month ago

Lies... he will succeed in disgusting the elders with the inconsistencies and the lack of stability...


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Demi-cerveau |

10 month ago

I don't know what to say, I really can't have a fucked up club like the others.... My players were even less tired today than two days ago...

! [image] (https://i.imgur.com/FfjtNWT.jpeg)

! [image] (https://i.imgur.com/hWfSXIC.jpeg)


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Socrate |

10 month ago

Demi-cerveau: Je sais pas quoi dire, je dois vraiment pas avoir un club foutu comme les autres .... Mes joueurs se sont encore moins fatigués aujourd'hui qu'il y a deux jours ...

image

image

I didn't want to say it but it's the same with me ...


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seblelionnais |

10 month ago

In fact, if I take my goalkeeper (well, a youngster just arrived so he didn't play the last game)
Who doesn't work with endu, who is not sensitive to strat
! [image] (https://i.imgur.com/c8CibJJ.jpeg)
It seems like a bit of randomness. It's annoying because it's unpredictable, and we don't all want to put 1M to earn 10% once a week, but that's how it is. It also encourages to have rotation players


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OMstar83 |

10 month ago

We shouldn't dream, Aymeric is not behind his little code every day to change the parameters of fatigue in a match. At least, I dare to suppose that he has better things to do. It's just that there is a more or less important part of randomness (and probably also a link with the players' background, the instructions or whatever, I spent the time to decipher everything) and, I think, not much to "master" 100%. And, when you think about it, it's not bad, it allows you to adapt, to do without a player or more sometimes, to make CHOICES (in a management game, it's not so bad) on your tactics, to keep or not your recovery camp, etc.


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Brutus |

10 month ago

I got to -70% for a player (6 endu)... Who can top that!? ^^


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Zeus |

10 month ago

It will be necessary to boost endurance during the next generations but it's not surprising the MDJ had implied it and so it's in line with the MDJ's communications


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Mide |

10 month ago

This is utter nonsense. If endurance is to be reduced, then they should increase recovery rate. So we can still play young players every other day.
But they will be less effective in matches because of rapid endurance drop.

Please let’s be reasonable 🙏


Zeus |

10 month ago

Mide: This is utter nonsense. If endurance is to be reduced, then they should increase recovery rate. So we can still play young players every other day.
But they will be less effective in matches because of rapid endurance drop.

Please let’s be reasonable 🙏

No it makes no sense, if you increase the recovery
We have to put stamina on the players
I'll let you look at the clubs that have already undertaken this and you'll notice that it's logical


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Demi-cerveau |

10 month ago

I quite agree. You have to find the right setting, but increasing both match fatigue and recovery allows:

  • those who have bet on endurance to make a real impact in matches.
  • those who have not bet on endurance to continue to be able to play their players every two days.

You have to find the right setting that allows this, depending on what Aymeric wants in terms of minimum endurance to play every 2 days on average.


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Mide |

10 month ago

Demi-cerveau: Je suis assez d'accord. Il faut trouver le bon réglage, mais augmenter à la fois la fatigue en match et la récupération permet :

  • à ceux qui ont misé sur l'endurance d'en tirer un réel impact en match.
  • à ceux qui n'ont pas misé sur l'endurance de continuer à pouvoir faire jouer leurs joueurs tous les deux jours.

Il faut trouver le bon réglage qui permette cela, en fonction de ce que Aymeric souhaite comme endurance minimale pour jouer tous les 2 jours en moyenne.

My point exactly. I hope aymeric sees this


myforsans |

10 month ago

Demi-cerveau: Je suis assez d'accord. Il faut trouver le bon réglage, mais augmenter à la fois la fatigue en match et la récupération permet :

  • à ceux qui ont misé sur l'endurance d'en tirer un réel impact en match.
  • à ceux qui n'ont pas misé sur l'endurance de continuer à pouvoir faire jouer leurs joueurs tous les deux jours.

Il faut trouver le bon réglage qui permette cela, en fonction de ce que Aymeric souhaite comme endurance minimale pour jouer tous les 2 jours en moyenne.

Playing every 2 days doesn't seem quite the right tempo to me. I would rather say play every 48 hours, which is not quite the same thing.

By the way, if this setting is chosen by it, it will necessarily be in hours that it will be programmed.

If he played on D-Day at 8 p.m., it seems normal to me that the player with little stamina is not 100% to play again on D+2 at 8 a.m.

When I'm looking for a friendly match that I know I don't need to be present to coach the team, my almost exclusive criterion is the time of the match and I don't think I'm the only one to do that. 🙂


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Zeus |

10 month ago

That's right 👍


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Mide |

10 month ago

I hate the new stamina. Increase the recovery rate period!


Azby |

10 month ago

Almost all of your squad is young, why don't you increase their stamina?


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Mide |

10 month ago

Azby: La quasi-totalité de ton effectif est jeune, pourquoi n'augmentes-tu pas leur endurance ?

Yeah but till I can increase their endurance why can’t I play them every other day till I’m able to get their endurance up ??????????

It dosent make sense.
Aymeric should reduce the physical recovery interval from 14 days and back to 7 days if this is how he wants to do it.
Gosh!


Mide |

10 month ago

Mide: Yeah but till I can increase their endurance why can’t I play them every other day till I’m able to get their endurance up ??????????

It dosent make sense.
Aymeric should reduce the physical recovery interval from 14 days and back to 7 days if this is how he wants to do it.
Gosh!

End of the match
image

24hr later
image

Almost like nothing happened. Isn’t this too much. All I’m saying is increase the recovery rate. So we know that we can play every other day but the players will tire out easily and be less effective


Uzzego27 |

10 month ago

For my part, between September 10th and today on the 16th, one of my players lost +17% playing 90 minutes, I don't think it's normal, no matter how much stamina I can increase their endurance, they will still lose more and more (and I don't blame aymeric but if the engine that manages it could be stable it would be so much better for us)


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Zeus |

10 month ago

Uzzego27: Pour ma part entre le 10 septembre et aujourd’hui le 16 un de mes joueurs a perdu +17% d’un match a l’autre en jouant 90 minutes sur les deux matchs je trouve pas ça normal j’aurais beau monté l’endurance ils perdront quand même toujours plus (et j’incrimine pas aymeric mais si le moteur qui gère ça pouvait être stable ça serait tellement mieux pour nous)

Who is this player?


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Uzzego27 |

10 month ago

Zeus: Quel est ce joueur ?

V. Depietri


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