guantanamera |

32 days ago

I tried to get used to it but for a "casual" player like me, it's really a pain because when I skip a day, I have to reprogram everything for players who are progressing fast. I hate not being able to train all the characteristics on the same day. I really don't see the point of this "improvement" except to make them do extra clicks for a worse result (for my players, I made sure to optimize the acquisition of points by leaving only 2 or 3% in the characteristics, there I have 20 or 30% left in 4 characteristics once his training is finished, so loss of one point in total). As much as I appreciated a lot of changes (plus it makes the game more lively), but there it's annoying...


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villa |

32 days ago

Well, for my part, having always trained stats by stats, it makes things easier. It's a habit to take after :)


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Stan09 |

32 days ago

guantanamera: J'ai essayé de m'y habituer mais pour un joueur "casual" comme moi, c'est vraiment une galère car quand je saute un jour, je dois tout reprogrammer pour les joueurs en forte progression. Je déteste ne pas pouvoir entraîner toutes les caractéristiques le même jour. Je vois vraiment pas l'intérêt de cette "amélioration" si ce n'est de faire faire des clics supplémentaires pour un résultat moins bon (pour mes joueurs, je faisais en sorte d'optimiser l'acquisition des points en ne laissan

Normally after 30 days without training in a characteristic the acquired progression is transformed back into xp, a way of managing is possible like this.


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amelcalab |

31 days ago

Hello everyone, In practice, indeed, I preferred the old module. Easier to program the progression of each player in each characteristic. 1-We can try to think and organize the thing well, it is enough to have injuries, accumulate training and use them at a rate of 2 or 3 per day when it is no longer the case to modify everything. 2-I understood that the remainder in a characteristic is converted into XP when it has not been trained for 30 days. But when we finish training a player, which is the case at the moment (only 5 days left) to sell him immediately, it is lost. And I say that in practice since I am in the middle of it. It's been more than half an hour that I try to see how to organize all this for the 4 players concerned knowing that I still have training to burn and calculating when it would fall if it was every 10 hours. There you go. Now, it's not a big deal. I'll deal with it. But it complicates things. And unnecessarily so, since I don't really see the point. Good game to all.


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Il Commendatore |

31 days ago

When a good idea is implemented, it must be recognized. This novelty is great. We will see a huge difference between good trainers and others. This will allow to reward seriousness, technique and knowledge in training as was the case in the past. At first, it is confusing but when you want to go deeper and understand how to use it, it is easy. Of course, it depends on how the training is defined by the manager. Personally, I train one characteristic at a time so for me it suits me well.


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amelcalab |

31 days ago

Il Commendatore: Quand une bonne idée est mise en application il faut le reconnaître. Cette nouveauté est géniale. On va voir une énorme différence entre les bons formateurs et les autres. Ce qui permettra de récompenser le sérieux, la technique et le savoir dans la formation comme ceux fut le cas dans le passé. Au premier abord, c'est déroutant mais quand on a envie d'approfondir et de comprendre comment l'utiliser c'est facile.
Bien sûr, ça dépend comment l'entraînement est défini par le manager

You are right about the players you are now taking out of CDG. One characteristic at a time. Why not. But you could do it before too.


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amelcalab |

31 days ago

Il Commendatore: Quand une bonne idée est mise en application il faut le reconnaître. Cette nouveauté est géniale. On va voir une énorme différence entre les bons formateurs et les autres. Ce qui permettra de récompenser le sérieux, la technique et le savoir dans la formation comme ceux fut le cas dans le passé. Au premier abord, c'est déroutant mais quand on a envie d'approfondir et de comprendre comment l'utiliser c'est facile.
Bien sûr, ça dépend comment l'entraînement est défini par le manager

And for the others too you could do it before


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junior |

31 days ago

Il Commendatore: Quand une bonne idée est mise en application il faut le reconnaître. Cette nouveauté est géniale. On va voir une énorme différence entre les bons formateurs et les autres. Ce qui permettra de récompenser le sérieux, la technique et le savoir dans la formation comme ceux fut le cas dans le passé. Au premier abord, c'est déroutant mais quand on a envie d'approfondir et de comprendre comment l'utiliser c'est facile.
Bien sûr, ça dépend comment l'entraînement est défini par le manager

I don't see how we're going to see the difference between good trainers and the others The player remains the same In the end a 90 ng is always 90/45/45 So it's just more annoying to change the program, whereas before we could do everything on a program Now it's a waste of time more than anything else


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Il Commendatore |

31 days ago

The future will tell us.


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