Whako |
12/09/2024Hello
We are supposed to play a management game, but the stamina variable seems to change daily and even a few times in the same day.
Comparing daily with my players and the players of my agreement who have similar stamina ratings, there are different losses each day and even depending on whether you play in the morning or in the evening.
For example, today my players who played the 90 minutes lost 10 to 12% more fitness, which means that a player with 21 stamina who was at 100% before the match will not have time to recover at 100% in 2 days, whereas it was the case 2 days ago. I can't even imagine the headaches for those who have players with less than 10 stamina.
Could Aymeric stop constantly playing with stamina several times a day and let us play without constantly having unpleasant surprises that appear without warning, it becomes really unpleasant. We try to manage our clubs as well as possible but the variables change all the time and it's getting harder and harder to manage all that.
Thank you
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Whako |
12/09/2024! [image] (https://i.imgur.com/hk5FOZ6.jpeg)
! [image] (https://i.imgur.com/OKCBCIp.jpeg)
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Zeus |
13/09/2024No pb to play 1 match out of 2 even if less than 20 in endu
So clearly it's bad management, if you can't manage the physicality of your players
Your capture doesn't bring anything, we don't have the playing time and the level of stamina
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Magpie |
13/09/2024In reality, he is not so wrong.
Yesterday's case, there was, at least for me, a rather surprising loss of endurance. +7 to 9% over an entire match, without explanation. With the same strategy as usual.
We are not talking about +2 or 3%. It's still quite an increase. Afterwards, it sometimes happens, without explanation. Adjustment of the cursor, or random, or umpteenth bug, impossible to know.
But for once, Whako's questioning is not unfounded.
That said, it's been like this for a very long time so it won't change, fortunately.
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Mide |
13/09/2024No the players lost a lot more stamina yesterday I noticed it. Something changed and it’s weird
Whako |
13/09/2024You wanted to compare so here it is, the following players played 90 minutes in the 2 games and I didn't change tactics or play high pressing at any time During these games
Eisendel 21 endurance
Going from 42% to 53% fatigue
Boulalem 21 endurance
Going from 42% to 53%
Modelski 20 endurance
Going from 42% to 54%
Anubi 18 Stamina
Going from 44% to 56%
Without any changes on my part
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Socrate |
13/09/2024For several days now, I've had managers who have reported this feeling of an increase in physical loss.
Looking more closely at myself, I see that only my non-endurance players (-50 in stamina) are impacted by this phenomenon.
All those at 50 in stamina and over have not suffered any increase over several matches playing with the same intensity having chained 1 week with matches at stake.
If it can bring water to your mill
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Demi-cerveau |
13/09/2024Reading the subject, I said to myself, come on, look at the fatigue of the players in your match yesterday. Well overall they lost less physically than two days ago. Match at 4 p.m.
That's it, everyone will be able to deduce what they want according to what they want to see.
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Le vrai stéphanois |
13/09/2024Hi Demi! Out of curiosity I went to see your match on the 12th in comparison with your match on the 10th, I see some personal 😕 change
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MrHoman |
13/09/2024You must have looked next to your pumps, some players had losses of 6% less than the match of the 10th
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Le vrai stéphanois |
13/09/2024No, no, the players, except for 2-3, lost 6-10% more after, as I said, I didn't look at the playing time, if it happens, they played 70min and in the end, yes, they lose 3-4% less than the 10th. It's weird we don't even all have the same losses? 😂
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Le vrai stéphanois |
13/09/2024After you don't make them play 90lkn, I admit that I don't have time to check
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Brutus |
13/09/2024Ola
In my last matches, I have a difference of 7 to 8%, and that for all the players.
I think that there is a random or not parameter, which fluctuates on the level of physical loss per match.
Basically, over 4 games and for 95% of my players:
- 2 are (in terms of physical loss) in the low average
- 1 in average
- 1 in the high average
So, I think it's normal, players can't lose exactly the same physique in every game.
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Tom's B |
13/09/2024Maybe individual and collective instructions can also have an influence on this, right?
A team that is more aggressive or that plays a certain type of game will consume + or - energy depending on the opponent's style of play too?
Simple guess huh.
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Magpie |
13/09/2024As I said in my post, for my part I had EXACTLY the same strategy during the match (no high pressing, no fluid defense, etc.)
The only things that changed were the style, around the 80th minute, and the positioning of the players.
So no, this hypothesis seems unlikely
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Tom's B |
13/09/2024And the style of the opponent? And your possession of the ball? Was everything the same?
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Magpie |
13/09/2024Probably, not. But hey, if the opponent's tactics come into play, it would be a big novelty, indeed.
It would still surprise me
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Donald |
13/09/2024Hi everyone!
Perhaps a communication from Aymeric would be welcome
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Blagoje Vidinic |
13/09/2024However, I seem to have read one day that your DFD gets more tired if your opponent attacks on this side (and his ATG too for the time being).
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Whako |
13/09/2024I play at 8pm I have other members of agreement who played earlier in the day who also had differences but less great, so the time at which we play also seems to affect fatigue which is not normal
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Whako |
13/09/2024! [image] (https://i.imgur.com/472WQLl.jpeg)
! [image] (https://i.imgur.com/dkHy43U.jpeg)
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grissais's man |
13/09/2024cardinaud |
13/09/2024Yes, the endurance settings are changing a lot at the moment
Or it's because the MDJ is groping around to find the right compromise between neither too much nor too little
But maybe it's also voluntary with a return to the old system where the loss of physicality had a part of randomness and could vary from one match to another for no particular reason.
Moreover, it is quite in line with reality. Depending on his state of form, a player will come out of a match more or less tired, why should it be that because a player has for example 20 in stamina he should automatically lose 48% in 90 minutes regardless of the match
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Arnoldo09 |
13/09/2024Between 55 and 60% loss for some players in my match today... Maybe we should stop yo-yoing with the settings... On the other hand, what doesn't move is this good old exploded MDM, I want there to be surprises sometimes but don't push...
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Socrate |
13/09/2024MrHoman |
13/09/2024It's okay, I had a -69 with 7 of endu, and -61 with 15 😂
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lorenzo861 |
13/09/2024+15% loss of endurance on average today... I validate everyone's feelings.
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Arnoldo09 |
13/09/2024Arnoldo09 |
13/09/2024Lies... he will succeed in disgusting the elders with the inconsistencies and the lack of stability...
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Demi-cerveau |
13/09/2024I don't know what to say, I really can't have a fucked up club like the others.... My players were even less tired today than two days ago...
! [image] (https://i.imgur.com/FfjtNWT.jpeg)
! [image] (https://i.imgur.com/hWfSXIC.jpeg)
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Socrate |
13/09/2024I didn't want to say it but it's the same with me ...
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seblelionnais |
14/09/2024In fact, if I take my goalkeeper (well, a youngster just arrived so he didn't play the last game)
Who doesn't work with endu, who is not sensitive to strat
! [image] (https://i.imgur.com/c8CibJJ.jpeg)
It seems like a bit of randomness. It's annoying because it's unpredictable, and we don't all want to put 1M to earn 10% once a week, but that's how it is. It also encourages to have rotation players
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OMstar83 |
14/09/2024We shouldn't dream, Aymeric is not behind his little code every day to change the parameters of fatigue in a match. At least, I dare to suppose that he has better things to do. It's just that there is a more or less important part of randomness (and probably also a link with the players' background, the instructions or whatever, I spent the time to decipher everything) and, I think, not much to "master" 100%. And, when you think about it, it's not bad, it allows you to adapt, to do without a player or more sometimes, to make CHOICES (in a management game, it's not so bad) on your tactics, to keep or not your recovery camp, etc.
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Brutus |
14/09/2024I got to -70% for a player (6 endu)... Who can top that!? ^^
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Zeus |
14/09/2024It will be necessary to boost endurance during the next generations but it's not surprising the MDJ had implied it and so it's in line with the MDJ's communications
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Mide |
14/09/2024This is utter nonsense. If endurance is to be reduced, then they should increase recovery rate. So we can still play young players every other day.
But they will be less effective in matches because of rapid endurance drop.
Please let’s be reasonable 🙏
Zeus |
15/09/2024No it makes no sense, if you increase the recovery
We have to put stamina on the players
I'll let you look at the clubs that have already undertaken this and you'll notice that it's logical
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Demi-cerveau |
15/09/2024I quite agree. You have to find the right setting, but increasing both match fatigue and recovery allows:
- those who have bet on endurance to make a real impact in matches.
- those who have not bet on endurance to continue to be able to play their players every two days.
You have to find the right setting that allows this, depending on what Aymeric wants in terms of minimum endurance to play every 2 days on average.
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myforsans |
15/09/2024Playing every 2 days doesn't seem quite the right tempo to me. I would rather say play every 48 hours, which is not quite the same thing.
By the way, if this setting is chosen by it, it will necessarily be in hours that it will be programmed.
If he played on D-Day at 8 p.m., it seems normal to me that the player with little stamina is not 100% to play again on D+2 at 8 a.m.
When I'm looking for a friendly match that I know I don't need to be present to coach the team, my almost exclusive criterion is the time of the match and I don't think I'm the only one to do that. 🙂
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Azby |
16/09/2024Almost all of your squad is young, why don't you increase their stamina?
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Mide |
16/09/2024Yeah but till I can increase their endurance why can’t I play them every other day till I’m able to get their endurance up ??????????
It dosent make sense.
Aymeric should reduce the physical recovery interval from 14 days and back to 7 days if this is how he wants to do it.
Gosh!
Mide |
16/09/2024End of the match
24hr later
Almost like nothing happened. Isn’t this too much. All I’m saying is increase the recovery rate. So we know that we can play every other day but the players will tire out easily and be less effective
Uzzego27 |
16/09/2024For my part, between September 10th and today on the 16th, one of my players lost +17% playing 90 minutes, I don't think it's normal, no matter how much stamina I can increase their endurance, they will still lose more and more (and I don't blame aymeric but if the engine that manages it could be stable it would be so much better for us)
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