Stevie Blunket

I think I understand what most of the individual instructions mean, but I am not clear what Provoke and Pivot Forward are used for? Is Provoke different when used for a forward wo when it is used by a midfielder?


Well, to the best of my knowledge a “pivot forward “ is a “standing forward” and is not mobile on the field of play.
Again, the instruction, “provote” allows the player given the instruction to be annoying on the field of play such that opponent players may respond negatively to be booked or to do certain fouls. Players provoke to let opponents lose focus

Andre Malles

I think that individual instructions are about player's stats. For example if your winger (Left or Right Attacking Midfielder) has great (or is his best stat) technique, he'll have better overall stat if you set his instruction to provoke.

For a pivot forward, he needs all attacking stats (attacking, speed, technique, passing and power), while for example, a deep-lying forward needs to have developed only attacking, speed and technique (I think). Attacker (forward) set to provoke also needs a very good technique stat.

If you instruct your team to play short passes or to be creative (creative play) pivot forward will influence your team's bonus (passing or technique), so I guess pivot forward plays a part in the build up. There is a lot of combinations when you choose how to play because if you set team instruction to creative play and your wingers to provoke, they might be influencing your technique bonus negatively even though they might have more overall when set to provoke.

Stevie Blunket

Thank you for the replies.



Andres Malles is totally right, but I gonna try to explain it with more details.

1 - Individual instructions and skills of a player :
For each indivual instruction, you have a specific player's profile behind. I mean the distribution of skilss points are different than a player with "normal" instruction.
To get an idea, You have to look at the training programs.
Training > Collective training > Training program
Here, if you check the standards program, you have the perfect distribution for the "normal" instruction.
But, you can click on the button "create a program". Then, you will see training programs with specific individual instruction.
Check this, to understand how a player need to be trained for each instruction.
=> It's useless to put an individual instruction, if your player is not trained to, because it will drop his overall rating.

2 - Impact in game :
On the match page, you have the tab "Teams".
Here, you can check the rating in game of all the players (and the tiredness).
You have a total, but you can check in detail how this total is distrubuted between attack defense and middle.
It's like to analyse in which sector a player get an impact, and of course, these impact are different with different instructions.
For example, it's an exemple to get an idea, I don't remember the exact numbers.
A normal striker (I mean normal instruction) with an overall rating 30, with 100% physic, will have a rating in game 28 with in detail 28 in attack.
A Pivot Forward (who need some pass) with an overall rating of 30, with 100% physic, will have a rating in game 28, but in detail 13 middle and 15 attack. With his individual instruction, he participate more in the middle, and you will have more possession than a normal striker, but with a loss in attack stat.

For the Lateral midfilder, with provoke (needs technic), he will have more rating in detail in attack.

Those individual rating in game are used to calculate, the stats in the differents areas. (tab analyze on the match page)

3 - individual instructions and game style :
Andre is right, you can build a team with players skilled for individual instructions that are good too for your game style, in the collective instructions.

Good game ;)

Sherif Mohsen

Thank you all for taking the time to explain all these things to us