valvalou |
Acum 2 zileHello
I’ve just scheduled a team training session 11 hours after the previous one, and the physical decline caused by that last session is 4 per cent, rather than the maximum of 3 per cent after 10 hours.
Is this a change in the rules or a bug?
and the fitness loss visible in players at 100% before training
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Nicø |
Acum 2 zileYes, it looks like it’s changed. In the 10 hours between two training sessions, I lost 5% 😱
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Fougch |
Acum 42hNicø: Oui, ça a l’air d’avoir changé. Pour 10h entre deux entraînements j’ai eu -5% 😱
I've just had exactly the same thing
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T-800 |
Acum 42h10 hours might be too short.
Try 24 hours next time ;)
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Aguado |
Acum 34hT-800: c'est peut être trop faible 10h
Essayer 24 h la prochaine fois ;)
When you’re on duty, 24 hours is a bit of a struggle ;)
Acest mesaj a fost tradus. (FR) Mesaj original
T-800 |
Acum 34hAguado: Quand tu stock, 24h c’est compliqué ;)
That’s not far off the mark 🤣
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Aguado |
Acum 17hThat’s a bit much…
I’ve been doing 6 out of 7 of the 30 endurance runs so far, and with the increase… there’s no way I can manage even one today…
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T-800 |
Acum 17hTo stop us from saving our training sessions, no doubt ^^
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Fougch |
Acum 17hPerhaps Aymeric wants to place greater emphasis on recovery from injuries during post-injury training sessions, rather than simply building up a bank of training sessions?
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Nicularo |
Acum 17hI get the impression that recovery has improved, though; my players end up quite physically drained but are back on their feet 48 hours later. That wasn’t necessarily the case before, when they’d finish with less than 30 per cent.
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