Ezekiel K |
Der er 21hHello everyone,
I'm wondering about the NG of my player, R. Hollwart. It's "stuck" at 72.8 even though he's 100% in control of his MOD/MOG positions, his instructions are appropriate, and if I include his specific stats (27/27/28 and 77) it seems to me that his NG should be around 77-79, shouldn't it?
Thank you for your feedback.
Have a good game.
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Azby |
Der er 20hYour MOL is over-trained in technique, which is good for playing Creative, but you lose out in NG.
A MOL with an NG of 77 will have a breakdown closer to this: 62 in technique, 31 in speed, passing and attack.
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Ezekiel K |
Der er 20hThanks for your feedback.
And the same distribution with overtraining in Speed for example does not lead to a loss of NG? A bit strange but ok
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Azby |
Der er 20hEzekiel K: Merci pour ton retour.
Et la même répartition avec un surentraînement en Vitesse par exemple n'entraîne pas de perte de NG? Un peu étrange mais ok
You're right, the Speed MOL is the only MOL that doesn't do what the others do... ^^ The Speed MOL is divided into 3 points in the main stat and 1 in the secondary stats. All the other MOLs are based on the model of 2 points in the main stat and 1 in the secondary stat.
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