kiki-sainté |
29 days agoIs it just me or has it become a luxury to increase the skill of a staff???
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AmirAll |
29 days agokiki-sainté: C est moi ou c est devenu du luxe d augmenter la compétence d un staff ???
Lux
Blagoje Vidinic |
29 days agoIt was 1 million before that. The difference between 1 million and 1.2 million, for a club that intends to use this feature, does not seem excessive to me and far from being a luxury. We would have gone from 1 to 2 million, I am not saying but there.
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kiki-sainté |
29 days agoThe last time I did it it was worth much less than a million so I don't think it took into account inflation but I find it expensive for small budgets.
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hazard14 |
29 days agoFor a staff that will do you 20 seasons minimum it is not excessive and again Aymeric lowered it a few months ago. We were on 1m6 up to 84 and 1m7 from 85 to 90.
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Deck |
29 days agoThe real question: Do you see a difference between an 80 and a 90 staff?
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Marcus Aurelius |
29 days agoDeck: La vrai question : Vous voyez une différence entre un staff 80 et un 90 ?
Yes, 13/14 million less when you have a 90.
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Socrate |
29 days agoDeck: La vrai question : Vous voyez une différence entre un staff 80 et un 90 ?
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Deck |
29 days agoAh I missed this post. It's optimization plus more in details. Well anyway I don't have the right to have a 90...
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kiki-sainté |
29 days agoExcept that it's to go from a staff of 78 to 79 not above 80 but hey Sunday it's not expensive I must be really poor to find that expensive 😁😁😁
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kiki-sainté |
29 days agoLe Retraité |
29 days agohazard14 |
29 days agoIt's tiny but over 200 to 300 training sessions you scratch a few points.
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Socrate |
29 days agoKnowing that you also scratch on individual training 😉 But yes it is not revolutionary but it is taken
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Le Retraité |
29 days agoYes, all this reported to about 6 seasons counting 56 days per season... that must make a few points more ;)
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Demi-cerveau |
29 days agoI find you very optimistic. Just look at the last line. With a coefficient of 33.4, you gain 0.2% per training session. A complete training session on a young player starting from 0 (and I'm being generous) is 150 training sessions with this coefficient. So that corresponds to a gain of 30% on a complete training session. I'm not going to count individual training sessions, I don't have the impact. But given the initial data, we are far from 1 point gained on a player's complete training session. Maybe 1 point over his entire career... And again.
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Le Retraité |
23 days agoI'm bouncing back (again) on this post. EA 80 there. I looked at the last 6 training sessions for a coefficient of 12.9. The training sessions vary between 44.2% and 46.08%... for an average of 45.13% Basically, I don't know the date of Blagoje's post but we've already lost an average of 6% Then, if there were high and low limits at the time... the difference is maybe bigger!? Like 1 to 2%?
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sora02 |
23 days agoLe Retraité: Je rebondis (encore) sur ce post. EA 80 là.
J'ai regardé sur les 6 derniers entrainements pour un coef 12.9.
Les entrainements varient entre 44,2% et 46.08%... pour une moyenne de 45.13%
En gros, je ne connais pas la date du post de Blagoje mais déjà on a perdu en moyenne 6%
Puis, si il y avait des limites haute et basse à l'époque... la différence est peut-être plus grande !? genre 1 à 2% ?
Aymeric told us during his live that there were too many high NG players in the game, hence their reduced earnings. Well that doesn't stop him from giving us untrained players in abundance between 80 and 99 NG per dozen however
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Le Retraité |
23 days agoYep. But after that, it doesn't prevent putting % bonuses on those who have EA 90... because to see, it's minimal. And if he really wants to reduce the very big NG... he'll still need some ;)
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Morten34 |
12 days agoIt's always interesting to push your staff up to skill 90. Personally I see the difference, especially on the junior recruiter. I went from 80 to 90 skill, since then the potentials are higher in my cdf. It's an observation. As for the price, it's not excessive to move from one level to another. Especially since if your player has 85 potential for example, you don't start with staff skill 80, but 85. So in the end it's not that expensive to have staff skill 90 and it will always be better than 80. 👍
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pieutte |
12 days agoMorten34: C’est toujours intéressant de pousser son staff jusqu’à compétence 90. Perso je vois la différence, notamment sur le recruteur junior. Je suis passé de 80 à 90 de compétence, depuis les potentiels sont plus hauts dans mon cdf. C’est un constat.
Quant au prix, il n’est pas excessif pour passer d’un niveau à l’autre. D’autant que si votre joueur a 85 de potentiel par exemple, vous ne démarrez pas avec staff compétence 80, mais 85. Donc au final ça ne revient pas si cher qu
It changed because it seemed to me that it was 80 max in potential?
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Morten34 |
12 days agoHe was potential 82 and I just moved him to staff: he is skill 82: #staff?sid=125526
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pieutte |
12 days agoBusy |
12 days agopieutte: Ça a changer car il me semblait que c'était 80 max en potentiel ?
Aymeric unlocked this, it wasn't supposed to be locked at 80. So now if the seniority condition is met (150 days minimum), staff skill = potential.
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El_Sombrero |
12 days agoMorten34: Il était potentiel 82 et je viens de le passer en staff: il est compétence 82: #staff?sid=125526
And staff level = potential if seniority condition met also works for lower levels?
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Morten34 |
12 days agoEl_Sombrero: Et niveau du staff = potentiel si condition d'ancienneté remplie marche aussi pour les niveaux inférieurs ?
It was already the case before 👍
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Demi-cerveau |
12 days agoEl_Sombrero: Et niveau du staff = potentiel si condition d'ancienneté remplie marche aussi pour les niveaux inférieurs ?
In my opinion, no, but I haven't tested it. In any case, as a level 9, I can't raise staff above 81 via internships.
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El_Sombrero |
12 days agoDemi-cerveau: À mon avis, non, mais je n'ai pas testé. En tout ça, en tant que niveau 9, je ne peux pas monter de staff au dessus de 81 via les stages.
Exactly, that's my question. Would a potential convertible staff with 81 skills at my place be converted to 81?
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Demi-cerveau |
12 days agoFor the moment, I think it depends on your level. If you convert a player with a potential of 84 for example, and you are at level 9, he will come out at 81, the maximum for level 9 via the stages. If you are level 10, he will come out at 84. Again, I have not tested the conversions on these potentials.
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El_Sombrero |
12 days agoWell listen, I'll have the opportunity to test it, I'll be level 8 at the end of the season.
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