Ljames |

5天前

Hello everyone,
Just a quick question. I sometimes notice, and this is the case today, that my players lose an unusually high amount of form during a match. Today, compared with previous matches, they lost 10-15% more. Do you know why that is?
It's a good thing I was able to get online, otherwise I'd have had people injured...


此信息已被翻译。 (FR) 原信息

myforsans |

5天前

Did you play with the same number of players per line and did you play with the same aggressiveness: normal - aggressive - very aggressive?
And I think that in order to compare, you also need to compare matches in the same categories: friendly - Championship - IE etc....
In any case, what is certain and certain is that there is no longer as before a random variable in the sense that :
For a given match, with the same number of minutes played, the players' decreasing fatigue ranking is exactly the same as the decreasing endurance points ranking.
This used to be the case: a player with 30 stamina points could tire more than a player with 20 stamina points, but this is no longer the case.


此信息已被翻译。 (FR) 原信息

Ced90 |

5天前

It's true that I've already tested it several times and I have the impression that when I press high I feel less tired... But it's not logical...


此信息已被翻译。 (FR) 原信息

Zeus |

5天前

Ced90: C’est vrai que j’ai déjà testé plusieurs fois et j’ai l’impression qu’en pressing haut j’ai moins de fatigue… Pourtant c’est pas logique

You think not? xD


此信息已被翻译。 (FR) 原信息

k3vin59218 |

5天前

It depends on what kind of logic you're talking about 😅
High pressing doesn't necessarily mean a waste of energy.
If the ball is recovered quickly with 70-75% possession, it's the opposing team that runs the most.
Ineffective pressing, without recovering the ball - yes, pressing takes longer and it's our team that gets tired.


此信息已被翻译。 (FR) 原信息

Nitnelav |

5天前

This would therefore explain the impact of aggression according to % possession ... 😲🤔


此信息已被翻译。 (FR) 原信息

Ced90 |

5天前

Nitnelav: Cela expliquerait donc l'impact de l'agressivité selon le % de possession ... 😲🤔

Yes, I've already noticed that, or leave the instructions as normal


此信息已被翻译。 (FR) 原信息

Marcus Aurelius |

5天前

Perhaps it also depends on the direction of the opposing attack. If he attacks from the right, it's more tiring for the opposing left.


此信息已被翻译。 (FR) 原信息

Ljames |

5天前

That applies to all my players, and the comparison can only be made on the basis of friendlies with similar instructions. Maybe the half-time gain didn't work? But this gain is only 6-7% I think, so that wouldn't explain everything...


此信息已被翻译。 (FR) 原信息

estac |

5天前

Being Afk means losing less physique.
When we move around too much, our physique plummets.


此信息已被翻译。 (FR) 原信息

Ljames |

5天前

I didn't touch the instructions either.


此信息已被翻译。 (FR) 原信息

pixou |

5天前

If you don't start at 100%, you'll lose more quickly


此信息已被翻译。 (FR) 原信息

Brutus |

4天前

It depends on the match, yes, in some matches the players get more tired...


此信息已被翻译。 (FR) 原信息