Dybaladeclan |
Il y a 41 joursQuelle est la signification réelle de la progression du coefficient et quel est son rapport avec les joueurs ?
Ce message a été traduit. (EN) Message original
Leguman |
Il y a 22 joursHello Dybaladeclan,
18 days ... a very late reply ... better late than never ...
Ok, let's talk about the "Progression tab" on the player's page.
I will take one of my player for example : C. Siviengxay

What info we have :
age well ne need to explain
potential intrinsic characteristic, fixed when the player is promoted, it will never change
As you can see on the main page of a player, there's the note (square upper right).
In french, they often called it NG = note globale, in english OR = Overall Rating.
For a young player, the note will increase with the training.
In theory, the progression of a player evolve from an overall rating 0 to his potential.
For my player, Siviengxay, it means that if I train him well, he will have a note equal to his potential at the end of his progression. This is in theory, and all the other information are calculated like that.
maturity range this is fixed, it indicates the age when the progression of the player will stop.
We can understand here, that when he will be 24 years old, his margin progression will drop to 0%.
Players with 0% margin of progression and 0 in progression coefficient, earn a very little % with the collective training, you can check the report in collective training, they earn 3% or less.
progression coefficient It changes every season. It's a fixed number during the whole season.
This number is used to calculate the % earned by a player at each collective training session.
It also determines the XP earned by a player during games (remember, XP are used during individual training session).
progress status (current) as "current" indicates, this info is actualized every day.
The progress status will be equal to the potential when the player will stop his progression, when he will be mature. And as I said earlier, the theory of the game is when a player mature is well trained : his note/ his overall rating will be equal to his potential.
progress status (day 1) it's actualized each season (day 1, of course ^^)
Let's get a look in detail ...
Here in the example, progress status 57,4 + progression coefficient 12,6 = 70 like the potential
As you already understood, this means that it's the last season of progression of my player ... like it's indicated by the maturity range (24 years old).
margin of progression it's the % of progression that least for my player.
It's simply calculated with the gap between progress status day 1, and the maximum theorical note symbolized by the potential.
Let's see the history of the player :

In the column progression, it's the progress status (day1), and the column just after is the rating of your player, the note.
This is useful to compare both, to evaluate if the player in late or not.
Note : Siviengsay didn't start from 0, because I promoted him at 22 years old from the youth academy.
Older, they are promoted, more they are already trained.
Ok, now, to be sure, I was clear in my explanations, I will take another example : S. Vongsengduan

Here, we can say that it's his last season of progression, too.

You had certainly understood that the blue line is theoretical progression of the player (progress status / day 1).
The red line is the real note, rating, of the player.
And what I draw is to understand that at the end of the season (or progress status (day 1) of the next season) will be 65, of course, his potential; because in his case it's the last season of progression.
We can guess by the gap between the two lines that my player, Vongsengduan is in late.

Of course, we can see it here ...
He didn't improve during 3 seasons at least ... The reason is simple, I have gave up the game during this time and I didn't train him. (shame on me ... ahaha ...)
To conclude, I want to remember some exceptions.
If a player is trained in a style of play, this is not calculated in the overall rating.
The note, the overall rating can also be wrongly calculated if a bad "individual instruction" is given to him; or if a wrong position is assigned to him. This last case can be often seen, because many managers try to learn other position / side for their youngsters to make them polyvalent to have many tactical possibilities in game.
That's all !
Don't hesitate to ask in this section of the VFOrum when you have any question about the game.
18 days ... a very late reply ... better late than never ...
Ok, let's talk about the "Progression tab" on the player's page.
I will take one of my player for example : C. Siviengxay

What info we have :
age well ne need to explain
potential intrinsic characteristic, fixed when the player is promoted, it will never change
As you can see on the main page of a player, there's the note (square upper right).
In french, they often called it NG = note globale, in english OR = Overall Rating.
For a young player, the note will increase with the training.
In theory, the progression of a player evolve from an overall rating 0 to his potential.
For my player, Siviengxay, it means that if I train him well, he will have a note equal to his potential at the end of his progression. This is in theory, and all the other information are calculated like that.
maturity range this is fixed, it indicates the age when the progression of the player will stop.
We can understand here, that when he will be 24 years old, his margin progression will drop to 0%.
Players with 0% margin of progression and 0 in progression coefficient, earn a very little % with the collective training, you can check the report in collective training, they earn 3% or less.
progression coefficient It changes every season. It's a fixed number during the whole season.
This number is used to calculate the % earned by a player at each collective training session.
It also determines the XP earned by a player during games (remember, XP are used during individual training session).
progress status (current) as "current" indicates, this info is actualized every day.
The progress status will be equal to the potential when the player will stop his progression, when he will be mature. And as I said earlier, the theory of the game is when a player mature is well trained : his note/ his overall rating will be equal to his potential.
progress status (day 1) it's actualized each season (day 1, of course ^^)
Let's get a look in detail ...
Here in the example, progress status 57,4 + progression coefficient 12,6 = 70 like the potential
As you already understood, this means that it's the last season of progression of my player ... like it's indicated by the maturity range (24 years old).
margin of progression it's the % of progression that least for my player.
It's simply calculated with the gap between progress status day 1, and the maximum theorical note symbolized by the potential.
Let's see the history of the player :

In the column progression, it's the progress status (day1), and the column just after is the rating of your player, the note.
This is useful to compare both, to evaluate if the player in late or not.
Note : Siviengsay didn't start from 0, because I promoted him at 22 years old from the youth academy.
Older, they are promoted, more they are already trained.
Ok, now, to be sure, I was clear in my explanations, I will take another example : S. Vongsengduan

Here, we can say that it's his last season of progression, too.

You had certainly understood that the blue line is theoretical progression of the player (progress status / day 1).
The red line is the real note, rating, of the player.
And what I draw is to understand that at the end of the season (or progress status (day 1) of the next season) will be 65, of course, his potential; because in his case it's the last season of progression.
We can guess by the gap between the two lines that my player, Vongsengduan is in late.

Of course, we can see it here ...
He didn't improve during 3 seasons at least ... The reason is simple, I have gave up the game during this time and I didn't train him. (shame on me ... ahaha ...)
To conclude, I want to remember some exceptions.
If a player is trained in a style of play, this is not calculated in the overall rating.
The note, the overall rating can also be wrongly calculated if a bad "individual instruction" is given to him; or if a wrong position is assigned to him. This last case can be often seen, because many managers try to learn other position / side for their youngsters to make them polyvalent to have many tactical possibilities in game.
That's all !
Don't hesitate to ask in this section of the VFOrum when you have any question about the game.